Battle Pass Vehicles: Sholef V.1

Bro, they nerfing it instead of fixing it now…


Lmaooo

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Yeah… that makes sense.
(As I cover my face with the palm of my hand)

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alright so gaijin doesn’t want my money then…good to know.

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Awesome. this could be explaining a lot of the problems. They mean the first prototype but make the later version model so we and gaijin maybe are both right. But the question now is what they will do, make the model the first prototype and call it sholef v1 early XD or give it the features the model they use had? im rly intrigued

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What is that hull form? Snub front Merkava looking goofy

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Maybe it was mounted on a merkava hull prototype

It was already bad at 7.3 Gaijin. Why are you doing this to something you expect money from???

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Honestly, I’m never gonna buy a BattlePass again unless they fix this tank.
Edit: there’s nothing wrong with this post, please don’t false flag things.

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They increased the velocity of the shells guys 😭


We’re so back (for now)
6.67s reload when gaijin!!! Lmao

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I got it for free. That’s the only reason I’m getting it

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Well yeah, but I wanted the camo/loading screen/title to go with it lol. Not really worth it when they butcher the vehicle tho…

Yeah, but I mean I literally got the Battle pass for free. I’m getting everything in it that I want or can get to.

I agree with you. Damn in Ground RB I’ve been absolutely killing it with Lancia truck, being able to lob shells at people over a small hill. I was invisible and enemy tanks kept exploding. 450m/s + effective rangefinder would be a sweet spot.
Gaijin has to allow people to use reduced charge, like artillery can do IRL.

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Nice! I’ll need to give it another shot.

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It’s still far from perfect, but at least it’s a bit better to aim at range with the improved velocity.
It’s still 15 tons overweight, 300hp underpowered, 9rpm instead of 5rpm, and no stabilization or faster vertical/horizontal turret traverse. There’s even more than that tbf…

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I prefer the choice of fast or slow shells for range. With fast shells you can’t lob over hills and are forced to expose your super squishy SPG to enemy fire, almost completely. For me, this is a huge negative for the Sholef now.

I’m aware. However, at this point it’s progress lol.
I used to Israeli vehicles being worse than they should be ;-)

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Tbf there aren’t* too many situations you can do that with, but yes those situations do exist. However this is a major improvement to the ability to hit moving targets, given the time for the shell to reach the target is reduced.

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Aren’t we all lmao… israel suffers man…

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