BMPT/72 Should not be 10.3

I would camp spawn pop up with binoculars not exposing the turret at all then when i see the chance pop shoot drop.

Yeah that’s the only way to play it. It’s not even gonna be as op as the BMPT. Can’t fire on the move. Has to lower and raise the arm every time is moves. No way to defend itself close range. It’s a sitting very tall duck. If they complain its unkillable well fight fire with fire.

You’re right. The bug exists with the regular BMPT. Considering the BMPT-72 doesn’t have it, it’s obviously not intentional. Apparently, the error was introduced by the grenade launchers.

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Hit Terminator 7 Times with L26 in the Side Weakspot and only “HIT”.
Avg GJ RU BIAS AT ITS BEST. Great Game 11/10.

Wait in the next Months as it gets countless Times nerved as all the other RU BIAS Vics we saw, so annoying.

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the tread closed, but I just watched it, the round disabled (electronic[useless], cannon, vertical drive?, and ammo) and KO’d Commander/Gunner which makes sense, since they are right next to the exposed shells in the belt leading up to cannon breach. The shell that went in your BMPT gunner-optic makes sense. What doesn’t make sense is how like I said

here

There are spots which have improper armor value on the gunners optic, even though like you said it’s possible to get penned there, which is frustrating since a shot there could neutralize the BMPT.

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Yep Jaguar FCS goes down you have no gun or ATGM

disbling the elctronics SHOULD 1000000000% disable…everything involving electronics. Which is basically everything unless this BMPT is from the 20th century. FCS shot should disable it acc. to protection analysis @luque13

Spoiler

The turret should also create spall when you shoot it damaging the system but no they coped hard on this one.

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Hey I got a easy win against the Terminators, all u need to do is having 15 Kills eazy Bro

TBH the turret is so low-profile you’re gonna have to show me what you mean

Even this part which is flat and only has 3mm of armor

and no composite or ERA right behind it

570mm here?


then you move one pixel down and it can kill the tank?

This tank is BS from top to bottom

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this is true russia have logn time most new AGM in game and nato planes use agm from cold war… now added this shit to game with 0 balanc in early MBT br what a suprise this destory now 10.7 br completly in this br to hard to play with light tanks thank for bmpt + eat dm23 in side shot because have toptier protection gaijin put from 10.3 to 10.7 is a joke!!! + u hit the bmpt turret ammo blow up and is capable to return the fire how?

The turret is still a steel, if I can shoot a Warrior IFV through it’s 15mm aluminium armour and generate spall the same should be said for the BMP-T turret instead it acts like a void if you don’t hit the any of the modules you do no damage.

All the while it beams your gun and breach.

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how balanced is this is competitive in toptier br but is 10.7 so…bmpt side armor is insane eat toptier rounds this nor normal… is bug my opinion incorrect damage model for NERA… 16:35 really balanced take toptier rounds in saide…

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that’s “theory” but its not active for it. But what should also work is disabling electronics which at NATO tanks, drain your battery and FCS stops working leading to inability to fire, for this “certainly not russian bias” it doesn’t apply

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For the tanks that have FCS modeled, yes. & if “electronics” is destroyed on the AJAX, it disables IRST Tracker, but it doesn’t do anything on the BMPT.

Disabling FCS on BMPT does disabling H-drive, firing etc. The problem is sometimes spall just *doesn't* spall or damage FCS sometimes, and sometimes it does.

but FCS should disable any targeting whatsoever especially when considering remote turret, just like it does at nato tanks, NATO fcs disable turret completely including firing, even on MBT and not only remotely controlled turrets. Second and main problem is electronics which do nothing whatsoever on russian tanks, on nato tanks it disable whole turret and fcs. Gaijin is just spitting in to customers face constantly since KA 50

Dont bother, nato suppose to pen front plate era like butter. That how they want it.

Even show them how and they called me bais

sorry, but did you read the description in the screenshot? If the FCS module is damaged in game, H-drive, V-drive, and stabilizer, so it cannot fire back, and no manual control of turret since it’s unmanned. That being said, if the “Electronics” module is destroyed it SHOULD disable FCS, thus disable firing, targeting, etc.