Bombers in low tier arb ruin the match for everyone

You can do that. Just land, wait for any repairs, bail out and get into a new match.

After all the fighter business is done, usually enough time has passed for you not to get crew locked.

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Doesn’t work on the majority of maps.
In lower tiers most of the teams don’t have the right sort ammo to kill the bunch of medium tanks. All frontline maps deny you this tactic because of auto ticket bleed.
In higher tiers you have not enough ammo. Or you are too vulnerable by doing it.
The only BR range this tactic works constantly in some sense is about 9.3.

The lack of impact to the battle is the biggest problem bombers have.

Not really.
ARB ruins the match for ground pounders and the whole mode needs to be sacked and reworked.

I have no idea who gave a green light for making ARB into a TDM mode, where everything that isn’t a fighter is automatically pushed to the side into the uselessness.

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Planes ruin all tier grb for everyone

proceeds to add another plane cause planes existed

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Sorry man, but the game looks exactly like the majority of players want it to be. If gaijin would be convinced that they would increase their income by reworking Air RB they would have done this ages ago.

This RB EC topic pops up frequently - most people forgot the backlash by the playerbase when gaijin added some EC maps to prop Air RB some time ago.

I summarized this topic here:


I do agree - the issue is that most fighters became way more powerful over the years (like reduced BRs and increased cannon damage) whilst their pilots became less smart - 6 years ago (almost) nobody tail chased a bomber with way too slow speed; today it is the standard attack procedure.

The almost non-existing game impact makes classic (strategic) prop bomber gameplay (outside 3 bases maps) pointless…


There arent enough targets. What now ? (We don’t have bombs/rockets)
Even if we did. They clearly lost but we have to bleed their tickets for a solid 10 mins now.

After the first rearm. Still barely a dent in their points while the enemy is camping their airfield

2 minutes left we finally got him. How is this good for the games pacing.

Your screenshots show the following. 8 AI targets were destroyed in 5 minutes, which caused the enemy to lose 800 tickets. There are tons of AI targets on most maps that can be destroyed without bombs or rockets (bunkers can be destroyed with 20mm cannons by shooting the gun ports). Zero destroyed another 8 AI targets by the end of the game. If you had focused on the AI ​​targets instead of chasing the bomber for 7 minutes, you would have definitely won faster. At least that’s the theory.

That map has a lot of bunkers so there wasn’t really anything else left to kill. My plane carries only 120 rounds of 20mm shared by 2 guns so I got about 60 ammo to fire. So does the zero. Both of our planes are also slow. It took me a solid 5 mins to get from the frontline to the rearm. I took at and then went after the pe8 only bc he was close.

Farm ground targets, longer match=more RP/SL.

Dude - seriously, if you have no patience for 25 minutes, just leave the match or play Air AB.

Regarding your example with screenshots:

  • What do you want to achieve? Empathy? I mean everybody can watch the replay (replay link) and come to his own conclusions.

  • If i re-read your OP and the examples in your last posts it looks like that you are highly passionate, but you fail to acknowledge that prop Air RB is no fighter-only mode.

A short summary regarding the match and your claims/cpmplaints:

  1. “No targets left” - Seriously? I mean what do you expect when one of your team mates kills 5 enemies and the rest of their team plays like headless chickens?
  2. “The enemy is camping their airfield” - factually wrong. Just try to bring down a heavy 4 engine bomber from 6 km to ground level. It takes ages. The Pe-8 dove immediately to his airfield after he killed the 2 noobs (SB2C and Ki 102/108) stall climbing behind him.
  3. “My plane carries only 120 rounds…” - And? The MB 157 is a beast and the low ammo count is considered in the BR.
  4. “It took me 5 minutes to get from the frontline to rearm…” - that’s why we have secondary airfields…

Regarding the Pe-8 performanve in this match:

  • From a neutral perspective the Pe-8 hasn’t stalled the game, he has done a lot of things right, killed 3 enemies in total, rearmed and took of immediately after repairing and could have easily scored 800 - 1.200 points more.
  • He lost a few hundred points as he dropped too much bombs/TNT on the bases and a 410 dropped bombs on his 1st base (3-400 mission score loss).
  • His major mistake was that he performed a 180 turn after his last drop and flew towards you. If he would have flown straight (=away from you) you would never had the chance to kill him.

I kindly ask you to rethink your usage of all-chat. Messages like “just j out” or “stop stalling the match” are usually pointless and in this case/match objectively seen flat wrong.

Have a good one!

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As others have said, longer matches actually helps with rewards a lot. So as long as they’re not camping the airfield to hope to bait you into dying, it’s fine to let it run until the timer runs out.

Wdym and ? What I was saying was I cant just keep killing ai consistently. 120 ammo doesn’t last at all since at that point only bunkers were left.

you know the longer the match goes the more RP you get right…? like literally if the enemy has a single bomber left pop an anti mech order and kill ground targets you will get a ton of SL and RP I used to grind with the premium F6F hellcat in the british tree this exact way its why I have over 1000 ground targets destroyed

image

Synopsis (from watching the replay): This Pe-8 flew to bases, bombed, defended against enemies (with a bit of maneuvering as well as manual use of gunners), shot 2 down, got damaged, returned immediately to base to land, repair/rearm, flew back out straight towards bases, shot another player down, and bombed…

This is exactly the type of bomber player you want to be up against in games. I wish all were this active and engaged in the game.

When you were calling out “stop stalling the game” in all chat the bomber was something like 1500m high going straight to a base after taking off again…

Plenty of fighters will see a ticket advantage and if they’re the last one they’ll just go high or otherwise passive… I guess fighters ruin the match for everyone too?

If you go out in a niche plane with not much ammo, you need to play it like that… be aware of it’s limitations.

This may not be the sort of game/match you are after, but watching the replay I saw quite a good game.

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I gotta admit after watching the replay the pe8 did most of the enemy teams efforts all by itself.
I am kinda sorry for giving a bad example match but this is a singular diamond in a pile of doo doo. Most of the time the bomber isn’t so active.

I agree a lot of bombers don’t behave this way, but then it is difficult to be involved in the close-combat-orientated match if you’re in a big lumbering slow thing.
But plenty of players in fighters aren’t active either, and they don’t have the same excuse.
(That isn’t directed towards you btw – just in general)

This could be fixed by just adding an actual gamemode to the game rather than just putting 24 people in a server and then leaving them alone. There is no primary objective.

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All front line maps have a primary obective (destroying af), but the matchmaker doesn’t fit, because very often no team have enough bombers and a second run is impossible because of time limitation. Or the worst case, one team can do it in one run, but the other team has no chance to counter.

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i see people pointing fingers at each other - “fighter jocks”, “kids in fighters”, “bomber bots”, etc.
i see people DEFENDING this bad gamemode/gameplay loop by going “but it gives you more sl/rp so its better”

honestly its really sad how the community accepts this, any other gaming community would destroy gaijin for such horrible gameplay implementation
basically every gamemode in wt is so awfully botched its sad

there is one - “kill the enemy team”, which is insanely dumb and inadvertently causes issues such as the one in OP

whats really bad is that people defend this crap by saying it eases the grind… incredible, just incredible

exactly. gaijin doesnt really care about gameplay, they just want you to grind your hind off and buy a premium pack out of frustration

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Thats the issue IMO. Games like nuclear option and dcs fix this by giving you actual objectives that actually do something. When you bomb a high value target in dcs it actually matters. In wt it doesn’t do anything. Just drains some tickets and respawns in 5 mins. In nuclear option your main goal is to wipe out the enemy bases basically. The enemies attack via ground convoys and have factories. When you take out factories their production rate drops and eventually stops altogether thus making their pushes weaker. The issue with wt is that the games end too early so these mechanics just wouldn’t work. If we had something like sim battles with open servers and long matches bombers would have actual jobs to do.

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