It’s usually better to link to server replays instead of uploading videos, then mention the time an event occurred and let other users view it themselves :) (The server replay can be found on the main War Thunder website, you can filter for battles with your participation).
If you think there is a bug in the game then you can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)
Reporting anything related to the BMPT is pointless, because whatever you send them will be treated as “working as intended” and not a bug. So yeah, just forget it and accept it like I did a long time ago. I’m only here joking around at this point.
Ah yes, just like I reported the TOW-2B being a chemical round and not kinetic and I got told “It’s working as intended” and closed, not to mention the accuracy issue on it (it literally will detonate off to the side of the tank with 0 impact on the tank). Also, a bug report probably wouldn’t get them to change the variant from the 2016 RELICT version to the 2006 KONTACT-5 version.
You can see it there (M829A2 is available at 12.0 and DM53 at 12.3). I’ve been playing 12.0/12.7 and you still see matches slammed pack full of BMPTs wrecking them in minutes. Doesn’t help there you then get CAS’d to death while your team is limited to ADATS and Flakradpanzers.
I wouldn’t be surprised but expecting some miracles is mostly out of the question. Recent planned BR changes was the perfect time to move it up much higher than 11.3, but they didn’t.
Exactly this… I’ve literally played 20-30 rounds today as minor nations, EVERY. SINGLE. MATCH against Russia is a loss, no matter how hard you fight there’s literally nothing you can do when M1s, Leo 2A4s, Type-90s all die from APDS from the front at anything less than 600m (and in Type 90’s case, I died at 1.7km to a hit from APDS from across the map… )they REALLY need to balance it, by among other things locking it to only one belt of APDS, taking away its missiles, and making the missiles reload in batches of 4 so it isn’t able to just spam missiles from caps.
(also, there’s something that leaves one just livid putting 8 JM-33 shells into the side/side rear and front side of a BMPT and literally not having any damage generated after the initial penetration)
If anyone wants a fun demonstration of how “fair and balanced” BMPT is, I think I discovered one of many ways its so brokenly OP… note how penetrating the side of the tank somehow counts as ricocheting the round as if it hit the UFP of an M1??? that + the magical 4mm aluminum internal boxes that absorb all spalling is such a ripoff
Been playing germany 10.7 and 12.7 all week past.
It was so rare go not see the bmpt situation as your saying it. Also i will not actually 100% consider win rate as sometime your team will just be dumb and loses