It will, go in test drive mode and just from HEARING it you will know, it’s got the juice.
Also, you will kill tanks but not all tanks. Pen doesn’t matter when Gajin volumetrics is trash already hit a spot enough times and it will get through
It will, go in test drive mode and just from HEARING it you will know, it’s got the juice.
Also, you will kill tanks but not all tanks. Pen doesn’t matter when Gajin volumetrics is trash already hit a spot enough times and it will get through
Rh202 on the MBTs can barely kill lights because of the HVAP.
I’ve taken Leos out that that 20 mm 😭
I’m telling you it works! I don’t like that tank much cause pen is trash if not missiles
I agree to some extend, but you can still rush very aggressively with most NATO tanks if the player uses their brain and situational awareness.
Most players are just like “well I have no hull armor/armor in general so I must sit far back”, because they think mindlessly holding W like a lot of T-series like to do is the only way to play aggressive.
Kind of, it depends on which NATO tank.
People not playing aggressively in a Strv 122/2A7 is a crime against humanity. People not playing aggressively in an Abrams, Merkava Mk.4, Leclerc, Leo 2A5/6 etc while I understand it is a waste of potential. All of these tanks, especially the ones with 5 second reload, are really solid-great brawlers.
However not playing aggressively in an Ariete is fair.
The spall from shot side-on, directly between H-drive & Auto-loader, doesn’t damage either component. Wasn’t the whole implementation of a turret basket module so that when you shoot the center mass of a tank side on, it takes critical damage and can’t return fire?
… they should fix all Russian ERA…it’s buggy as we can see…
In its current state, if the BMPT and HSTV-L are hull-down, the HSTV-L @ BR 12.0, which was used in all screenshots, has to shoot the ATGM & Cannon of the BMPT to disable it, if they both see each other in that time, they will likely disable the others FCS, then repair simulator. If both vehicles are in the open, the HSTV-L can shoot the middle drivers port and pretty much nuke the BMPT. Likewise, the BMPT can disable the gun/tracks quickly or use ATGM and nuke the HSTV-L. Keep in mind that head-on the HSTV-L has to shoot either the cannon or ATGM first, as they are not both in line with the APFSDS when head-on.
Considering these factors, the quantum crew, buggy ERA protection values, etc., they are both relatively equal in strength, so the BMPT should be raised to at least 12.0.
“Driver Engine” because quantum autoloader/ammo.
I mean neither you should be mindlessly rushing in T-series but u like T-series armor which eorks anywhere anytime, rushing with NATO tanks is highly map or rather position dependent.
If 2A4 and 80UD are both rushing the thunderdome lane on advance to rhine, i know for sure whos likely gonna come out on top.
Mfw 6.5 sec reload with 150 lvl expert crew when my shot gets gaijined on BVMs weakspot
(Re posting my reply to your other post, but totally worth posting again 😂 )
Don’t forget! Your test’s don’t even have the Extra ERA modification 🤣 It gets even WORSE! LOL!!!
Leo 1s?
So playstyle similiar to Somua, just lurk around cap to avoid the long ahh replenishment times.
Fuel tank, driver, engine.
How has my dart missed the autoloader and the ammo…
funny enough all 4 of my nuke games in the Ajax since it came out were from rushing the centre of the map early and just holding it for the entire game

Honest to god recording of me trying to get through the relikt bags point blank
me watching the CTC-40 on the Ajax frontally pen a leopard 2 and Abrams and kill both with sub 10 rounds only for the side of a bmpt to take 40+ rounds to kill :)
Quantum autoloader. Schrödinger’s autoloader
Yeah dumped 40+ rounds into the side of a T-90M from point blank range just couldnt get the ammo to detonate and couldnt pen the turret. An M1 cleaned him up.
Yet in another game 4 shots to the side killed a Leopard 2A6…
the APS ONLY works over the frontal arc. The rest is bugged and non-functional. 2 charges total.

Don’t expect Gaijin to fix it any time soon even if the bug report has been accepted Community Bug Reporting System
My level 60 expert crew 2A7HU has a 6.4 second reload, same as the BVM with 3BM60.
Still, 6.4 is plenty to play aggressively. Hell the 2A7s/122s have so many training wheels on for playing aggressive.
I couldnt agree more! This game doesent need new, more advanced vehicles & weapons every update… Improvements, and bug fixes should be priority sometimes!
Also, it would be awesome to get new maps every now and then (atleast more often than currently).
Cause after all, you are still fighting over same streets & fields…