BI-1 Is Pay-to-Win and needs to be dealt with

Maybe I’ll do ranks 3-5 since that’s the BR we primarily discuss in, Rank’s 6 and above aren’t really in our scope.

pm me whenever you’re on lmao I am rn, also I don’t really know why you think sim matters in realistic

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Because you brought up my stats…? And it’s been years since I’ve really played realistic…?

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And he pulls another straw!

Okay, then list down the reasons why the BI cannot go above BR, and how does the P59A measure up to it from its 5.7 BR?

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Only play it almost exclusively in grb.

Guess what the difference between grb and arb? Markers.

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BI:

  • two 20mm shvak
  • 90 rounds (meaning no room for error when firing. 90x6.7g =603g which is 3.03054~ times lower HE mass than the P-59A)
  • 10g max turn rate
  • high thrust output (acceleration)
  • fragile when hit
  • controls begin to cut out around 425~ mph (above 475 mph if in a dive your doomed).
  • blows apart at 607 mph
  • optimal speed band for turning 280 - 350 mph. (70 mph band).
    Overall it’s a high skill floor, and very high skill ceiling.

P-59A:

  • 37mm cannon, 3x 12.7mm cannon.
  • 44 rnds for the 37mm, 600 for the 12.7s. (44x45.3g =1,993.2 g total dispensable HE mass for the 37mm alone).
  • 16g max turn rate
  • can sustain a good amount of hits before being critically damaged.
  • lower thrust output
  • controls lock out way past wing rip (which is over 500 mph almost, I have personally pushed mine to 512 mph without issue).
    Edit: I just tested the wing rip speed. It’s 555 mph.
  • optimal speed for the quickest turn 250 - 310 mph. (Slightly smaller band, but requires less thrust. 60 mph)
  • combat flaps
    Overall a low skill floor, and a high skill ceiling.

My honest opinion is they are both set at their correct brs.

If any change were to occur, the P-59A should go to 6.0
BI lacks the ammo and max speed to compete with 8.0s

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BI turns way more than 10G

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I literally checked it in the hanger while flying both.

As you can assume, I have an Ace crew in both.

I couldn’t get the BI to turn harder than 10G.

Meanwhile I was almost pushing 17g in the P-59A

Try abusing elevator trim.

It allowed me to make the 109 F-1 pull off a 11.3G turn during a tourney.

Just be careful not to stall yourself. Have a button to ease off elevator trim when you lost too much speed to keep your AOA low at the pitch attitude.

Also as a note max G turns arent the be all end all. Especially not in a vehicle with hyper acceleration and thus incredible energy generation. Another is that one must consider bleed rate for instantenous turns. When someone in sim discord asked how to test for instantenous turn in a vacuum, a pretty decent player said it’s pointless to test for such due to aformeentioned bleed rate and you’re better off getting a skilled player testing it against a skilled player for actual results.

Beyond that,

Ki-100 turns way better than the f4u-4b. The f4u-4B is still a far better fighter than the ki-100 due to its engine being ridiculous.

Or alternatively consider A6M5 vs Ki-84 ko.

The Ki-84 is a far better fighter than the A6M5 despite the A6M5 having far better sustained and instantenous turn because the Ki-84 has ridiculous engine performance in comparison. (at least in sim. IIRC in ARB Ki-84 is gutted by the instructor?)

BI:

The ShVaks are more reliable than the Hisparkos and the Mk108’s.
90 rounds I agree is pushing it, but when your plane has the capacity to zoom away and reset how it pleases, then ammo conservation is simply on the skill level of the BI player.

10g max turn rate? Turn rate of what? Best sustained? Corner?

With a turn rate of around 26.70°/s at 560kmh IAS sustained + 7g’s. It corners out at 31° at 580kmh IAS. Which mind you— can turn or even the most turney props and jets and out sustain them in that regard.

No plane, nor jet can sustain 500kmh+ in a dogfight at Rank 5 as much as the BI can btw.

Statshark says this, not me. But I’m wary of statshark too, Give me a more accurate result, not whatever the stats say. Do localhost and show me its best sustained rate at 500-600kmh IAS in SL.

Why did you list thrust output?
Fragility is not a good enough reason for it to stay down. Not like the BI will get hit in the average match nor any sane player in the BI will every try and force head-on’s when you can just zoom away.

Low skill ceiling.
The skill floor is requiring you to be conservative of ammo and fuel, and be wary of your speed. These aren’t as a hard wall since you can practice your aim (I’m not saying you have to have perfect aim.), throttle management to manage fuel, and speed management.

But at its skill ceiling, you are not fighting against planes that can easily counter you. It takes a REALLY well coordinated 2v1 at the best and randoms in a 5v1 to get you. There’s no match up you have to learn or manage. So what “very high skill ceiling” are we talking here?

FYI: No one likes fighting Sabre’s and Mig’s too. It’s Gaijin’s fault they got down.

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Heres for the P59

  1. It cant go up due to its armament already eitherway.

  2. Again, 16g what? Show me the max sustained, best sustained, and corner velocity.

  3. Survivability ties to its performance which unless youre telling me the P59 has the same ability to zoom from fights the same way the BI does?

  4. Again with the optimal speed for turns. Are you just referring to corner velocity?

  5. How is the P59 A LOW SKILL FLOOR PLANE?

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player skill (and markers)

yea still very good guns

just hit(ik youre on console but still)

im pretty sure this is wrong

its a flying tank of rocket fuel if its hit anywhere near center of mass it would prob explode irl

you dont need to dive on your enemys cuz they cant be a threat to you so just ignore them and try to kill the next player

thats not that bad tbh

thats two weapons with different velocities so that can be a pain in the ass to aim

still doesnt matter

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Hmm good point, I didn’t think about that. I have it key bound for my lower tier sim stuff

I’ll have to try that

I rewrote my og list and left the trust in there lol. Tbh I hadn’t been to bed in like 30 hours.

If you say low skill ceiling btw that makes you maximize a vehicles potential very quickly.

The BI requires a decent bit of skill to be effective 65% accuracy or higher. But you can maximize that if your the top 1% of players.
But unlike most planes, well… most non Soviet planes, you do do have to worry about fuel a lot, ammo consumption a lot, and hope and pray the 20mms do damage.

Grb usually has quite skilled CAs mains.

Yeah I’m on console, and despite having surgery on my wrist very recently, I was doing really good in the 2 air realistic matches I played yesterday.

If you keybind it, you can make it so the 37mm doesn’t fire until needed. I don’t remember the velocity off the top of my head, I want to say it’s 650 or 680 m/s?

But the brownings are op since one hit and the enemy is almost always on fire, it’s actually comical.

Total dispersive HE does matter, especially for ground strikes, but it does matter how many 37mms you can hurl at your enemy

in what region time and br range do you play?
i didnt see one good pilot in GRB but i also dont play it too much

cool
a thing we agree on

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years since an actual air to air kill then?

P-59 is a cakewalk for even the 109 K-4.
Yes it turns well, but 2 turns and the P-59 can’t fly anymore and since it’s a ww2 jet, acceleration isn’t very competitive so say the least.

they play sim and tbh sim is rlly nice air to air (the only reason i dont play it is that i just dont have enough time)

prob yes if the k4 got more energy but on same energy i dont think that

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