Big problem with Mavericks

AGM-65D Maverick stopped flying far. Its flight distance from an altitude of 2000m was reduced to 5-6km. At first it flies normally and seems to go exactly to the target, but after some time it simply falls short of reaching the target. It looks like this error appeared not so long ago, because just half a year ago I threw mavericks from a distance of 10 km and they flew. Now the speed on the Mavericks has dropped noticeably, this is probably a mistake.




I checked it on the A-10A Late, but I haven’t checked how it works on others. But if the same error occurs on the A-10C, then this is very sad.

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On the screenshots youre locking into the ground.

No. I launched the Maverick at the anti-aircraft guns, and I showed the view from the cockpit specifically so that there would be a video from what distance I launch the Maverick.

Yes, you do launched at the ground… its literally written there…
AGM Point 6 AGM-65D

If you would have locked the AA in range it would be
AGM Tracking 6 AGM-65D

Also, If you want to fire at that range you need to loft the missile otherwise the AGM loses its speed and falls out of the sky

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Yes you did, probably by mistake but “Point” means that youre locking into the ground


if you where actually locking the vehicle itself it would say “track”

How does it lose speed? The technical specifications say that the range is 28 km.

the 28km is for perfect launch conditions . it is the max range pretty much, doesnt mean you achieve that everytime

Even if the “Thechnical specification” was 28km, doesnt mean that it can get it as every altitude and every launch speed, air resistance is a thing, on an a10 you will be lucky if it even gets over 18 km from 6500ft like you were

that is the maximum range possible under the assumption you have a lot of altitude and youre not sending it at an off angle.
Realistically youll get less than that in most circumstances since those things are heavy and eventually they will run out of speed. Mavericks ingame are pretty slow compared to other similar missiles when shot at long range.

Also to answer your question, the reason why it loses speed is because its not a continuous burn motor. The missile has a few second booster (the white contrail is visible while the mavericks booster is active) after which point it will try and use the accumulated speed to glide (as best as it can with its control surfaces) towards the intended target, while subjected to air resistance.

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also btw, youre not really imparting the missile a lot of additional speed in the screenshot, youre flying below 600kph which is really slow, you can reach around 640-690 in an A10 and that extra speed goes a long way (literally), with 65Bs on the A10A Early i tend to shoot them from around 7-8km range via point lock, as eventually when the missile gets close enough it can switch to track if it sees something.

With 65Ds specifically you can send them from further since they have IR lock compared to the TV on 65Bs but you gotta remember that if youre shooting from further away you gotta be bit higher than just a 1km or 2 altitude.

In DCS, I simply launched Mavericks at targets at a distance of 15 km and they flew without altitude or acceleration. Even in their technical specifications it is written that they are capable of flying 28 km, it doesn’t say anywhere about launch altitude, etc.

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DCS is not only not fully* realistic its also the wrong game for the current discussion.
In Project Wingman i can release 8 mavericks at once which handle like javelins, doesnt mean that the thing is relevant here.
Were talking about mavericks in Warthunder and in this game you gotta give em a bit more speed or altitude in order for them to be able to glide.
Youve actually reminded me of a DCS gif, here.

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You know a missile cant get far without speed right? This is even more apparent with Mavericks , since they arent exactly fast alone.
600kmh + 2000 meters of altitude is not enough for 15 kilometers.

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Well that’s another issue on its own. Turns out gaijin got the speed wrong on mavs should be way faster which got bug reported and acknowledged Community Bug Reporting System. Gaijin really hates Mavs it’s damage is wrong and now speed.

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You’re just wrong on this one bud. Mavericks just do not fly 28km on the deck.

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The AGM-65 has two modes… Point and Track. He had the missile locked onto the AA.

image
It is written that 1100 km per hour. And in our game what is 600 km per hour?

Yes, I aimed the missile at a stationary target. But I noticed that if he directs the racket along the Track, it will fly at least 10 km from the bottom to the top. It looks like the gaijin’s rocket mechanics don’t work. If you aim a missile at the Point, then its range is 6 km, and if you aim it along the track, then its range is 10.5 km.

Ah yes , so we can read . “Maximum Speed” . It doesn’t say that it will ALWAYS reach that speed, that is just the MAXIMUM speed.
Mavericks, like most AGMs, have these things called “Engines” , that burn to provide thrust. These engines don’t burn forever. You will never see a Maverick in-game reach a 15km target from a 600kmh - 2000 meter launch. The engine just doesn’t burn long or hard enough for it to happen.

not to mention wikipedia as a source ewwww

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