For a time the 109’s were arguably the best props.
i was dogfighting a sim player in ARB in my spit FR MKXIVe (dogshit plane), he was flying a bf109 k4. We merge and because i bleed speed like a truck i instantly get position only for the shitsparkos to fail me, and the guy does this freak ass maneouver, almost looked like he spun out but nah, he just used his little macro to go full real to try and get a shot, i promptly noped out of there.
I think it illustrates your point about the instructor really well, happens at like 19:00 roughly
https://warthunder.com/en/tournament/replay/334073061775298268?public_key=UOWlwLc8M1wOUKRPSEy9
It’s only semi recently that I have started hearing people say that the 109s AREN’T the best anymore. I don’t think anything changed but people’s perception, and I don’t know why their perception changed.
I agree with you, although I am also confident something was done to them nerf wise.
Then find the evidence because it is all available if one desires. All changes are public either through release notes or by patch datamining by gzabi and the like
I dont really care too much.
Just saying 109’s were dominating for a long period.
Have you tried using the flaps with the 190 during combat situations to say it can’t turn? Flap gameplay is an incredibly crucial part of playing the 190, you literally lose half of your combat capability if you lose the flaps. Hell, the engine power is strong enough for flaps to increase your sustained turn rate.
Good to know, I’ll keep that in mind when I’ll grind Germany
More information about the flaps: The take-off flaps already give some nice maneuverability buff to your planes without much loss of speed and only rip at 800 km/h. This is what I call the “soft flap” and can be used in extended combat situations to lose less speed while still keeping some maneuverability. The landing flaps on the other hand make you turn incredibly well, like almost Spitfire-level of turning, but they’re extremely fragile, ripping at 320 km/h, so you have to put great care into switching it on and off when you’re going above the speed limit. This is what I call the “hard flap” and should be used more in maneuvers, extended turning fights (only do turning fights with planes that are not particularly good extended turners) or whenever you’re confident that you can put your guns on the target (since your firepower can make you easily one-shot planes or to critically injure them once you hit them).
And for Fw 190s that I can recommend flying are (and I’d say are actually viable in the current meta): A-1, A-8/F-8 and all the Dora variants (they each have different strengths). For any Fw 190 that’s not the A-8/F-8, make sure to side climb at the start of the match, because you need altitude at all cost and you’re not a particularly good climber.
Thanks, I never dared to use flaps in rb because I was too afraid they would tear off or make me lose all my energy… Good to know
Most of the time, flaps should only ever be used in dogfighting situations and even then, only sparingly. The Fw 190 and Ta 152 (basically an elongated Fw 190, can recommend the H-1 version too) on the other hand straight up lose half of their combat capability if they rip, so you need to put a big focus on proper flap usage (don’t use them in a dive tho, it can hurt your turning in that case). Also, there are only a few planes for which the flaps actually increase the sustained turn rate according to Defyn’s flap video and both the Fw 190 and Ta 152 happen to be those planes simply, because their engine is powerful enough to overcome the speed loss of both the flap and the faster turning.
In SB, not RB but physics are the same and only diff is no warning - safest (not necessarily most efficient or impactful) way I found to using flaps in my 109F4/g14, mustangs Ia and yak9/3 was to enable them just before (vertical part) and on the top of my turn (ergo - I’m at my slowest) and try to use being on the top to either go for pulling lead or try to gain a more dominant position. Doing this I only tend to rip flaps if I get spooked and forget to retract them. Basically, try to follow this video when I’m not too overwhelmed by stuff happening and my brain turning off: tactical egg.
Dude I’m struggling so much in realistic battles, don’t even talk about simulator XD
Play the mig 3s. Then go back and play the bf109s.
They have aweful energy retention and have a longer turn time than a dang bf110.
The fw190s at least have a decent initial turn rate about on par with stuff like the p47 and p51. Sure you lose out in an energy fight but thats why you play to the planes strengths. If you cut your throttle and pop flaps you can get a momentsry boost in your turning ability.
I might not have much experience in air rb but i have enough to know the me262 makes the worst fw190 look like a spitfire.
The early 109s are a beasts
From the Gs lacks a firepower without a gunpods. but with gunpods, lose the maneuverability.
190s are way easier for use. A-5 and a D-12 are my favs.
I think the 109 F-4 the only real meta german plane, but a rest are good too
The a2a is even more difficult now becuse it lost 40 rounds of ammo leaving it with only 160 rounds now almost every german plane needs some amout of skill (maybe expect the he 112 b2) but thats rare anyways.
I think the main issue with German aircraft is the effectiveness of the MG151 cannon. While their flight characteristics in RB mode certainly have their quirks, they are manageable with some effort. However, compared to other nations, their armament seems excessively weak. If you have any doubts, you can verify this yourself using the WT damage analysis tool. Recently, the MG151’s performance has deteriorated to about the same level as when it was previously reported as bugged. Now it just sprays useless shrapnel around, barely causing any damage to the enemy aircraft. Honestly, the MG131 might even be more effective at this point.
Yeah, they are generically trash in every aspect except having good guns.
German props after the g6 dont really keep up, and modt people are probably flying those since thats 5.0+.
Ta 152h is only competitive because it gets an airspawn.
Mineshells should be causing the most structural damage to aircraft at the cost of very poor ballistics.
Which just isn’t the case anymore as realShatter made fragments from all explosive shells deal massive damage to structure.
20mm Minshells are maybe effective up to 400-500m while other 20mm shells can hit targets from 800-1000m.
Idk what Gaijins plan was but they had a fragmentation and blast system before and now blast damage was made irrelevant by how much damage fragments deal to structure.
With the previous system structural damage was petty much determined by the explosive amount and while Mineshells could take out a wing in a single shot, ShVAKs and Hispanos required many hits in comparison.
But at that time 20mm Mineshells also had much better ballistics.
Now Mineshells have the worst ballistics but nothing to make up for that.
The FI-T are still not using realShatter and the IT rounds, which should be very effective, are still trash after 12 years of War Thunder.