I do it on accident from time to time, but it did help me save my cap and my teammate from being bombed
Since 500lb bomb will probably NOT have shell as thick as tank armor, 20mm WW2 shell hitting will destroy it all the same like modern 20mm shell fired by CRAM, even if the modern 20mm shell is several times better.
Now probability of hitting 500lb with 20mm WW2 shell, or rather WW2 AA? That is more luck than anything, but it cal still happen. Chance is just extremely small.
It varies between 6.35 to 38 mm (0.25 to 1.5 inches).
I tend to agree that you shouldnt be able to just MG a Bomb into explosion. Thats just nonesense.
Even if u hit it with bigger caliber of smt like 40mm guns u usually dont get an explosion as the stuff inside the bomb needs (depends on the stuff in it ofc) a shit ton of energy to explode. Thats why they have a fuse/detonator!
Also, why the hell cant we MG missles away any longer? Bombs are designed to not get destroyed by shrapnell and MG fire and especially not explode by it. Missle are not designed for such thing. Thats even how some APS systems work…
I like the idea. In general I think it looks cool when everything explodes. I have to be careful dropping bombs now. I used to drop a pile of them nearly point blank before. Now a wad of bombs will most certainly blow up in my face if I’m in gun range (the way I drop)
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Whilst i agree in general for modern tertiary explosives - the explosives in bombs just need additional energy to ignite them - so it is imho an “and/or” and not an “and”.
Therefore the question is more like:
Is the energy of a HMG or cannon round able to penetrate the casing of a bomb AND is able to provide so much energy in the form of heat and/or pressure to ignite it.
And ofc: Flying Yak-3? 😂👍
Edit: Flag attack. @Surbaissemaxxing - is false flagging not forbidden?
The casing of any GP bomb has the purpose to create shrapnel in addition to the blast effects. So the thickness is a matter of what kind of shrapnel you would like to have - and on which target with what damage radius. Handling issues play no role as long we talk about military usage - those explosives are so called secondary explosives which need a primary explosive to detonate.
Look up the casing of GP bombs - i found this site for you:
WW2 Equipment Data: German Explosive Ordnance - SC Bombs (Part 1)
Thickness of SC 1.000 casing= ~ 11 mm / 0,4 inches.
We do have WW 2 memoirs which describe even the total evaporation of bombers (eyewitness reports from gunners in other ships) after direct flak hits.
Same as hits by LW fighter pilots with 30mm MK 108s - but it is imho not 100% clear if the bombs were hit directly or if they detonated as a result of a very fast chain reaction of a fuel tank explosion.
To be fair: You find also reports of flak shells penetrating the fuselage of B-17s completely without any explosive damage when their detonator was set to a higher alt / longer time.
We can talk about the “should they explode or just maybe defuse” but the “is it possible to hit” is going to be a yes. Unlike WW2, we have people who are focusing of aiming for falling bombs. The shear amount of dice rolls added to that will make rounds hitting bombs way more common than WW2.
Germany and other nations had “Red Dot” sights. The Flakvisier 38 for example, or on the 3,7 cm Flak 36. They also (tho mainly for ground targets) had scopes.
They even calculated lead.
The 3,7 cm Flak 43 even had a more advanced version.
Tho overall yeah, chance is quite slim irl to hit it.
Insulting members to incite flame war / derail the discussion is valid…
Next time PM staff if you have a issue with Moderation, Thanks!
To bring this back into context of the OP:
What happens very often lately is that when a plane drops a bomb load while under fire from a chasing plane, the fire will hit the bombs while they come out/separate from the plane and cause their immediate detonation. This will lead to the destruction of the plane and the failure of the bomb to hit the target.
I would assume this is what the OP is refering to.
Not sure if this happens also if you bomb an SPAA which fires on you.
That why you turn off bomb fuse 👍🏻. 0 second.
Not the same thing at all…
By the way; most V-1s were dispatched by literally tipping them over off their axis using wings.
It is an interesting feature for sure, but maybe dial it down a bit, Gaijin?
Getting a bomber in Ground Arcade is now about as useless as getting a fighter.
An enemy 30 cal as much as sneezes in your direction and your dropped bombs blow up.
no, its really aa fire from spaa or naval vessels that my post referred to. It happens in ground RB and naval (rb+arcade) - even in arcade I don’t accept that this happens so often.
In that case, you can put air arcade on the list too.
It is not even appropriate for Arcade - what with bombs getting hut and exploding BEFORE being dropped!
A bullet or small calibre shell isn’t going to detonate a bomb ffs!

We can talk about the “should they explode or just maybe defuse”…
To which the talk should be “No,”
Next?
It is not even appropriate for Arcade - what with bombs getting hut and exploding BEFORE being dropped!
I don’t play Arcade- so i have no cards in that. There is nothing wrong with playing Arcade modes. I used Arcade more like a mode which sees some things not as serious as RB or SB modes. I cite from my post above:
A short reminder:
- The OP talked about “bombs getting destroyed after being dropped” in “bomb runs” - but this was obviously to much to read for a lot of guys.
- I had some time ago an exchange with the OP regarding fighters being able to detonate bombloads of bombers - and the differences between irl and wt.
There are at least 2 threads about that:
So if then some ultra smart people drag the topic away from WW 2 stuff (until the late '60s) into modern eras they just have not read the OP.
That means:
- As long as the word “realistic” is mentioned in any game mode destroying bombs (doesn’t matter if inside or outside a bomber) should be (nearly) impossible if you look at this topic from an era specific pov.
- The fact that gaijin offers this game mechanic is actually an immersion killer - like so many other things.
- So in Arcade modes this mechanic is somehow comprehensible - but there is (besides some anecdotal evidence from WW 2 of accidental hits of bomber payloads inside the bomber) no irl source available that would prove that fire aimed at dropped bombs was successful - neither from the air, nor from the ground.
I mean a large part of the threads in this forum deals with players addressing weaknesses of specific vehicles as they are not implemented as irl. So defending the ability to kill dropped bombs with plain MG/HMG or cannon fire is not really comprehensible.