Bombers should have no business being this survivable. I’ve seen Ju 288s extinguishing 5 fires (after spending all of my ammo on each one) in a row and still making it back to base, as well as Pe-8s tanking X-4 missiles from the Fw 190 F-8 and 37mm ammo from the Ki-108. Sometimes the only viable option is to ram them.
Considering to buff their damage models was the right choice, but the execution is bad, probably unrealistic.
The buff was good but indeed, the execution was bad only bc War Thunder doesn’t have a damage physics that goes well when you shoot a burst of 20mm/30mm in a wing or tail of a bomber, so what end up happen is what we have now, bombers who only can be shot down if you have enough incendiary bullets or if you shoot to the cockpit, i mean, is this accurate of what could happen in real life? This is a game but now is just ridiculous
All they should have done is make it harder for tails to fall off.
I can understand something like this being dumb in terms of bomber damage and a slight buff would’ve made sense (mainly just fixing tails falling apart). What they did now though is inexcusable and really just leads to braindead gameplay. Wing roots are suddenly indestructible? Fires don’t do anything? Bombers tanking direct missile/rocket impacts? It’s already terrible to see in ARB but I can’t imagine facing 3rd person gunnery in Air SB coupled with overbuffed damage models. I put a solid half second burst into a PB4Y yesterday with a 190 D-13 and it was on fire for 5 minutes and he still made it back to base.
Imagine a P-47 with bomber damage models but with a 360 degree turret controlled by mouse aim in third person while you’re stuck using stick and rudder (whether emulated or real) to point your nose from cockpit.
Unfortunately this is a common theme with Gaijin over the last year. From Nuclear escalation getting worse from the first week, to the free vehicles they give to stop one death leaving. Every time they have an idea which is actually good, the way they implement it is just horrible.
The buffs to the B7A2 and the Helldiver are absolutely terrible. They can already dominate every other fighter in a match thanks to their air spawns. On top of that, they have decent maneuverability and powerful firepower; they’re even quite fast when diving from altitude.
And altho no airspawn in sim, they are tiny fighter sized planes with decent maneuverability that are quite hard to hit enough times with the post-buffed DM without getting torn up by the rear gunner.
P-61s don’t have new damage model AFAIK
At least I’m able to reliably oneshot them with dual 37mm with wing hits on TIS-MA, which I can’t do against dual-engine bombers like B-25
as it literally should be with “lightweight pew pew 1x20mm slinger VS huge flying fortress”?
Thus why there are limited amount of bombers in the Air game modes, thus why there are planes that are armed with huge amount of cannons.
As if you have no same issue with attackers vs light fighters where light fighters have nearly 100% chanses to get a kill if they wont die in head-on (which they also CAN avoid as their plane is simply made for maneuver fight).
If the class system of the game based on that principle its only natural.