Never thought I would see the day where someone admits something is pay to win and then actually tries to defend it on that ground.
And regardless of how it is obtained, such as through the “dedication” of pulling out their wallet, or of gambling on lootboxes, nobody “deserves” to be rewarded with the ability to freely ruin the game for anyone unfortunate enough to end up in a match with them.
Please, take my advice and do so. The more people who fly this plane properly and start frequently wiping teams with it, the faster its statistics will get it cranked up to a BR it belongs at.
Well I have some more advice for you then. The starting altitude difference between any prop and the BI is irrelevant. The BI’s TWR and RoC that are matched only by supersonics mean that it can zoom up to 7 KM in seconds, and then rapidly accelerate up its rip speed of about 800 KMH IAS, which is faster than the level flight top speed of any prop at any altitude, so the only way props can run is by diving.
Most importantly of all, you can attain this speed in level flight with, depending on altitude, only about 10% throttle. This will allow you to race around the map at unmatched speed, and your “2 minutes of fuel” can easily last the entire game if you manage it properly, because Gaijin doesn’t understand how rocket engines work and that you can’t really throttle them like that.
Also, don’t waste your ammo on risky shots. Most of the time if you pursue a prop long enough, they will eventually run out of energy and become a sitting duck.
EDIT: Correction, rip speed is 920 kmh IAS, not 800.
A lot of the expensive marketplace vehicles have very, very strong characteristics that make them so sought after.
I don’t know how you get money, but I work my ass off for it and the money I spend on this game comes from the dedication to my job and financial situation. I am well off enough to not constantly worry about money, but I am not going to spend 200 dollars on a low tier non-premium event vehicle for any reason. I’m not dedicated enough to Warthunder to make a stupid financial decision like that. Some people are, and in the example of the BI they spend their money on an expensive plane that overperforms.
They aren’t even super common anyway, so it’s not like they are ruining every game you get in to.
Yeah, pretty bad maneuvering, decent guns, and no fuel sounds PtW to me. If your mad it killed you, you have the right to be, because it’s a massive feat to lose a fight to one of these unless it’s being a Satellite.
Ah yes, I remember when Richard Bong’s P-38 was a thousand bucks…and the only advantage it had over its tech tree equivalent was the research and SL bonus…
Laughable comment, you clearly are either trolling or know nothing about the plane. You don’t seem to be much of an Air RB player anyway so unless this is an alt account, I’m leaning towards both.
I play air RB regulary (when I’m playing WT, and don’t have a ADHD overdose from war thunder giving me aneurisms) I actually played 4 matches in a row, with the same guy, in a BI, each match on the enemy team, and I couldn’t touch him, because he was satelliting.
Skill issue, maybe, and that’s one thing I will admit to, but the BI is in no way, shape, or form PtW, it’s like a harrier IMO, it fly’s like a fucking brick, doesn’t carry much fuel, and the only reason someone would want it was the cool factor.
I’m no great pilot for I’m shit & have the confidence of one ply toilet paper, But I can definitely see this aircraft’s strength & weaknesses.
In twenty matches since getting I’ve mustered fifteen kills to fifteen deaths.
• Seven long darts
• One to cracked AA that I didn’t realise was an airfield
• Four to lag spikes (Australian internet is terrible) plus one kill credited to to lag putting me in gunsights of a P-80
• Two shoot downs
I’ve found a downwards vertical split-S is it’s weakness besides just general turning along with heavy lockup & light armament ntm headons should be avoided.
This kinda puts it in a bad spot as your armament isn’t +7.0 but your speed is better than -6.0, Still a proper nerf would be making it so the engine manipulation cannot happen yet that would kill all rocket based & mixed propulsion aircraft that rely on rockets to boost climb rate.
I’m not great but I can see the strengths an have used it well but my shit aim makes it so if you see me fear not I’m terrible, But if it’s that USMC2 player then watch them with their one thousand kills or that The Last Mohican player which did an eight kill match a few weeks ago.
I would’ve gone for this aircraft back in 2020 but I chose the Frigate (to bad the TT split so now it lives in a horrible economy), I wouldn’t say it’s P2W for SL crates as that is a free currency but you must rely on RNG to receive it or if on PC then maybe you could call it P2W since I was told it was 150€ (nothing compared to the AMX-50, JS-7, OBJ-279, E-100 at 1300€, Using euros as those are the prices I’ve been told things).
Funny thing is I tried four million SL on crates for once an the animation glitched an had sat on this thing for a week without knowing.
The Bereznyak-Isayev BI-1 is basically the Maus of Air Battles since you can’t really put it higher or lower imo.
If played properly, you wouldn’t be able to touch him whether he is “satelliting” or not unless they are monumentally incompetent, you won’t catch him at the same altitude and you wont outmaneuver him. The plane does not fly like a brick unless it is travelling at over about 700 KMH. Below this speed it will outmaneuver any prop it faces as far im aware, it’s maneuverability is incredible. I don’t think even Ki-84s could turn with that thing. MAYBE an LF Mk 9 could do it. I’ve already addressed why the low fuel load doesn’t matter earlier, which is mostly because the plane can maintain its rip speed in level flight at extremely low throttle settings where it has physics-defyingly high specific impulse.
Well, we saw how Gaijin solved this problem for the Maus, so perhaps it can indicate what ought to be in order for the BI. :P
In regards to the rest of your post, I think the only real problem with uptiering the BI is it’s low speed for the onset of compression, and low rip speed compared to aircraft with otherwise comparable flight performance. It would be in the awkward position of being the slowest thing around while having overwhelmingly superior performance in every other way such as maneuverability, acceleration, and rate of climb. The armament is an issue but Shvaks are reliable these days and the plane is very good at getting guns on target as long as it isn’t compressing.
You are aware wrong. It doesn’t fully unlock until less than ~225kts. Above that speed, which you should be at all times anyway in 6.0 props, it will lag behind most fighters it faces. Only once it has bled enough speed, which it is terrible at, will it be able to pull guns on target. It also has a measly 45 rounds per gun. It’s hardly OP, it just punishes people whose only move is pull as hard as they can in every fight.
I find it highly maneuverable in test flight as high as 650 kmh IAS. The plane is terrible at bleeding speed even with maximum elevator and 0% throttle only beyond about 700 kmh IAS due to compression. I would say that in most cases it’s best to avoid exceeding 700 kmh IAS in the BI anyway.
45 rounds per gun with 2 Shvaks is only measly if the plane was bad at getting guns on target or you want to spray/take risky shots. The plane outperforms all competition so overwhelmingly that getting into position to just tap the trigger and kill the enemy with a few rounds would not be overwhelmingly difficult.
This sounds more like something to be said about an A6M Zero. The BI isn’t only good at turning, it’s better in every other way as well against props except for rip speed. The BI doesn’t even have to turn, it’s just another advantage that makes it even more invincible. Even if it was a flying brick it still has such high acceleration, rate of climb and speed in level flight that it can force all opponents to dive away to escape and then BnZ them until they run out of energy.
It CANNOT BnZ. Even with engines off, it requires spiral dives to avoid over speeding into the uncontrollable zone. If you can’t maneuver to prevent giving good angles for that to be effective I don’t know what to tell you.
Maybe “BnZ” is the wrong term for this. The BI doesn’t need to dive in from too steep of angle or too great of a height, because it has so much excess power that it can “Zoom” almost infinitely from any starting position. If you are at ground level where the only true defense against the BI in a prop, diving away, is no longer an option, props in the 5.7 to 6.7 BR range have absolute top speeds in level flight between 570 kmh IAS to 670 kmh IAS at the very most, and it takes time to accelerate to that. The BI will easily outrun anyone while still going slow enough to instantly begin outmaneuvering anyone who attempts to maneuver. You can fly straight and die, or turn and die.
If the BI is keeping his speed up and making repeated passes instead of maneuvering, you may be able to dodge him, but every time you maneuver you burn off more speed that takes time to accelerate back up to, while the BI has infinite energy and rapid acceleration. Eventually you won’t have enough speed and altitude left to turn hard enough to dodge his attack without crashing into the ground. And not to mention that none of this ever involves you even getting a chance to put shots into the BI.
I disagree with this wholeheartedly. It’s at 6.7 the only props it’s facing are super props, the best in class fighters. They will not struggle to makeup any lost speed from avoiding a pass or be unable to regain altitude. Most can exceed 400kts on the deck, well past the BIs lockup speed and can sustain that for long enough for separation and quick reclimbs.