Beyond Visual Range Aircraft Event

Added.

Could be an awesome mode with good seekers modeled and good maps, especially ones with terrain to really defend with.

+1

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actually, it will be 10-8 ( is missile, at least 2 ir) R77m if they decide to add jamming pods.

also r77m is a lot bigger than the 77-1, cant fit in double rail

Considering the outer wing pylons aren’t rated for a ~510 kg missile, 8 is pushing it even if they can be mounted while grounded.

Extremely large maps like the channel and actual energy fighting defeating missiles with engagement ranges not notching could be fun but so hard

The double rail will probably be possible given the fact that it dropped the grid fins.
Afaik the length of the 77M is a few CM less than the R-27E missiles so it’s probably still possible but just requires offsetting one of the dual racks to be either further forward or further back

Idk if someone pointed it out already, but just in case, you could add the Rafale with meteors for India.

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I know, but the goal was to present aircraft more with domestic stuff rather than a storm of export weapons.

Else, I would’ve suggested Israel/Japan with AIM-120D-3 too.

It mounts the 7th and 8th R-37M on the same pylon as the R-27ETs
I have a brochure of it somewhere 1 sec and I’ll find it

Ah fair enough

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i dont think so, also it will be a bad addition for both historical and balance.

look the size difference

Spoiler

that one ?

Pylons are offset for the dual rack r77s, they will fit fine and they use the same Aku 170 launcher as normal r77s
image

3 Likes

isnt that for export ? i know some have limited tech

honestly have no clue about whether some of them are limited for export or not, because I have a pic of another brochure that still shows the R-37 on pylons 4,12,11,3 but then one inbetween the engines on 1/2 so

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yeah, but we can say its 6 for now.

unless everyone goes with paper loadout, gaijin way.

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I would like to see the BVR event and the Bullet Hell event converted into permanent game modes. Can just make them only available on weekends or on specific days each week, so these modes could serve as a purpose to help players to understand and learn their aircraft’s strengths and weakness, as well as spade aircraft with greater flexibility, rather than being forced into the usual chaos of standard Air RB matches.

+1 for initiative.

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Can always trust gaijin to cook up the most abysmal loadouts possible

3 Likes

Added F-15EX to 🇺🇸.

Again, the complete list of aircraft isn’t 100% guaranteed to be in the game by the time this is (or if) it’s implemented. Just something for the devs to work with (most of the airframes already exist in-game, which is good).

One more thing:

Would you like to see this in-game?

  • Yes
  • No
0 voters

To ensure this event maintains a true beyond-visual-range distance and does not simply devolve into a furball, I think a modified frontline mechanic should be added.

Instead of the lines meeting in the centre (like it does in every Air Battle, regardless of mode), we should place a 20–30 km no-man’s land buffer between the two teams. So basically, red line and blue line with roughly 20-30 km space in between. Within this space, AI-controlled SAM/SPAA systems would be active. As for suggestions… I think ItO 90M (for NATO + friends’s side of the map) or Pantsir-S1 (for Russia/China side of the map) would be fine? Both of their engagement range is 20 km. If it is simpler, the current ItO 90M is fine for both sides.

The rules of the buffer zone:

  • Engagement: If any player enters this 20–30 km gap, the AI systems will immediately engage them.
  • Tracking: If a player retreats out of the zone back toward their side, the SAMs stop tracking once they are clear of the boundary.
  • Focus: Since this is a BVR-only event, aircraft would be restricted from carrying bombs, rockets, or (if it’s implemented by then) anti-radiation missiles. This ensures players cannot simply destroy the air defences to close the gap.

Note: as for the latter, if in a future implementation anti-radiation missiles becomes available then they can be allowed alongside other missiles.

This creates a physical stand-off distance, forcing players to actually fight at the 40–80+ km ranges these missiles were designed for, rather than just rushing the centre of the map.

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