BGL 1000 : BMPT can’t survive no matter where you aim
As-30Ls it can if you are not careful, but let’s just say i know how to properly get rid of that annoyance now (IRL it absolutely wouldn’t though, but heh). Driver port is a guarenteed kill basically. Rear engine also. Turret I had bad surprises. Front plate and side armor is almost a guaranteed failure
MMP is casino roulette, and just like casino, it rarely ends in your favor (then again, MMP or spikes aren’t casino roulettes IRL)
I do remember saying “If not better” , meaning it up for debate. Oh wait I did.
It is entirely depend on your own personal reference. But overall I would not say that France better than Jap. I just gonna say Jap is a pretty mid nation.
And with BMPT being spreaded like a disease across all the BR it can go , yeah no. I would rather not. Just play whatever you want , who care bro.
I just don’t get it, they’re not playing the game they’re making? The queues in the battles are 5 minutes long… The team gathers 5 by 5… Are they satisfied with this? Playing on 11.7 on Fuji Type 90(B) and Al-Khalid, you have to pick at the BMPT because its “top-tier” armor eats up all the pieces. The website that collects server statistics writes fabulous data… huge win rate and k.d.
Aye, they may move it again without being a BR change as well, like they did a little while ago.
I didn’t think the BMPT was that bad but it genuinely has kicked the bracket to death lol.
It’s quite rare to win without russia in the team.
They could also limit how many per match or some such thing but that’s just not efficient.
OR! Gaijin could remove the “magic elf armor” properties and make it function like any other IFV. OR! Add the appropriate protection to any other IFV so they can compete at the same level as crap mobile.
Out of 20 13.0 GRB games, 5 of them was played along with Russia.
I lost 11 of them against Russia VS 9 victories, among them 5 victories along with Russia. So basically, Russia won 11+5 = 16 games and NATO won 4 games. Russia has a 80% winrate at 13.0 GRB.
It follows this thread : Russia dominates 12.7 GRB and it is a problem I made this morning, when I was publishing 18 games won by Russia in 13.0 GRB VS 3 games won by NATO, out of 21 13.0 GRB games. Russia had 86% winrate during these 21 first games.
The game is rigged, it is obvious. There is a monumental bias towards Russia at 13.0 GRB (at any BR imo), and the BMPT is just another addition of bias on top of that.
I’m actually thinking about uninstalling and moving on with another game, because meh, if you don’t play Russia, don’t expect to win much games at top tier. It just became frustrating, not pleasant to play anymore. Ivan must have the time of his life though.
But then you’d be creating a system where IFVs become more useful than modern MBTs, basically a game dominated exclusively by this vehicle class, with no real or meaningful way to counter them, unlike real life.
So far, this just looks like straight-up money fishing by Gaijin. They release a very strong vehicle, they know it has an absurd win rate because of bugged armor and internal ammo that should explode and destroy the vehicle, but simply doesn’t detonate.
They’ll milk it for as long as possible while ignoring the players, until they notice they’re losing more players than gaining. Only then will they either fix the vehicle or remove it from the game, compensating players who bought the BMPT-72 with a premium vehicle of their choice (obviously just the vehicle itself, without the extra bonuses that usually come with a full premium pack).
This is me shooting a BMPT directly through the side hull with almost 0 damage nothing happend what so ever in any other tank that’s a kill shot without a doubt
This tank has be fixed immediately. I’m so sick of this, gaijin fix this broken OP tank