BMPT/72 BR Topic

disbling the elctronics SHOULD 1000000000% disable…everything involving electronics. Which is basically everything unless this BMPT is from the 20th century. FCS shot should disable it acc. to protection analysis @luque13

Spoiler

The turret should also create spall when you shoot it damaging the system but no they coped hard on this one.

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Hey I got a easy win against the Terminators, all u need to do is having 15 Kills eazy Bro

TBH the turret is so low-profile you’re gonna have to show me what you mean

Even this part which is flat and only has 3mm of armor

and no composite or ERA right behind it

570mm here?


then you move one pixel down and it can kill the tank?

This tank is BS from top to bottom

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this is true russia have logn time most new AGM in game and nato planes use agm from cold war… now added this shit to game with 0 balanc in early MBT br what a suprise this destory now 10.7 br completly in this br to hard to play with light tanks thank for bmpt + eat dm23 in side shot because have toptier protection gaijin put from 10.3 to 10.7 is a joke!!! + u hit the bmpt turret ammo blow up and is capable to return the fire how?

The turret is still a steel, if I can shoot a Warrior IFV through it’s 15mm aluminium armour and generate spall the same should be said for the BMP-T turret instead it acts like a void if you don’t hit the any of the modules you do no damage.

All the while it beams your gun and breach.

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how balanced is this is competitive in toptier br but is 10.7 so…bmpt side armor is insane eat toptier rounds this nor normal… is bug my opinion incorrect damage model for NERA… 16:35 really balanced take toptier rounds in saide…

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that’s “theory” but its not active for it. But what should also work is disabling electronics which at NATO tanks, drain your battery and FCS stops working leading to inability to fire, for this “certainly not russian bias” it doesn’t apply

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For the tanks that have FCS modeled, yes. & if “electronics” is destroyed on the AJAX, it disables IRST Tracker, but it doesn’t do anything on the BMPT.

Disabling FCS on BMPT does disabling H-drive, firing etc. The problem is sometimes spall just *doesn't* spall or damage FCS sometimes, and sometimes it does.

but FCS should disable any targeting whatsoever especially when considering remote turret, just like it does at nato tanks, NATO fcs disable turret completely including firing, even on MBT and not only remotely controlled turrets. Second and main problem is electronics which do nothing whatsoever on russian tanks, on nato tanks it disable whole turret and fcs. Gaijin is just spitting in to customers face constantly since KA 50

Dont bother, nato suppose to pen front plate era like butter. That how they want it.

Even show them how and they called me bais

sorry, but did you read the description in the screenshot? If the FCS module is damaged in game, H-drive, V-drive, and stabilizer, so it cannot fire back, and no manual control of turret since it’s unmanned. That being said, if the “Electronics” module is destroyed it SHOULD disable FCS, thus disable firing, targeting, etc.

He cant understand, need to show him this

BUT IT DOESNT thats the problem

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Pretty strong spall liner


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Its soviet spall liner. super sekrit soviet docs clearly state that it blocks 100% of projectiles, no matter their size

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Like I keep reminding everyone: when you are doing Protection Analysis on the TT BMPT (and you have not played/ground out its mods yet) keep in mind that it does not even have its Extra ERA yet! It gets MUCH WORSE! 🤣

EDIT:

Didn’t content creators get free vehicles on acc? I just don’t understand why Spook say “highest battle rating” but then play 12.3 and not 13.0 because his highest USSR vehicle is prem su30.