BF-109: the worst fighter series in the game

Idk, I prefer by far autocannons because if you can aim them, you’re pretty certain to annihilate what you hit
Machine guns are easier to hit but they do far less damage

The E-3 through G-6 models are solid. The later variants require tactfulness.

It’s not a slat issue. FM-wise, they feel MORE agile than Il2 109s. The WT 109F4 feels very squirrely compared to Il2GB and more “violent” in how it responds to the same inputs.

It’s an instructor issue. We need to be specific about what needs fixing and what’s an issue.

Flown with sim controls, the slats deploy properly. You need to be have something like 13 to 14 degrees angle of attack for them to deploy and the instructor limits you to a lower AoA. Critical AoA is 17.2 in the 109s (theoretical. In reality, the engine’s left-turning tendencies will prolly limit you to sth like 16.5 or sth with careful rudder inputs).

This same instructor limit applies to a lot of aircraft, not just the 109s. It’s just very apparent in the 109s. Mustangs, Hellcats and corsairs also suffer from it off top of my head.

While I agree for Hispanos, Shvak and co. The German WW2 ones are really bad. Well not quite as bad anymore since recent changes but still not good. I’d honestly take almost any other gun over them.

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Yeah they’re not amazing, I feel like they do the job though

Depends on BR and vehicle u are facing though, heavily. The 108 will get the job done if u managed to hit them. 151s, well more recently I have not really played them, but if they haven’t improved massively, I would still say since it is a single nose gun they actually need to do sort of more damage than other guns for it to work well.

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Not surprising. E3 is simply damn good. Ans around 2.3 it doesn’t have any real opposition, Yak-2KABB has 1 shot, but if it fails, 109 wins the dogfight eventually.

E3 is damn hard to counter. Though in Hellcat I would be pretty damn confident in just shooting him to hell using stealth belts in a head-on :P

Regarding 2 players killing your team - I think 2 good players in almost anything decent are an absolute PITA to face.
With Me163 Komet we once wiped 5 enemy jets and 3 6.0-6.7 props in a 2 v 8 fight using Ta-152Hs. It was not difficult, as enemies were not attacking all at once and it mostly felt like a few quick 2 v 1s and then some 2 v 2 action, because random lobbies are not abuntant in people capable of actually planning their attack. The right way of dismantling a deadly duo is dragging them down and then swarming/BnZ. Takes about 30IQ, which is like 22 more than average WT player.

However, I agree 109s can be deadly. If G6 can spiral climb people to death, it’s very fun. But if G6 has to fight goddamn US 4.3 jet-Zero hybrid, or a swarm of Yak-3s who have some idea of what they are doing and F4U4s and similar stuff then it’s just a world of pain.

I also absolutely hate the fact I have to run away from 3.7 BR Japanese premium pay2win “bomber” (I own one and it’s ridiculously good).

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Yeah it’s definitely hard if you don’t have the pods. The nose cannon isn’t enough

Yeah but I mean just manoeuvrability wise u are so much worse off when u have pods. If u don’t there are a few fighters u may have an edge in turn fight ever so slightly, with pod I just feel like I am worse than everyone else in every way, just to bring firepower on par.

The only pod I enjoyed was the Mk103s on FW190F. Farmed like 10 3K games in a role.

ye, the MK103’s on it slap so much

i personally dont find the 109s bad, i find them the opposite when you first manage hit with the main guns

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Didn’t feel like I lost too much when getting the pods idk

GRB low-alt scraps in WT are all about turn rate—the 109 F/Gs are useless there. 109 E/T turn fighters dominate. F-4’s decent but Jap turn fighters easily shoot it down, right?

From what I heard japanese planes are food if you know how to play
I was told they’re just noob annihilators

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In theory, that might hold true under ideal conditions. But GRB isn’t that forgiving—you can’t take on Japanese fighters with idealism alone. It’s like telling someone to poke a bear in the eye with their finger if they run into one in the mountains. Only a Ninja could pull that off.

Idk about GRB as I only play ARB. But even though I haven’t played the Japanese props, planes with sub-par speed are often pretty vulnerable to attacks from faster planes and can only play defensive, which doesn’t really work against experienced players.
You can make a noob overshoot, but hardly an experienced player

Only at a certain BR, and only when you play in a certain way. The issue is also that the game basically forces low altitude fights, pretty low one. Which just so happens to be the strength of a lot of Russian props.

In the end the game encourages and sets up a relatively big dogfight brawl that massively benefits turn fighters that do well at low altitude.

Yes you can dive, energy trap, etc. But all of that takes time, skill, and the enemy falling for it. If they refuse to actually play that game they can often times ignore you or just dodge your dive on them which will end up costing you a lot of time and energy.

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This is from my repeated 1on1 fights against skilled Bf109G player in SB using the Ki-100 and Yak-1B.
Whenever they dove to hit around 500 km/h, the 109 suddenly got as sluggish as a brick—its controls became extremely heavy, making it nearly impossible to follow the sharp turns of a turning fighter.
This gives the turning fighter plenty of time to either slowly regain altitude or just wait for reinforcements to show up.
The lower the altitude, the faster the 109 bleeds its energy advantage, putting the turning fighter in a completely dominant position.
That’s basically why the German team struggles to hold air superiority in GRB.

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Yeah I noticed that issue with the 109s, I gave up on bnz for that reason

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Which funnily enough, is what you should be doing according to most folks. Because the 109s and eve 190s kinda suck at most everything else in WT. While they aren’t “horrible” they’re just outclassed by various other planes. Hell a Yak9k can casually out turn many 109s.

The way they’re modeled, how the Instructor works. It’s just really bad.

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