And they most certainly aren’t unkillable, you just have to change your approach to attacking them. If your shells impact the aircraft skin at a nearly flat angle, it makes sense they do little damage compared to hitting at 90 degrees. And by checking your own profile you rarely played bombers and are one of the people that expect them to explode in a couple hits like they used to. You are just upset bombers are no longer free kills.
Type war Thunder replay in google, type the username TheLost247 and watch one or two of his replays. He isn’t an isolated case. Then try to “change your approach to attacking them”.
2/ The problem isn’t “oh no bombers aren’t freekills” especially as half of my deaths recently were bombers. It’s that it’s ruinning the gameplay for EVERYONE BUT bombers. Like Fighters will kill the entire team, then 4 bombers left and either you rtb, reload, go climb back to the bomber or you ground pound for 10mins which isn’t even a guaranteed win. Like there’s no benefit appart from bomber players which are usually people that can’t use fighters properly so they opt for bombing.
“Half my deaths are to bombers” because you keep assuming they will die instantly like they used to and attack from poor angles. You do realize historically speaking head-on attacks were the best at taking out bombers? Your point on ground pounding for 10 minutes is not the bombers fault, it’s just a poorly designed aspect of ARB. More people aren’t going to suddenly start playing bombers again now that they’re buffed, you are again, just upset they can’t be dispatched easily when it comes down to it.
sim is gonna be effected by this the worst, now every prop lobby is gonna be full of invincible bombers
First of all it’s Sim, so small playerbase there. Two, you’re still complaining from the perspective of “bombers should explode as soon as I hit them because they used to”. They aren’t invincible, you just need to aim where they said in the literal dev post about the topic. They stated wing hits aren’t 100% kills anymore UNLESS you hit the spars. They state to aim for engines and fuel tanks to effectively knock out the bomber, like it was done IRL. If you really want to kill bombers, maybe hit their bombload/cockpit?
i never said bombers should explode with one hit, im saying if this current dm goes live they are quite literally invincible as you could see from all the clips posted by others here, i dont mind them having a slightly buffed dm like the one shown in the devblog
and sim has roughly the same amount of players as naval, does it mean naval deserves to be ignored?
And out of the clips posted here, only the “skin” modules of the bombers got destroyed, not the structural spars. You need to take out the spars to take out the bomber wings. What is so hard to understand about that? Bombers were KNOWN for taking hundreds of rounds and still making it home. In the clips posted, they are using HE belts, which are not good at taking out structural elements, but are good at taking out crew, engines, fuel, etc, provided they penetrate the aircraft skin THEN explode. And in the clips posted, they are attacking from angles where the aircraft skin has high effective thickness.
oh noooo bombers are not a free kill anymore boo hoo
I suggest you look at this collection of footage actually showing the HE impacts on bombers from flatter angles and it not doing much (and the pilots aiming for critical parts like the engines) https://youtu.be/bjn_qUnZmxE?si=O1taa2i9VchNQCqs
oh no u cant onetap bombers for a easy kill now cus u
cant dogfight. what a shame
I wonder if the bv238 is going to get a updatee damage model
Here ya go, a TU-95 casually ignoring a direct impact by an SU-30.
Hell, you wont even have to use guns to kill fighters.
And to kill a single bomber you will likely have to expend all of your A2A missiles on a single target.
https://www.youtube.com/shorts/-fm0Qv1xZs4
TLDW: The current damage model is comically overtuned and the bombers behave like they have vibranium skin.
Meanwhile this is what happens IRL when a fighter collides with a bomber.
Are AP rounds going to have more use in air battles when destroying wing spars?
Here is one from a different thread: ( The Dev Server is Opening with Major Update “Sky Odyssey”! — 04.09.2026 - #230 by RenderTenderUwU )
Seems like a bug to me, at least i hope it is.
Now one thing that can help with the damage models is having the various forms of plexiglass windows be modeled as their own modules instead of being part of the fuselage. Also as stated the 30mm HEI shells used on german aircraft can only pen 4mm at point blank and have a pretty much instantaneous fuse of 0.001mm.
Damage models are poor for aircraft and Gaijin elected to take the shortest route of increasing module HP rather than making more detailed models.
Nope not really. Not any appreciable difference from rear aspects in current DM.

He struck the propeller first, which destroyed the Su-30’s wing and prevented it from doing more damage to the rest of the aircraft.
But as Necro stated it’s likely a bug with how projectile and ramming damage gets calculated.
ironically, i prefer having sim lobbies with people who can dogfight
YUP!!! Because complainers will complain, they only listen to the big buck players.!!
Bombs have been nerfed sooooo much and amazingly you can drop RIGHT ON a tank and “HIT”
Utter joke!!! BRAVO to the programming efforts there lmao!
