Engine fires do need to damage spars over time.
Especially in the case of B29.
Fragments damage is way too high on live server.
Engine fires do need to damage spars over time.
Especially in the case of B29.
Fragments damage is way too high on live server.
Well that’s part of the damage model problem. Slicing through control and fuel lines should be a major issue for any aircraft, but as they’re not modelled properly it becomes an unrealistic ‘no effect’ impact.
Also because of ARB gameplay it’s rare that a bomber pilot has to try to land an unstable damaged bomber, which also caused a lot of losses/write offs. I guess the ‘severe damage’ mechanic simulates this a little but if that is made more ubiquitous pilots will complain that they don’t get the chance to try a landing because the game finishes too soon. So again difficult to balance,
Don’t get me wrong, I have lots of bombers fully spaded and crewed up so I would fully enjoy a tough bomber meta. Might even live long enough to bomb in Naval!
The fact that this kind of content makes it to thundershow means that fighting back in a bomber with any effectiveness is considered to be extraordinary. Indeed, I think there’s a thread about high kill counts in ARB where you see quite a lot of 9+ kills per match.
Most of the player base is not the top few players. Having a few specific player being good with bombers doesn’t mean anything. I bet they (or just find some fighter aces) can do way better if they were in a fighter instead. With this line of reasoning, I can say all tanks with drones are OP because Loner can hide behind cover and kill people.
A bomber cannot “decide to fight”. Bombers are usually far slower and less maneuverable than fighters at the same BR. If you don’t want to face them, just ignore them, and they can’t harm you.
Actually genius idea lol. Will do.
are you sure a b17 should be able to tank zunis or high caliber rounds from a modern jet?
Is warthunder a game?
Yes or no?
who are the idiots here defending the overtuned survivability? i’m all for not having glass bombers, but currently the B-17’s can survive multiple 50mm hits, many 37mm hits, THOUSANDS of 8 mm hits and even high speed vehicle collisions!
it is overtuned, really.
Video or I don’t believe you.
We have the typical issue of nerfing one vehicle (group) over ruining the fun of all others, such as with the F14A IRAF.
I would rather have the person choosing to play the slow and defenseless bomber be the guy that draws the short end of the stick instead of punishing 12 other players by having to a) fly into a death star or b) start ground pounding in planes with sometimes as low as 120 rounds of ammo.
maybe go do it yourself? i don’t provide services.
Nah man we gotta ruin fighter gameplay because everyone that buys premiums bomb. Bombing is the futur of the game !!!
Bombers have no speed and no maneuverability with huge profiles.
They should be able to tank hits to compensate.
Unlike fighters which are generally faster, smaller, more maneuverable and have considerably more ammunition, I don’t see the issue.
If you complain that a bomber survives a collision and then say ‘do it yourself’ when asked for proof, you are probably lying.
completely ignored the question i asked lol, cant expect much from people who are defending this bs damage model
Direct answer is yes because it’s a video game and if they tank a zuni, they’re probably not going to last in the next 10 seconds.
Go watch Defyn’s video if you want footage. The difference is, AirRB is a PVP gamemode. Bomber are MAXIMUM a quater of the game. Bring nothing. Occasionally just afk in the stratosphere or camp their airfield. They bring nothing to the game and making them unkillable wont change anything about their gameplay, they’ll just be more annoying to fight and will ruin more game. Why should we ruin the game for 24 players just to please the 8 players in bombers?
Man you dont even play AirRB :sob: you’re a tank player…
The only reason people stopped playing bombers was because of how fragile they were (and the fact that fighters could just take bombs and beat them to a base). All of a sudden the people who would hunt bombers and expect a point and click adventure are surprised when they no longer die in one hit? Sure this way of buffing bombers isn’t exactly ideal as aircraft still have very simple damage models overall, but it’s a step in the right direction.
And to top it off the way bombers work in ARB means they are already at massive disadvantages. Bombers flew in formations for mutual cover and support. They also flew at higher altitudes than is normally attainable by bombers in the short duration of ARB matches.
Ah yes making them unkillable while giving them no other objective than killing 4 bases and ruining the game of 24 players is a step in the right direction. For some reason each time I check the profile it’s someone that’s clearly clueless about AirRB Props.
Sure bombers have a problem. It’s not that they’re fragile. It’s just that the gamemode is not for bombers. They have nothing to do there.
That’s where you’re wrong, bucko.
This account’s naval.