Being able to lock on target with an Xbox are a PlayStation

Gaijin have gone to lengths to make ULQ less abusive but the amount of object derendering in 3rd person is hilarious, you are way, way more situational aware under ULQ than standard rendering.

Maybe learn something other than stat padding and specious arguements and we could discuss, but by all means continue to comment on this “wallhack” that you have 0 experience in using.

ULQ is not responsible for things not rendering, but keep talking about it, only shows how You lack when it comes to the knowledge about the game.

And really, if You need to throw insults in order to defend mechanism that allows players to lock on targets which they can’t see, then it shows something.

Not rendering objects under reducing memory load via reducing draw distance is part of ULQ. Do you have anything other setting than ignorant smug?

how complaints on the forum go: OP dies->says bias or something like what this post was->posts on forum->gets clowned for skill issue->complains-leaves discussion.

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Tree and Grass range settings. Not to mention far terrain details.

that’s included in what I said

gg no re

Not really, I can turn off this settings without turning on ULQ ;)

you can because you can turn off grass in tank sight on console

not remotely the same as ULQ.

oh this probably doesn’t matter as much but pc players get access to regular sales unlike ps or xbox.

And You can turn off grass in tank sight on PC too, still can do it without ULQ and allows to de-render objects on distance.

Sorry but You don’t know what You are talking about. I’m amazed how far You are going to go in order to protect something working like wallhack.

Ok, we’re getting somewhere now. You went from all console players to a player with a console account…

About other PC player “fears” I’ll share this treasure:
Console Hacks

2 Likes

So still no video showing that You can’t lock on target that is behind an obstacle?

turning off grass is not the same as object derendering

an off-hand example that some might have experience with is things like concrete walls and fences will not render while flying aircraft, under ULQ settings the game will not render objects like walls and fences in 3rd person while playing tanks on the ground which is huge for general awareness

Keep convincing yourself I guess.

But I’m not that’s the thing. It’s cheese.

So is ULQ settings :^)

Still no video showing a real console player playing with a controller locking a target behind an obstacle.

I know, I was a PS4 player until 2017 and considered one until I unlinked my account from PSN on the first day it was possible.

Was talking about previous settings.

Not only under ULQ, please before discussing something, check it.

I don’'t need to, Your commets do that.

I have posted two videos showing people locking air targets behind obstacles under console accounts, if You can’t provide anything showing that console players can’t do that, then You can’t disprove that console players can lock on air targets that are behind obstacles.

ULQ can drastically effect draw distance, surely I shouldn’t have to spoonfeed an expert like yourself?

Do You have any videos comarping settings without what I have described with ULQ?

Yes, under console accounts… that can be used on PC. You even shared a old forum thread that proves that PC players could also do the same at some point.

If you can prove that it was a real console player using a controller I’ll be here, I already told you what I think about tracking targets behind obstacles.

You’ve already spent most this time arguing that object derendering is not linked to ULQ, everything I have been saying is that ULQ makes it a lot worse and it’s demonstrable by bare minimum; a search for “war thunder ultra low” on youtube. This isn’t exactly deep lore.

Edit

  • “A guy with ULQ in his name complaining about consoles being unfair is ironic”
  • “Actually I can turn down my graphics and render distance even without ULQ!”

Yes, peak fair gameplay.

1 Like