[Battle Rating]Type 81(C) & Tan-SAM-Kai: good, but not enough

In this topic, I will use in-game missile data to show why the Type 81 (C) and Tan-SAM Kai are underperforming at their current Battle Rating, and why they are falling behind most SPAA of similar BR…

The Type 81 (C) (11.7) and Tan-SAM Kai (12.0) are the same SPAA platform, with the Tan-SAM Kai (reffered later on as TSK) being the multi-crew version, and together with the Type 03 (12.7) make up Japan’s entire top-tier SPAA lineup. Both shoots the same missile : the Type 81 C (= SAM-1C), an IR / TV guided missile, unique missile in-game with the 9M37M from the Strella.
TV guidance range is extremely dependent of the map : clear weather, day, and the terrain. a back-round behind the target reduces or even make the missile unable to use a photo-contrast mode. But when good condition are there, this gives the missile an extreme lethallity on medium altitude at short/close threats.

Tan-SAM Kai : multiple records in it’s name.
Theoricaly, the TSK is great; but in practice, the TSK is the current owner of multiples records :

  1. Only toptier tank with a k/d >0.6 the month it got out;
  2. longest and only SPAA in the top 15 worst k/d tanks in-game (6 month; entered in January 2026);
  3. record for the longest time worst k/d for ranks VII and VIII for 7 month (still ongoing, as of today, 3rd august 2026);
  4. Worst k/d of rank VIII for 13 month straights (Still ongoing; as of 3rd of August 2026, since it’s addition in-game.)

Stuck behind countless bugs that are destroying the gameplay, such as the infinite reload when changing missiles, said to be fixed since it was released a year ago, the radar slave that only works as the missile is on the rail but doesn’t as soon as it leaves it, and so on, I highly recommend to watch this video made 6 month after the release (so most of the bugs can be said to be fixed.)
One of the most important issue is the TV guidance detection zone being less than 3km if the target is <100m from the ground, making the feature anti-LDIRCM useless since absolutely no ones fly an heli above 50m.

Different important bugs significantly affecting the gameplay not fixed/said to be

Infinite reload trough the time. Notice the “fixed” a year ago.
image


image

https://www.youtube.com/watch?v=BR3Rq4_LhLY
Missing it’s ability to have the ARH and IR mounted the same time

missing additional armor

Even the statcard is wrong about the missile.

Missile radar slaving not working (going for rockets/flares)

image

But to fix this problem about kills, we need to find the cause of it.
a multi-crew SPAA at 12.0, capable of shooting almost mach 3 TV guided missiles, or ARH missiles without even having the radar is promising. But there are problems as well.

The rotating speed of the radar

“It’s a lighthouse or a radar ?!”
-a friend of mine

image
Niche reference
A good part of the issue would be the rotating speed of the radar : The radar takes about 3-4 seconds to do a half turn (the radar have 2 scanning sides). It only makes you more subject to ARM missiles, but as well spots pretty badly. Then, since the revolution is slow, the radar will guess the position of the target, but of course will miss by a bit, but after 3 seconds, the slight error becomes too important. This makes the IR seeker not centered on the target, making you unable to have a correct lock.


Here, the Ka-50 just turned sharply, making my radar continuing to imagine the position of the helicopter; any missile shot during that moment will mostly not track or go for any flares/rockets/missiles. Coming from this video (showing how disastrous it is)

Most of the time, TSK player will just cut off the radar and eyeball when too many target are in the same time in the air : the imprecision of the radar make you lsoe time trying to get a good lock, will rotate the turrets on nothing (only missile that cannot pull a 90° turn with the FB-10 and 10A.), and get the seejker way out of the enemy that has turned in the last 3 seconds. Often, the radar can lose the lock because the new position is too far from the last one taken.

Lack of range at 11.7, 12.0 and above

Another problem is the lack of range : ARH missiles were supposed to fix it (as shown in statcards : a 5 km better range of lock (11 → 16), and a launch range going from 10 to 14km, even tho the missile is exactly the same; only the seeker have been changed.
even tho the drag coefficient ( IR: 2.075 / ARH: 1.75) is better on the ARH, and the ballistic coefficient (IR: 1462 / ARH: 1.75 )as well, Making it artificially slightly better at range, mainly because of the slight difference of shape of the 2 seekers.
image
pointy is scarier.
image

(Every other parameter is the same, because they are. Fin distance to the center of mass, maximum fin angle of attack, wing area multiplier, …).
11.7 and especially 12.0 faces long range air-to ground munitions, and can be uptiered to the highest br’s for GRB, facing aircraft and helicopter made to engage from 10 to 15km away. Facing those, with missiles that don’t really reach further than 8km for a transonic plateform is not useful. And don’t try to intercept incoming missiles; the missiles is so heavy and lack trust that it cannot maneuver enough in the range where you can have a lock on the munition coming.

Photo-contrast mode : the false good idea

When added in the game (development news of October 2023) in the same time as the Type 81 (C), it was very userful when multipathing wasn’t as used as today : the toptier SPAA where SACLOS missiles with VT-1’s launcher, ADATS, and the brand new Pantsir-S1 (March 2023).
Those SPAA were at 11.7 and moved to 12.0 in October 2024; while the Type 81 and Strella were both sitting in a BR braquet that couldn’t face them; CAS was just eyeballing target at medium altitude, then use laser guided Kh25/29, or mavericks under 6km. This was the perfect window for this new missiles that established a big change in the way of approaching a battlefield for CAS that is now common over 10.0. This drastic change was hard; Type 81 and Strella quickly went up.

“Let’s note two vehicles, the Type 81 (C) and AGS. The Type 81 (C) will be increased from 10.0 to 11.0 Battle Rating. This is because at the moment, in terms of effectiveness, this vehicle is the undisputed leader amongst all air defense systems and effectively fights against aircraft both at a Battle Rating of 10.0 and at 11.0 and higher.”

“Planned Battle Rating changes for January 2024”

But with the first multi-crew SPAA and the ARH invading toptier, optical tracking was now useless; anything flying under 100m was drastically affecting the range, turning it into a 0-2km.
Pop-ups attack with IR missile then leaving at supersonic speed meta was the coup de grace : the missile couldn’t catch up, and the Optical track was now unusable.
Now, only the IR is very mutch used, and not the TV track: but it is easily defeated with MAWS or supersonic speed as the missile cannot catch up, but is a reason to give a higher BR.

In conclusion, PC mode is lacking the improvement made trough the years, making the contrast mode a reason to put it higher : it makes the missiles way more effective against lower BR’s (A-10, Su-25, Me-262, Alpha-Jet, but the missile worst in general against low flying targets.

The overwhelming race to armament of 11.3 +

In the same updates or the following, multiple new anti-air system were added around 12.0, or some moved there. Those new ‘concurrent’ (vehicles as good/better at the same BR range, leading often to teammates that will spot and shoot first.) This is where the problem start. Enemies were as well better and better; such as Su-30 SM2, ARM missiles, MITL, …

At 12.0 (Same BR as the TSK), we can find, some added after the TSK :

12.0 concurrents
  • Pantsir-S1 (18 missiles ready to fire, 16km range, mach 3.8, simultaneous engagements possible)
  • ItO 90M (FRA/SWE) ( mach 3.64, 12km range, 8 ready to fire, insane G turns, smokes, no more amo after.)
  • Elde 98 (10km range IRIS-T missile)
  • CS/SA5 (30mm rotating gun paired with good radar and FB-10A, IR+IOG+DL)
  • NOMADS system (aim-9X-II)
11.7 concurrents
  • FlaRakRad (Mach 3.7 missiles, 12km range, insane G turns, good radar, only 2, 5s reload, smokes)
  • ADATS (mach 3.1 missiles, 10km range, missiles anti-tank as well, 30mm APDS canon, good radar)
  • HQ17 (Very good radar, simultaneous engagements possible, 15km range, slow missile (850m/s)
12.3 concurrent

Only the CLAWS.

  • aim-9X-II → closed air space for the first 4km radius;
  • aim-120 C-7 for long range. Fast, mobile, good range compared to the Type 81, but very visible launch and multipathing possible. Better Type 81 ARH, in short. Seeker are almost the same (C-7 better against jamming)

All of them have better missiles, especially trough the IR ones.

Notice that the only missile of 12.0 that cannot intercept correctly an incoming trans-sonic/supersonic missile is the Type 81.
image
Here you can see the difference between multiples IR missiles;
image
image
notice than any SACLOS (VT-1, 95Ya6,MIM-146, TKB-1055, 95Ya6M) would have hit the target.

The missile spec falling behind

After looking rtrough the data’s of the game, the biggest issue is the seeker.
Table of comparison :

Property FB‑10 FB‑10A RB 98 Type 81C
Field of view [°] 5 5 5 3 (worst)
Gimbal limit [°] 75 75 90 30 (worst, Stinger-K have 40)
Track rate [°/s] 60 60 60 15 (4x worst, Stinger-K have 20.4)
Seeker warm‑up [s] 0.2 0.2 0.2 1.2 (worst)
Max lock angle before launch [°] 75 75 90 15 (worst, Stinger-K have 40)
Baseline all‑aspect lock range [km] 9 9 9 6 (worst)
Max lock range, hard limit [km] 20 20 20 11 (worst, ~half)
Guidance duration [s] 30 60 40 22.5 (worst)
Max break‑lock time [s] 30 60 40 3 (worst — breaks lock almost immediately under jamming)
IRCCM field of view [°] 0.25 0.25 0.25 0.5 (worst, wider = easier to spoof)
Datalink Yes Yes No No
Can lock after launch Yes Yes Yes No (only one that can’t)

The seeker is indeed the worst by far; and the TV guidance is easily flared for some reason.

As for the Type 81 ARH, the seeker is very close to the aim-120 C-7, in slighty worst. The guidance starts 0.3 second earlier on the Type 81, but the max break-lock time is divided by 2 (60 for the Type 81 ARH, 100 for the C-7.). But it is still by far the worst ARH of all SAM in the game.

Property SAM‑1C (ARH) Next-worst ARH Best ARH
Guidance duration [s] 22.5 60 (HQ‑11) — more than 2.5x longer 210 (Aster 30)
Flight range limit [km] 14 20 (I‑Derby SR) 100 (Aster 30)
Loft trajectory / / every others have loft
Max break-lock time [s] 60 70 (HQ‑11) 210 (Aster 30)

AS we can see, the main issue with the missile is the range : It’w weight and max speed make it harder to energy bleed, but the missile

Type 81 (C) overall efficency trough the BR’s.
added in October 2023 at 10.0, facing Mig-23, 27 and su-25. It was then considered a menace with an absurd k/d; most players and youtuber said that it could move to 10.7 without problem.Going to 11.3 2 years ago facing the brand new Su-25T and facing as well A-10.
It has shown it’s proof against subsonic targets flying above a given altitude (1-2km or higher).
But it’s k/d dropped as soon as faster and further threats appeared because of it’s BR going up.
MITL ( 3 years later), Kh-38 (13month later), and others quickly showed that the SAM-1C was obsolete against such modern missiles.


Since April 2025: 11.0 → 11.3 → 11.7. We clearly see the k/d dropping by .5 every BR change. Note that scouts drone are counted, making in lower.
But not only BR changed : the enemies as well. Su-34 was added after,

At 11.0, the Type 81 (C) could still face TV guided and IR guided armament but at much lower range, and less possible to face Vhikirs and Hellfires that can take it out way out of it’s range if the heli is using it as it should. The TV guidance won’t work since it’s close to the ground, and the IR won’t have a lock on an heli with IRCM and other system further than 4km away.

And above would be the Tan-SAM Kai, at 11.3, would make it’s first ever BR change, making it just under modern SACLOS slingers and won’t be beside / facing IRIS-T, Pantsir SM-SV, or other SPAA that ares way better, nor face F&F heli that can just abuse it’s range, or long range ARM and F&F missiles from 13.0 aircraft that just can not be hit by any Type 81 C missiles.

  • 11.0 and 11.3
  • 11.3 and 11.7
  • No changes, already good there.
  • guys, guys, hold on, hold on, stop, stop… I’m a potato
0 voters

Gaijin seeing a strong vehicle from a minor nation and nerfing it to the ground, making it bordeline useless? They would never…

Well there wasn’t any nerf, it was useless as soon as it got out.

Add LOAL and DL to Tan-SAM, and add LOAL to Type 81 (C).
For the Type 81 (C), the optical FCS should calculate the impact point, which can simply be represented by displaying a lead indicator.
For the Tan-SAM’s radar, add 360-degree search as well as sector search in a specific direction—similar to how it is implemented on the ZSU-23-4V and other units.
By design, when launching a missile, the radar locks onto the target’s direction. However, it should still be able to search for other non-targeted threats during this time, just like the Pantsir. Implementing it similar to an aircraft’s ESA radar system would also work. If there are concerns about the historical era of the technology, reducing the scan rate would be fine.
Align the scope and seeker center, and tilt the launcher upward so it does not fire directly into the ground.
If these fixes are implemented, I don’t think any BR adjustments will be necessary.

1 Like

Honestly LOAL wouldn’t be enough.
It would at least be a bit comparable to the others IR missiles (It’s the only one of toptier that doesn’t have LOAL), but the lack of range is still there, and the lack of energy above 6km still make it unable to face any toptier CAS that is often supersonic and further than 10km.

DL would be hard for the Type 81 (C) since it doesn’t have a radar, lol. Maybe it works with the optical track, but i doubt that.
And the FCS calculating the lead (if that’s what you wanted to say) is indeed a solution to make it a bit better at medium range, making it pull less at the launch and keep a bit of energy. But pulling G at low range is honestly the only thing it is good at. And the slight range win is still way too negligible.

Could be a cool, but it’s just not realistic. I doubt this would be added.

Shooting in the ground is way lrss often but still happens.
Honestly, even with all those changes, it wills till not be any useful.

In-game, for some reason, they buffed the IR lock range of stingers against low flying target such as heli, and can lock almost up to 6km; but the SAM-1C can’t have one at 4km…

  • In my opinion they should make the engine power higher for a better fuel efficienty and win a precious energy.
  • Then, just buff drastically the guidance time. 22.5s is just bad. I’ll put it to 30-45s.
  • Gimball limit higher, maybe the same as for the FB-10. 30° → 55-60° of gimball limit.
  • 3s of break lock max time is just useless, LOAL wouldn’t even have the time to do anything if it’s added. Maybe sothing like 5-10s instead of 3. Then, LOAL could be an intersting feature. Especially coupled with a radar, it would help the missile to understand where is the original target and re-lock it.
  • add LOAL
  • Then I would change the energy retention to make it able to go further.
  • And for God’s sake, make the TV guidance actually good; making a anti-air the L-DIRCM nightmare would be very nice.

Or just put it facing upgraded su-25 and mavericks, but not Kh31PD, no Kh-38, F15E, … Where things don’t need to be acted fast. Around 11.3.
At first, it was moved to 12.0 just to be in the lineup with the TKX(P)

It is realistic, TanSAM radar has 3 modes.

360, sector and fine tracking. 360 is 360, sector is scanning with mechanical roation locked, only using esa, and fine tracking is like a STT

2 Likes

It can only get DL input from the radar vehicle sadly. LOAL without it would have the missile self-searching the target by itself, which is what the lead indicator would be mostly important for as a better launch can make the difference between the missile finding the target or not.

It is realistic, the real radar has a directional ESA scan setting that keeps the radar pointed at a target while only searching the immediate area around it. This was also WIP on the dev server, but then scrapped for an unknown reason.

The real missile doesn’t even use the guidance type it has in game. In game it’s an IR missile with an optical photocontrast mode, basically the same seeker type as the Strela missile. But in reality it is mainly an optical imaging missile, which is more effective at filtering out clutter, especially the form of ground clutter that keeps it from locking low flying targets. Though this also means the IR channel, which in reality is only a backup and doesn’t even have mentioned IRCCM, is technically overperforming right now.

1 Like

Isn’t there a DL module that can replace one of the missiles? I remember reading about it and seeing a image, I think it was a white box in that image.

Iirc there is, or someone was supposed to make, a report about missile having flight path pre programmed before launch based on the launcher track, so both missiles would fly on a intercept path while searching, if launched with a launcher lock.

No
That “white box” was no more than just a camera for trainings which has zero affect to the FCS. It only used to recording. It looks like it is not even special made equipment for Type 81 but some common thing from trainings

Tan-SAM Kai can have DL only with radar

It is already reported as I remember from gaijin.issue site

1 Like

Probably the only time on earth I will hear that the Type 81 (C) is overperforming.

What would be the covered angle of such ? Because with higher speed jets, toptier isn’t really about coming every time from the same position.

1 Like

And this is most likely true since the IR channel is a backup and is unlikely to have IRCCM

2 Likes

Even tho we can do everything to the seeker, it’s biggest problem is the lack of range.
The total delta-V of the missile is just lacking. The FB-10A has 25% more.

Property Type 81C FB-10A (2-stage) RB 98 (1-stage)
Total ΔV [m/s] 1201.6 1593.0 939.6

And FB-10A have a 4 second first stage burning time and 10 seconds for the second one, and Type 81 have just one stage of 5.5s…
They should as well change a bit the ballistic coef as well as drag.
And the wing area multiplier gotta be changed (1.20 for the SAM-1C)
9M317MA have a higher one when it loks like this :
image
and the SAM-1C look like this.
image

Energy retention would be way better when turning.

The only missile in-game with a lower wing area multiplier is literaly the CAMM.

CAMM is just a pen

image

Other missiles have a higher wing coef and it’s jsut stupid.

HQ11 (1.25)

image

CAMM-ER (1.25)

I-Derby ER and SR (1.4)

image

I think it should be pretty close to the MIM-72 one.
image
image

That would make it go from 1.2 to 1.4.

Even tho it should imply a worst drag; but I think the one in-game is already reflecting the gigantic fins.
So without touching the drag coef but have a bigger wing size can make it better.

1 Like

Current rocket dynamic is pretty accurate to what can be seen via its visual model.
I am sure it is pretty close to correct one or even a little bit too good.

There isn’t anyway range or energy keeping can be better from historic site

1 Like

I would love to tell you, but idk. The relevant images were not saved on wayback.
I will try to look around when I’m home.

From what I can eyeball, the wing area coef should at least be way higher.
FB 10 is at 1.15 when the type 81 is at 1.20.
FB-10:
image
Aim 9X-II (1.25)
image
SAM-1C war thunder model :
image

PS: cool video I’ve never seen before:

WT’s flight model should be more checked in the out performances - range, speed, overload.

Internal performances can be written not so logically as it looks like to meet the real life requirements in WT’s flight model physic
Type 81 overload for example looks very correct. It is same as Type 11 maximum overload while Type 11 missile is almost same as Type 81

That “wing area coef” in fact can mean almost anything like not directly something wing itself but also whole missile body reaction as on supersonic speeds everything (even tube of missile) starts creating lift power
And of course no one will up Cy without touching Cx and this changes might be just useless

As again missile flight performances looks pretty good and accurate.

More issues is with missing of complex features as I wrote somewhere on forum and was written here by others. It is DL, LOAL + INS launches and etc etc

1 Like

Precision tracking is simply one of the modes within the ESA search function. It precisely tracks the primary target while simultaneously performing coarse tracking on other targets. Therefore, there are only two modes: 360° Search and Directional ESA Search.


Considering the range of the Type 81 (C) and the AGMs that pose a threat to it, the Type 81 (C) is definitely lacking. But I feel this is something that should be decided only after recreating the actual functions of the Type 81 (C) and Tan-SAM. If the BR is changed based on a sloppy implementation where nothing is properly modeled, this vehicle will never be improved.
1 Like