Bf109s and FW190s are the worst experience i've had in this game

Thanks, I never dared to use flaps in rb because I was too afraid they would tear off or make me lose all my energy… Good to know

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Most of the time, flaps should only ever be used in dogfighting situations and even then, only sparingly. The Fw 190 and Ta 152 (basically an elongated Fw 190, can recommend the H-1 version too) on the other hand straight up lose half of their combat capability if they rip, so you need to put a big focus on proper flap usage (don’t use them in a dive tho, it can hurt your turning in that case). Also, there are only a few planes for which the flaps actually increase the sustained turn rate according to Defyn’s flap video and both the Fw 190 and Ta 152 happen to be those planes simply, because their engine is powerful enough to overcome the speed loss of both the flap and the faster turning.

In SB, not RB but physics are the same and only diff is no warning - safest (not necessarily most efficient or impactful) way I found to using flaps in my 109F4/g14, mustangs Ia and yak9/3 was to enable them just before (vertical part) and on the top of my turn (ergo - I’m at my slowest) and try to use being on the top to either go for pulling lead or try to gain a more dominant position. Doing this I only tend to rip flaps if I get spooked and forget to retract them. Basically, try to follow this video when I’m not too overwhelmed by stuff happening and my brain turning off: tactical egg.

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Dude I’m struggling so much in realistic battles, don’t even talk about simulator XD

Play the mig 3s. Then go back and play the bf109s.
They have aweful energy retention and have a longer turn time than a dang bf110.

The fw190s at least have a decent initial turn rate about on par with stuff like the p47 and p51. Sure you lose out in an energy fight but thats why you play to the planes strengths. If you cut your throttle and pop flaps you can get a momentsry boost in your turning ability.

I might not have much experience in air rb but i have enough to know the me262 makes the worst fw190 look like a spitfire.

The early 109s are a beasts
From the Gs lacks a firepower without a gunpods. but with gunpods, lose the maneuverability.

190s are way easier for use. A-5 and a D-12 are my favs.

I think the 109 F-4 the only real meta german plane, but a rest are good too

The a2a is even more difficult now becuse it lost 40 rounds of ammo leaving it with only 160 rounds now almost every german plane needs some amout of skill (maybe expect the he 112 b2) but thats rare anyways.

I think the main issue with German aircraft is the effectiveness of the MG151 cannon. While their flight characteristics in RB mode certainly have their quirks, they are manageable with some effort. However, compared to other nations, their armament seems excessively weak. If you have any doubts, you can verify this yourself using the WT damage analysis tool. Recently, the MG151’s performance has deteriorated to about the same level as when it was previously reported as bugged. Now it just sprays useless shrapnel around, barely causing any damage to the enemy aircraft. Honestly, the MG131 might even be more effective at this point.

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Yeah, they are generically trash in every aspect except having good guns.

German props after the g6 dont really keep up, and modt people are probably flying those since thats 5.0+.

Ta 152h is only competitive because it gets an airspawn.

Mineshells should be causing the most structural damage to aircraft at the cost of very poor ballistics.
Which just isn’t the case anymore as realShatter made fragments from all explosive shells deal massive damage to structure.
20mm Minshells are maybe effective up to 400-500m while other 20mm shells can hit targets from 800-1000m.

Idk what Gaijins plan was but they had a fragmentation and blast system before and now blast damage was made irrelevant by how much damage fragments deal to structure.

With the previous system structural damage was petty much determined by the explosive amount and while Mineshells could take out a wing in a single shot, ShVAKs and Hispanos required many hits in comparison.
But at that time 20mm Mineshells also had much better ballistics.

Now Mineshells have the worst ballistics but nothing to make up for that.
The FI-T are still not using realShatter and the IT rounds, which should be very effective, are still trash after 12 years of War Thunder.

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A bit overreaction bud, considering how accurately simulated planes are in game.

I made a bug report for MG-151 cannons there damage sucks
https://community.gaijin.net/issues/p/warthunder/i/oggFsAIR7vIy

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i made report for this

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I swear im tye only one that 20mm slaps

thats your problem, comparing them to “overpowered planes”
image

yak 3 is outrageously op imo

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I made one around a year ago that was accepted but still is being ignored, hopefully your report can give it more attention.

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The issues with 109 and 190, are most likely connected to multiple nerfs of its armament. MG151 and 20mm Mineshells got multinerfed over the last years.

MG151 RoF got a plain nerf.

Mineshells got somehow a reduction of their HE equivalent mass, cause Gajin digged out a late war composition where a part of its HE yield got substituted for incendiaries like magnesium powder.

Mineshells got alot drag added, which nerfed ballistics. Now they are only good as close range shotgun. They just fall out of the sky, while you still score hits with other cannon types.

MIneshells got a nerf @ fuse sensitivity, which makes some enemy planes inert.

The RealShatter changes somehow made the huge HE mass of Mineshells irrelevant, while almost all other shell types got huge amount of fragmentation damage added. High damage cause of high HE mass was the signature feature of Mineshells and MG151.

Mineshells are now even self destructing around 1km. This change was the last straw to officially make them the worst air to air armament ingame.

Now they’re barely usuable. BnZ requires good firepower and good range to pepper enemy planes. MG151 can’t do that anymore. Headons are impossible to win with MG151, lack of range and firepower. When you try to turnfight (you shouldn’t do this, but if …) you quickly notice the bad RoF and low damage. Sometimes enemy planes fly just through your salvos without taking noticable damage (“hit”).

Just test it and use Hispanos or Shvak. Especially the latter ones wreck. With superior trajectory on top. MG151 is totally outclassed. Its especially bad for the 109, since it just has one 20mm cannon, which is now outright horrible. While other nations have much more guns which each superior on top.

I still remember the times as 109 and 190 ruled War Thunder. Mineshells ruled the sky. Nothing is left from these times. Just try the 109k4 with its single nerfed 20mm 151 and two MGs. Its a bad joke vs Corsairs and everything else.

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MG151 is not using realshatter, it uses old formula, realshatter INCREASES damage after the bugfixes which is why it feels bad now