Bomber air spawn discourage teamwork

I just had an interesting thought today…I think bomber spawns discourage teamwork of a team. See, that’s the thing. If bombers are speeding away at like 3km up in the sky, how will the players who want to escort the bombers, get to them?

Aren’t longer matches what people want? So the bombers and his escort can spend time side-climbing together and fighting off anyone that comes their way.

Even then there’s no guarantee that fighters will try to cover the bomber, as there’s simply no reward for doing so

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There is. If you kill someone while being close to a squadmate it gives you like 1000SL or something. I think Gaijin can add this to bombers.

Actually, they already exist, “bomber rescue”

Hmmm… but there’s nuance here. Protecting a bomber is not easy and it means the fighter has to make some sacrifices, they’re tied down if that makes sense.

Sometimes the best move is to run and get some separation to then try the engagement in your favor but when you’re protecting someone you can’t really do this.

So the reward would have to compensate for any loss of tactical agency.

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If I had 500 SL for every time a bomber flew away from every single one of their teammates while spamming that they need cover, I could buy everything in the U.S. tech tree.

I don’t even try to help bombers most of the time. Sure, the sort of players who chase bombers are often easy kills… but they’re not impactful kills… and trying to get to them means you’re also chasing a bomber… and a friendly one at that. It’s not a productive use of time early to mid match.

My absolute favorite is when I do try to help a bomber or attacker that has reasonably central positioning, they wait until I’m about 2 km away and then dive… thereby ensuring I cannot help them while also doing nothing to keep themselves alive. Peak.

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This is a non issue since no one wants to escort bombers since they are useless to the overall match 99% of the time.

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So instead of gaining height to avoid enemy fighters, what are you suggesting bombers do?

As far as prop air vehicles go, fighters that might show interest as escorts can climb pretty fast. And if they communicate to the bomber an interest in escorting, I’m sure the bomber will adjust flight plan to accommodate that.

Haven’t played air rb in quite a while, but back when I did there was almost no interest from the fighters in escorting. So that meant bombers needed to keep climbing until they got to 4-5km. Unfortunately that also meant the battle was over before the bombers could land on AF to re-arm…

ARB is not kind to bombers…

Maybe, and this is a crazy idea, bombers don’t need to fly directly into the enemy team… particularly if they usually only get one good drop per match. What prevents a bomber from doing its own equivalent of side climbing so that it isn’t the first aircraft to meet the enemy interceptors (or fast climbing fighters)?

Not palatable you say? Nothing can slow down the RP/SL train (if we live to the drop)! OK, I gotcha… but perhaps living and/or giving your team the best chance for victory and the SL/RP bonus that comes along with it is worthwhile? Those enemy fighters you’re dragging behind you like the Pied Piper could be led towards your team… maybe even pulled down in altitude.

As a fighter guy, I am cool with you doing either of the above or none of the above. Bombers pulling one or two fighters into the aether with them, maybe doing some chip damage, buys me time and space… time to position, time to deal with other enemy fighters. As a fighter, I will make the best of whatever a bomber does. What I will not do is chase that bomber to the map border and away from the team with zero effort from the bomber in question to assist me in saving it.

Also, as an addendum, if I had 50 GE for every time a bomber decided to fly as high and as far from map center as possible INSTEAD of either landing to rearm (or landing to j-out), I’d never need to buy premium time. Hat tip to the Qing-6 I played with today who was an absolute BOSS and helped me clutch versus La-7/Yak-3 opponents. Dude was a king.

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everyone gangster till the bombers start dogfighting

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Not sure how you got all that from my simple post. I was trying to insinuate bombers are ill-advised to stay at lower level where interception is pretty much guaranteed.

I always side-climb in a bomber - pretty much the only way to avoid death by enemy fighters considering how crappy the turret gunners are.

But side climbing (though necessary) leads to another problem. Time. Takes so long to get to adequate height, and then drop ordinance, that the battle is usually over before the bomber can land on AF, re-arm, then climb again.

AR battles are just too short. The way tickets are reduced needs to be re-thought.

Some of that was just an attempt at a lighthearted/tongue in cheek tone. Of course I don’t know how you play bombers, so it wouldn’t be sound to make those assertions/assumptions on that basis. My apologies if it simply read as rude.

I will say that it will be interesting to see how things flow with so many more maps/aircraft getting air spawns now… and whether that remains the case.

I think that the time pressure is a significant… but also in the sense of getting to a base while there is still a base to get to. I see a lot of bomber on bomber TK / or chat hostility over who gets to bomb which base. I think the lack of true objective play and non-base targets for bombers plays into a match dynamic that isn’t particularly healthy for bomber players.

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So massively nerf bombers making them even easier free kills than they already are and change absolutely nothing in terms of “Teamwork”.

Tried to play one of the new mosquitos, had 2 teammates with me, when I got attacked, they just ran away instead of helping with the dogfight.

a better option is to allow 2-3 fighters to spawn with the bombers

I’ve had moments where a bomber worked with me, but that’s a 1/10000 chance with the bomber actually communicating.

Plus, there’s almost no point in trying to escort bombers (unless you’re doing it for fun.) ARB meta pretty much emphasizes that you need to get most of the altitude you can get with the free-time given. I know its awesome to be in formation with a bomber, but I’ve lost count with people committing to the escort bit too much and leaving like 2-3 teammates to fend off against enemy fighters, then the fighters catch up to them and then the whole escorting bit is useless.

I admit I try to escort bombers with the P-38K while I’m climbing, disparages people and I can catch those who commit. Still I don’t guarantee the bomber will actually bomb a base.

Certified hood classic.

It’s a cool idea for people that actually want to play as bomber escorts and would stay with the bombers, but I think it would just be abused in most cases by immediately abandoning the bombers to rush straight to the airfield to camp everybody else taking off. Unless fighters that chose to spawn there get zero points for anything they do more than 1.5/2km from the bombers until they (the bombers) are destroyed or something.

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the issue is, bombers would be even more useless then.
This is like the only thing that keep them playable (barely).
We need a complete rework to make stuff like bombing as good as turnfighting.
Similar with ground attacking.
especially air rb is basically for fighters, which bombers and stuff thrown in and made barely work.
Sim EC is a bit better, as well as ground rb etc as a plane, but bombing or destroying ground targets is not impactfull enough.
Bc you don’t have baloon effect.
Esp your fighters don’t perform better bc you bomb, esp since you can’t destroy airfields anymore in higher br’s, but the bombers perform better, bc you do air to air.

which is nothing compared to do normal air to air combat and get just one severe more.
Bombers and ground attakers can’t regularly decide the game (just rarely with tickets, but that’s more ground attack than strategic bomers), where fighters do.

Unfortunately since the devs removed ending the game through bombing the AF and on map objectives no longer have any use like giving an extra AF or some advantage to 1 team playing in anything other than a fighter mite as well be considered trolling at this point and wasting time trying to help them is even more a waste of time.

Did they remove it? I feel like I’ve won/lost matches that way in the last few months. Sadly, they’re not anywhere near as impactful as attackers. I’ve seen a single Wyvern wipe half my team’s tickets before anyone was even close enough to spot him, let alone do something about it.