It does lmao, I’m not going to lie. It has a higher top speed of I think 20kmh more than the 3U? And it’s engine for its airframe is insanely good. I did have a rough time when I had to out-speed Lf. Mk IX’s, A7M’s and even Ki-84’s with it.
It doesn’t really climb well too right? Like compared to the 109’s. It’s mostly carried by its airspawn and great MER plus flaps from my guess and its experience. But against it I haven’t had a hard time unless I’m being pushed with other planes.
Yeah u can sort of just climb in a fight and stall out anyone who comes near. I would say 190D9 is better at climbing and 109s are just far enough down that they are sort of ‘uptier’d’ into Ta152, but I really think they lacks a bit every where.
The climb of 152-H is absolutely dogshit.
The trick is to climb at relatively high speed and hope thta Lf Mk IX will try doing the same and cooks itself. Works surprisingly well. Of course not vs Yak. If Yak has your tail, if you can get him into rolling scissors or into the speed range where you can pull hard with takeoff flaps, you have a chance. Sustained turn - Yak-3U kills you. Yak-3U climbing-spiral’s Ta at will. And god forbid you attack Yak while he’s going 550 and you’re going 700, as he will easily dodge and reverse and the 150km/h speed difference will not be enough.
I have killed plenty of Yaks. But the main thing is - don’t hope they can’t pull that turn because you are spamming landing flaps at 360 while he can’t - he’ll turn faster anyway even though he absolutely shouldn’t.
I mean, I would be quite fine without airspawn unless facing Yaks, Zeros and Spitfires. Ta is pretty damn good with MER and flaps vs anything American and it can even beat Spitfire Mk XIV/22/24 if you play it smart
I mean, 152H is super good for me. It’s enjoyable. Versatile. Interesting. Demanding. There’s a lot to learn, a lot to improve in my gameplay even after thousands of battles. D9 is very straightforward. I prefer D9 when facing things like Spitfire. Be faster, shoot them in the face, have no care in the world for own survival. It’s fun :P
Again I’m talking about SB so I don’t know if the maps in RB are smaller or not. But in SB it’s easy to climb above the Yak’s, side climb if you have to. From experience even a G-6 can fairly easily spiral climb away from almost any Yak… especially a plain Jane Yak-3.
The Yak-3U is a menace but again fight him high.
The biggest mistake to make is to fight him without enough altitude and also to climb at too steep of an angle, maintain as much separation as possible and enter a fairly shallow climb to create even more of an advantage until you’re far enough away to dive down to him. Yak’s lose a ton of power at altitude.
One big thing Bf109s suffer from in RB is the instructor limit making a pretty massive difference.
With proper rudder, you can get very good turn rate with full real controls while the instructor refuses to allow you such due to risk of assymetric stall and the instructor’s tolerances seem to vary widely with various aircraft.
At least, I feel some of the ways I respond to seeing a spitfire or yak wouldn’t be nearly as effective in RB.
Faced A6M5, he hit me with 2 shells and wrecked my entire plane. Meanwhile it’s absolutely normal for A6M5 to tank 4-5 MG151/20 shells and keep going.
Actually a single Type 99 Mk2 HE will end you more often than not. And even if it doesn’t - you’re out of the battle because your plane is crippled. This is performance worthy of 30mm. But in the land of real sh*tter it’s business as usual.
The lack of firepower is obvious. As I wrote, especially bf 109 with its single engine cannon feels incredibly underwhelming. Its very weak: damage, ballistics etc
109’s were good as long as MG151 with its mineshells were as sophisticated as in the first years of War Thunder. Now its too weak and others too strong. Also consider that others usually have more than one cannon. Its not balanced anymore.
Is there a way to use full real controls with mouse and not have controls inverted, without using simplified joystick? Which If im correct is worse than standard joystick because simplified has a built in instructor/limiter? This is why I gave up first time trying to get into full real controls, I found I couldnt even do an aileron roll with simplified joystick, but if I went to standard joystick my controls got inverted and I couldn’t figure out how to change it and my brain is just too trained to RB mouse control logic to use inverted.
And if I remember correctly maybe there was a way to invert controls, but it applied to mouse aim so you would have the controls you wanted for full real, but then your mouse aim controls were inverted, so that didn’t solve my problem either.
AFAIK if you invert standard mousejoy, it inverts everything including camera. So you need to invert the inverted camera. However, beyond that, I don’t know.
Relative controls might work for your needs, but I have zero experience with them.
There’s another issue with mousejoy in RB - rudder. Mouse aim handles rudder so you don’t need to worry about flying coordinated (slip, skid) and thus risk of spinning. Mousejoy requires you to manually manage rudder inputs, which to my dismay, (my solution) don’t work if you go back to mouse joystick.
My solution to rudder controls without a pedal is to emulate IL-2’s rudder controls when using keyboard+stick (press Q and it stays put rather than resets). Mouse aim overrides it so you kinda lose the ability to do rudder kicks with RB controls (at least using my layout).
Ya still seems messy ill try some of those out. Isn’t the cobra button they added just turning off the instructor and keeping the mouse aim control scheme? Would be nice to have that for every plane, pretty much just what im looking for, an instructor toggle or at least just removing the restrictions and keeping some kind of stuff in place that makes sense.
Russian 20mm’s are ridiculous at the moment. They should be seriously weak and yet for whatever reason they punch like rapid fire 30mm’s. I’d love to know why Gaijin have made them this way when they behaved correctly before.
If it’s because of people moaning then they’ll have to moan… Shvak’s were weak, they should be weak.
To be fair this could be a Japanese damage model issue or a lag issue. The other night I attacked a B-17 with my G-10 in SB (so not as accurate fire as RB/Mouse aim) and in one small burst the entire aircraft practically evaporated. I won’t lie it was a bit ridiculous.
I actually saved the footage I can upload if you’d like.
Shvaks were a historically weak cannon which was very publicly complained about by Russian pilots. Some pilots even complained they were insufficient to reliably bring down 190F’s. Happy to provide sources and quotes. The Shvak rounds weren’t just considerably lighter than its opposition but the explosive mass is lacklustre as well.
In game however they’ll saw wings off with snapshots.
The MG-151 in my experience is if anything overperforming. I’ll upload a video later of me in the G-10 with no pods literally dissecting a B-17 with one tiny burst which absolutely should not have happened.
I wish I had had the quote, but I swear I recall reading somewhere that gaijin increased the chances of cutting a tail off (rather than severing traction of tail control) due to player complaints about “dying for no reason” and lack of feedback for kills.
B17s are also generally very weirdly weak. I’ve had them explode from a spray of .50 cal to the belly (japanese b17), and then there’s this (not b17, but gets the idea across):
In the .50 cal thread, I’d mentioned my wish that I wish rather than literally shooting wings off with .50 cals or 20mm cannons like currently; we’d just weaken the wing for it to detach when the victim tried to do a high G maneuver, THEN would the wing fall off. From what I understand, that’d be more realistic of WW2 gunfights.
I think you exploded the bombs he was carrying but either way I can’t lie Runa that made me laugh.
I also agree especially with the stupid tail separation mechanic. I’d love it if we could go back to control surfaces actually getting damaged causing a crash/kill like we used to have instead of one-tap aircraft dissection.
I haven’t seen anything in any gun cam footage that looks even close to what we have in War Thunder.