your landing flaps can make you turn like a Spitfire
great energy retention and turn rate to literally dodge every single shot
I’m sorry, we must be playing different games
your landing flaps can make you turn like a Spitfire
great energy retention and turn rate to literally dodge every single shot
I’m sorry, we must be playing different games
I feel it might be vital to clarify what control set-up one uses there.
Bf109s handle very nice without instructor, the instructor kind of handicaps them. Most planes are far more maneuverable with proper stick & rudder (in exchange for much worse aim and a chance to kill yourself).
Same deal with mustangs.
Took out my fw190 A4 in sim by accident (wanted g14, didnt read lobby BR bracket).
It felt quite nice to fly and handle. I quite liked having responsive controls even at 700 km/h.
Check in test flights just how much the flaps affect your turning ability. Takeoff flaps already help a bit and can be used for up until around 800 km/h, so you can use them when you don’t want to slow down as much or not in a hurry. Landing flaps on the other hand break at around 330 km/h if I remember correctly, but you can take them out for a few seconds to get a massive boost in turning, but you do have to be careful not to break them, because if you do, you’re going to severely limit your capabilities. When you’re going slow and not risking breaking them, the power output the engine can do actually causes even your sustained turning radius to be better than if you tried turning without flaps constantly, even Defyn notified that. So basically, think about takeoff flaps as soft flaps and about landing flaps as hard flaps.
It’s also important to learn this, because the Ta 152 H-1 has literally the same principal when it comes to flaps, even more so than the Fw 190 D (tho you can use combat flaps in place of takeoff flaps on that atleast). That one definitely can outturn a Spitfire.
I think it’s safe to assume we’re talking about RB here and not SIM, although i’m aware you can switch controls to full realistic mid-fight, it’s not really viable and will get you killed.
I know some planes turn better with full realistic controls , such as Fw190 and F4U and the Spitfire will enter a spin if you pull too much. I tested them many years ago.
Playing RB and saying a FW190 can outturn a Spitfire is simply misleading and will get players that don’t know any better killed. As of current meta, the Fw190 stands 0 chance against a Spitfire
Doras were always support fighters and need a living team to be somehow successful. The ability to score a kill is based on the cooperation / mistakes of their opponents, basically you can quite successful zoom across the map and collect cheap 3rd party kills or stall out some rookies, but Doras are no solo planes.
Yes, you can energy trap some rookies in US premium Spits or F8Fs (above 6-7 km) but you are imho way too euphoric regarding their actual combat effectiveness. A good flown P-47 D-28/30 kills a Dora every day of the week. He tries to roll? Throttle down and/or use air brake. You might be able to out-dive some USSR planes, but at the end of they day they can just run.
Their main strength is the ability to turn into you in head-ons (with high speed & flap usage) for snap shots and the lack of compression at very high speeds.
But every experienced player is able to avoid those head-ons - and imho just a small fraction of players is able to utilize the excellent roll rate.
Flying non-meta planes gives you a challenge - and equals the playing field vs the sheer masses of rookies in better performing aircraft. Getting kills became way too easy (compared to 2018/19) due to the severe experience drop in Air RB and 16 vs 16. So you can either farm clueless rookies with meta planes - or give them at least a fighting chance if you fly a non-meta plane.
The downside of flying non-meta planes is obvious - as soon as you face a decent player you have serious issues and often u are forced to land and leave if they they refuse to make mistakes.
I aced the UK P-47 D-23 and the US F6F-5 in Air RB because they fly great with a HOTAS without instructor, are very stable and need a lot of patience & experience to make them work - and you are not totally helpless in full uptiers even vs similar experienced players.
Nothing better that have a nice fight (undisturbed) with an experienced pilot in a Yak-3 in the Hellcat (a beast) or play 1 vs 4 with the P-47 on Pacific maps. Your Ki-44 II is way too slow above 6 km…
You don’t need FR mode in Air RB - it’s an overkill.
Use a HOTAS and Simplified Flight Controls (SFC) and disable the instructor slides - but keep the main slider at “on” to use the auto-trimm function. U won’t have any accuracy in head-ons (and there is no point & click on 15 ground units in a straight line) but your plane is able to be flown to its full potential.
So if you wan’t to have fun flying - use a HOTAS even in Air RB. If you fun is connected to your kill score - use mouse aim.
Have a good one!
I think the bf109s and fw190 are mostly fine except for the A5 planes (and maybe the bf109G10 being overtiered).
Since the flight model rework they are one of the worst planes at their brs. I dont know why gaijin did this to them. They didnt overperform before on a historical or ingame basis.
I hope they add the G-series of the fw190 in the future. Would be nice cas planes in grb. The G8 could take 250 kg bombs on the wings and one 500kg bomb under the fuselage or one 1800 kg bomb. Sadly most cas fw190s are missing somehow.
Thanks for the input, but i’m really not into planes that much to justify buying a joystick, especially for some planes that i don’t like in a game mode that has basically been forgotten by gaijin
no merge on mig 15 weird ahhh dogfight
Ta-152 fucks. one of those “Suddenly death” kinda plane.
A plane that need a huge energy advantage over its opponent to have any change is just a bad aircraft. For example: The italians produced way better aircrafts than the germans in WWII, but were to expensive to produce, so they stick to the bf (this is documented btw).
The moment you dont have a huge energy advantage, especially in ground RB, were you dont have time to climb to 5000 meters, lol, you are dead.
You know you can generate that energy advantage in a 1vs1 dogfight? Late Bf109s do suffer against griffon spits, but merlin spits? Unless it’s a japanese plane, all you gotta do is wiggle your tail appealingly in front of the spitfire so that it latches on and turn while climbing, alternating between steeper climbs and lower rate turns and higher rate turns/shallower climbs to keep making your opponent think they’re just about to get lead on you.
I’ve had the situation is question come up multiple times in Bf109F4, Bf109G2/trop and Bf109G14 and it works quite reliably.
Its main weakness is third-partying, but that’s the case for any kind of dogfighting maneuver that brings your speed under 350 km/h or applicable speed for your BR.
Second weakness is it requires good situational awareness. If you misjudge your relative energy with the spitfire, you can die easily. Meaning - you’re 300 km/h and get spooked by a spitfire that’s also at your altitude so you do the tried & true lure and get confused as it can do both rate and climb at once. What happened? The spitfire was flying at 450 km/h and could cash in that extra speed (this is how I died in a recent game in fact).
Its other weakness is that the spitfire can be smart and not follow you. Now you might ask, “if a method requires my enemy to make a mistake, it’s not a good method.” Counter-point: Merlin spitfires can only beat you if you don’t realize it’s a spitfire and try to flat-turn rate fight it because they’re lack the speed to force the engagement.
Play with this tool. Compare the Bf109F4 with the Spitfire Vb, the G14 with the Spitfire Vc
This tool, ignoring prop efficiency and drag, tells you your plane’s energy generation and supercharger gearshifts/gaps. Prop efficiency comes up under 200 km/h with late bf109s as your propeller blades are too small for the engine power you can output - you might notice WEP doesn’t work as well at such speeds - the blades stall, more or less! There’s ways around it by messing with prop pitch but that’s quite dangerous and advanced.
Engine = dead corresponds to 75% or higher.
The prop pitch trick is more viable in cockpit view with VR/headtracking to keep an eye on engine RPM or with WTRTI displaying engine RPM. You must not let it go above 3200, ideally keep it at 3000 to be safe.
Not really, unless its a mk 24. Late 109’s dogpile on griffons. (Not in a dogfight.) The engine is no joke, the griffons take too long to latch on to once the 109 starts shallow diving, and easily looses most of the energy once you transition to the verticals. I vividly remember out-energy’ing 2 griffons in the K4, and also in the VK 107, but we can make an exception here since the VK-107 is an absolute monster.
I don’t really have anything to add majorly to the argument at hand though. I love all the mid-late 109’s but I detest all 190’s. The only thing I like is the 152 down that line, but anything else? I would rather be in a 109.
what? it doesn’t require this at all. Its just VERY GOOD at getting it compared to a lot of aircraft and easy to manipulate the scenario after acquiring it.
is there any way we can get them to revert the flight modules I love the fw190a5 and now its terrible to fly what can we do to get them to let us have fun?
vk107 is pay to win
Wait till you get to 262 and constantly face planes from 1960’s or even 1970’s
Best fun that you could have is to be shot by AIM 9 or radar spaa then called noob
8/10 would recommend
The constant uptier at some BRs is universal pain
From my pov the reversal of flight model changes of any aircraft depend on 2 factors:
How?
If you dig deep enough in the rabbit hole of actual player impact on gaijin you find a lot of indicators that the Russian forum has some kind of power / influence - and can change some things if the right amount of long term players supports changes / requests / bug reports.
In addition you might agree that the BR range of German props already covers the sweet spot of the German Ground / Tank TT. If we have a common understanding that SB modes and Air RB are way less important than Ground warfare (and Air AB is way more popular than Air RB and Air SB) it seems obvious that German props will be used no matter how bad they might behave - they will be used in Ground RB doing way less sophisticated tasks.
Regarding bias: No matter of open or sub-conscious - as long as devs come from the former USSR you have to consider that almost everybody there lost ancestors in WW 2; there are still claims that the actual human casualties were close to 40 million (and not 26) and the “Great Patriotic War” is still a thing there - so it would be close to a miracle if there would not be any kind of bias.
Have a good one!
German 6.0 to 8.0 is constant uptier
Play 100 matches in row and 60 will be full uptier ,20 will be partial uptier and 20 you will get bombed or shot down by AIM 9 or radar SPAA