or 6.4 as you say, i wasnt on PC at the time of making that comment so i coudlnt check, my bad.
but being the slowest manual reload at top tier now, it leaves a little room for error and even if you eliminate the human factor entirely, youre can still be at mercy of gaijins spaghetti code. No amount of armor or spall liner will save you if enemy has 6 seconds to move himself into position to take you out, even if only the barrel or gun breech.
Im not saying Leopard 2s cannot be played aggressively, but in no way they can be played aggressively in the same way as T-series, they are higly map and position dependent, on top of not being to outreload their way out of trouble.
I just dislike people dismissing Leopard 2s as without flaws. There are nuances to them just like any other tank in this game. not saying thats your case, on the contrary, i just wanted to say this part out loud.
I disagree with this as most T-series (MBTs in this case, not counting the BMPT) have much harsher weaknessess that affect their ability to play aggressive, however that might be going off topic.
ah yea so AJAX FCS or electronics disable turret and firing, while BMPT without FCS and electronics is still able to fire all weapon systems :) sure no bias at all… btw this trash mechanics applies to all russian MBTs to… while your nat otank get disabled by basket, electronics, fcs, hydraulics, russians don’t, btw basket takes 31 seconds to repair at full expert crew while turret drives on russian MBTs takes 21 seconds. again absolutely NO BIAS
sure :) when game mechanics applied only to some tanks and others dont it is skill issue, mostly for those who play those cherry picked by gaijin… without that their WR would not be 70%+ in SBGF…
Nope, it isn’t. I have a replay, where BMPT still shooting at me after penetration of the “turret” with dead FCS and 2 crewmembers. Also, electronics doesnt kill FCS either, but i’m not sure about horizontal and vertical drives (replay is gone, but it’s kinda easy to redo).
well sure for some one who is abusing it…just like when KA 50 and vikhr were magically best AAM and APS in game and players most abusing it were denying its broken state…
That is just perfect replay where it shows after damaging BMPTs FCS main guns and missile launcher stops working only what works is grenade launcher with like 3mm pen.
Launchers doesnt count as weapon system at this point? (Honestly, they just scared me and i misrepresent them with main armament). But why are you ignoring moment around 7 minute, where BMPT clearly using main armament at me with dead “Electronics”?