at 9.7 i can pen the front turret face without issue in an amx-40 with the OFL 120 G1 round and I’ll do it on purpose just to p*** off XM-1 players and get hate messages over and get accused of hacking for it
and you say taking it to 11.7 is difficult its really not. once darts become a thing armor is useless as all hell; in most cases simple shot to the corner of the square body of a tank through the front sprocket and its a one shot on every tank. the only difficult thing about 11.7 is helis, drones, and planes. and you can mostly just duck and take cover for those.
You have defeated your own argument at the end though.
You don’t consider the player, only the armament and speed?
The XM1 has 4.2x the reverse, basically 2x turn speed + neutral steering, more accel and top speed. Wow, so much for 2M light tank speed “mobility”.
The XM1 doesn’t have to babysit the armaments guidance, it can fire and leave in .1s playing corners and ridges properly. The dart will OHK just as easily as atgm when penned.
I can only speculate but I think you have 0.5kd in BMP-2M because every time you try and use the weapon system you die due to it’s horrendous -10kph and -5 depression, It wouldn’t matter if the 2M had 9999m pen atgm with OHK, it still would not be meta. Don’t feel bad, the tank is extremely mehtastic and requires massive babysitting, so like 90% of the people on this forum who overrate it are in the same boat.
no i die in it cause i meme in it for revenge kills. suicide runs and most of my deaths in high tier are atgms or bombs
it can easily got to 12.3
Call me 2% then, because according to Thunderskill I am better than you and disagree with you.
1200mm Pen vs 800mm Pen is the difference between OHK and damaged Optics when fighting MBTs, definitely trivial. Having the most ATGMs in-game ready for launch is also a marginal advantage.
“may not be better”? Yeah I am curious on which astral plane you are residing on.
You still don’t grasp the issue with basing vehicle ranking on player stats? It’s almost as if premium/squadron vehicles are played by different groups then normal vehicles. Comparing apples to oranges doesn’t lead to anything useful.
“A good skilled player will do better with a simple XM1 at 11.7 than the 2M will, should XM1 be 11.0?”
A plain worse MBT vs an IFV that can click on any tank anywhere up to 4 times?
Holy cow your stats are insane
Ah yes, the IFV that had no survivability/mobility improvement since 8.7. It was always sluggish compared to IFVs and light tanks of that BR and at 10.0 its pretty much outclassed by speed of even MBTs.1200 mm pen ATGMs are sure nice yet anything above 10.0 will have high HEAT protection values, making them non pen half the times. The autocannon penetrates alright, some CVs and Pumas do that much better with both penetration and post pen damage, as BMP 2 at 8.7 and BMP2M at 10.0 both barely damage anything but the crew. Their damage is so limited compared to other IFVs. ATGMs are sure nice yet they start falling into the ground (and if you aim directly at target you might have atgm just hit the ground) the moment you launch them which isnt realistic (irl Kornets start their burners right as they re fired). Controllability of BMP2M ATGMs has been nerfed into the grounds, while all TOW versions in game stay nearly with same control.
BMP2M has no armour improvements or survivability measures and is just as oneshottable just as it is on 8.7. The Anti air tracking and thermals are sure ncie yet every IFV of same/close BR has that by standart.
There’s so much wrong in game about BMP2M that i prefer to play BMP3 instead, which actually has good mobility and normal (by launch) ATGMs. It also has much more armour and actual survivability unlike BMP2M. It may not have Anti air tracking yet I can live without that.
I really wish they add BMP3 with same turret module as BMP2M has and fix it’s ATGMs having wrong launch time. Would look nice as 10.7-11.0 IFV.
Ngl, that’s an impressively long list of easily proveable wrong statements.
“no survivability/mobility improvement since 8.7”
Because 360<300?
They can lol-pen all tanks except for 11.7 MBT in their strong points (sometimes even there). You should know better than to engage every hull-down Leo 2a6 and Black Knight.
“ATGMs are sure nice yet they start falling into the ground (and if you aim directly at target you might have atgm just hit the ground) the moment you launch them which isnt realistic (irl Kornets start their burners right as they re fired). Controllability of BMP2M ATGMs has been nerfed into the grounds, while all TOW versions in game stay nearly with same control.”
Literally an Issue with all ATGMs, which makes it a non-starter when we are comparing IFV to IFV.
Kornets are still relatively controllable compared to TOW. And how do you figure that TOW wasn’t substiantially nerfed? I don’t see any TOW-armed vehicles in your hangar.
“The autocannon penetrates alright, some CVs and Pumas do that much better with both penetration and post pen damage, as BMP 2 at 8.7 and BMP2M at 10.0 both barely damage anything but the crew.”
You have neither the Puma nor CV90, you just pulled that from somewhere the sun doesn’t shine?
Last time I checked (and cared) the Puma’s and BMP2Ms dart round had almost identical parameters, except the BMP-2M had more post-pen.
The Puma has a faster overheat (thermodynamics be damned) significantly worse fire-rate no appreciable increase in damage, it literally has worse damage out-put than the Panzer 4 F2. I don’t know about the CV90 but 24 rounds first ammo stowage is not encouraging.
“There’s so much wrong in game about BMP2M that i prefer to play BMP3 instead, which actually has good mobility and normal (by launch) ATGMs.”
You mean worse ATGMs, less of them and a reload rate that is 4 times (or more) worse? Just to avoid the side-mounted launchers? And a gun with worse ammo and lower ROF?
I suggest going with the BT-5 if mobility is your main concern.
I dont have to have vehicles to just go to other nation and compare specifics of rounds. TOW missiles are still more controllable then Kornet ATGMs.
I know all ATGMs were affected yet Kornet isnt supposed to be affected as much for the reason of it simply not doing what it does in game (literally falls into the ground if you dont aim higher than the target). As BMP2M you can meet tanks like Leopard 2 A4 and Abrams, sure you can penetrate them but you have to be very accurate which was made much harder with all ATGMs, otherwise it wont penetrate or wont have as much post pen effect to kill in one use, meaning enemy has chance to answer back.
Puma has 20 mm more(considering we talk about IFVs, that is a change to better.
CV9040s have 170mm if WT wiki isnt wrong (cant log into the game to check rn)which is huge difference.
Oh and good job comparing damage of autocannon to 75mm cannon firing APHE lol (with such logic you should go use PZ4F2 as Light tank at top tier, surely you will do great).
And that all not even mentioning the fact all soviet/chinese IFVs cant choose to take all belts of their best choice, meanwhile any other nation IFV doesnt have such lock. Even if to say thats logical as HE rounds are needed to fight infantry then it means that should be every IFVs thing.
BMP3 is still better for me. Light tank and IFVs cant live without the speed and thats what BMP2M lacks.
I am ready to trade much comfortable to use ATGM to 4 really poor modeled in game ones. 20mm increase in penetration over APDS is sure is nice and allows to penetrate more targets to side yet in case theres problems with that stuff i always have fast and reliable and comfortable ATGM in press of a button which wont have paralax and wont hit the ground just because it was modeled wrong.
In the end you dont really prove me wrong.
Bro you actually made me look it up lol
good bait though lmao. (Unless you actually believe it than oops)
LMAO
That’s why I wrote it essentially is a lot higher, THE OPPOSITE OF PLAYER STATS that bring it down.
XM1 would be far higher than all IFV if correctly positioned, not based on stats.
Give it armor package if it’s going up for the millionth time
this entire thread is really showing the low iq fanbois lol
M3A3 is just trash, big slow and rof with post pen damage is so bad. It take so long to kill someone with bradley that they can react and shoot you back, kinda like HSTVL shooting nails at you. The fact that you need to wait for ATGMs to deploy also make it purly defensive vehicle.
TOW-2B is as random as World of Tanks sometimes. The funniest part about them that against western tanks they work kinda good but against Russian/Chinese ones either they take out MG or one crewmember but mostly era plates at the top (also wrecks and teammates triggers them so).
TOW-2A is kinda okey but still worse than BMP-2M ATGMs.
Bradley going up was just a joke.
BMP is superior period in and do not engage conversation with Razor he has his own world.
Too drastic, 11.0 or 10.7 will be perfect.
BMP-2M should have the highest BR of all IFVs.
But, since IFVs don’t really fit into the top tier meta well, It should go up to 10.3 while also lowering the BR of other IFVs by a notch.
I’ve never played an 11.7 match and not seen a BMP-2M or a 2S38 in the RU team at top tier.
They are also competing quite well in 11.7 matches. Only reason they are 10.0 BR is so gaijin can make more money
Putting BMP-2M at 11.7 is hilarious. It has common issues that all IFVs have, and as I said, not a single IFV should come close to max BR. They are simply too flawed.
At lower BRs they are much more powerful because they can outpace medium tanks while also being on par with non-autocannon lights. That allows them to flank successfully, dealing with softer targets first, before more armored stuff can even show up to the party.
At higher BRs MBTs will catch up mobility wise, which eliminates one of the biggest advantages IFVs had in lower ranks.
That being said, missiles are much inferior to darts as well. You can fire first, but still get killed in the meantime because your missile still haven’t landed, enemy noticed you and practically just clicked on you.