Base rework idea

Hi everyone, I have a proposal about the Bases, an idea I formulated in my mind that is different from other ideas I’ve made
We all bomb bases in air battles for grinding or lack of skill, although I feel it doesn’t add any new gameplay and is just AFK farming. Besides, with the bomber buff, bases will simply become useless if they give fewer rewards than PvP.
It would also affect satisfaction, as it would transform a game into a simple, monotonous task, like a daily chore.My idea would be to add 4 anti-aircraft guns, either SAMs or AAA, to add some difficulty and more health to the bases, in addition 15,000 RP per base.
In addition, we would need to add a mechanic for destroying aerodomes to add more incentives and really create collaboration, obviously also increasing the number of tickets that can be taken from the enemy.
And I also wanted to mention a new mechanic that could revolutionize how we destroy bases. Instead of simply dropping dumb or smart bombs on top-tier bases, we could drop bunker-buster bombs. This wouldn’t damage the base as much but would take away more tickets and give more rewards, since it technically destroys important installations beneath the base. This would make the gameplay more diverse, creative, and very motivating.
And another way, but for armed convoys, would be to use cluster bombs, to deal with larger targets with weak vehicles or simply to overwhelm anti-aircraft defenses

Do you agree with the Base modifications?

  • Yes
  • No
0 voters

Do you agree with the rewards?

  • Yes
  • No
0 voters

Do you agree with the proposed strike weapons?

  • Yes
  • No
0 voters

true!

are we seriously trying to make 1 base worth ad much as 4-5 air kills after calling it unskilled AFK farming…? what even?!
bases if anything should still be worth less than player kills, and the gameplay will remain fly in a straight line press space repeat no matter how you try to change targets

bombing airfields was removed ages ago on most maps because it was actively detrimental to the game when aircraft with large payloads (particularly TU4/B29 and F-4C) were involved, so yeah no!

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What I want them to do is replace existing bases that use HP with bases made up of actual buildings like we saw in the Deep-Strike event, but at a range of sizes, some as small as 25-30 buildings, others maybe up to a 100-150. With the base “destroyed” when a suffeicent number of buildings have been destroyed by not necessarily all.

Buildings then be given a variable resistance to attack depending on what they are, with some lighter ones (such as a refinery) attackable with rockets all the way up to reinforced targets (Submarine pen, ammo depot, command facility, etc) needing AP/Bunker buster bombs.

I would also add “weakspots” on the strong buildings that could be destroyed with careful aim of bombs, give a reason to bring to GBUs and aiming carefully over just mass spamming bombs, currently bringing GBUs is entirely a waste of time. (this concept could also be taken further by having “friendly” buildings close by, so colleratal damage comes with a penalty)

By adding not only a range of target types and sizes, but also randomising what spawns everytime… you can create something that feels different and dynamic.

Replacing at least the forward Airfield with modular airfields like we have in ASB would also give another target to bomb, guaranteeing something, anything to bomb.

These same targets could be added to AAB, ARB, ASB and NE without issue then.

With rewards then based both on destroying buildings (which can vary based upon resistance levels) and how mcuh you contribute to destroying the bases overall. How much that rewards im not sure, but each base should take more than 1 strike fighter to destroy, so it could be quite a bit, especially with the removal of diminishing returns, aircraft that can take a lot of bombs, would have a reason to do so.

As for Air defences… ASB and NE 100%… AAB and ARB… im not sure, at least, no where near as strong, NE is the long duration match type, and I think ARB should remain fairly short in comparison and with a single life, I dont think there is enough time for full SEAD

4 Likes

They would need to rework the damage recieved from napalm then.

Because currently napalm does little damage to vehicle/fuel depots in NE.

Nor do 1000lb tbh

Those targets I think have been designed almost entirely around using nukes, with no consideration that someone might want to use a conventional weapon against them

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I dont think so, I can destroy those with 2 x 250kg bombs (from the A-5L) each.

I nailed one with 4x PW4s earlier and all I got was hits

Weird, it shouldnt happen

Probably no impact fuze?? And so fall under the map

does bomb placement matter?

Wdym

do you target each individual building or can you just bomb wherever

Well the vehicle depot its a single building, and the fuel depot its like 3 cylinders. They are not like bases, they are more like entities with HP. You have to hit them directly for maximum damage (like hitting a tank with a healthbar)

I thought you meant that you destroyed the entire thing with 2x 250kg lol.

Can you do that consistently? Maybe they were already damaged by someone else

Its on assault fuse and was high alt drop, so should have been impact. Can try 0.0 fuse next time, see if it helps, but my general finding is that those buildings are very resistant to damage, especially the fuel silos that shouldnt take more than a few CRV7s. I think @ScimitarsCurse strafed some in the Harrier GR7 and did bugger all damage with them.

From a few ive spoken to about it, the general consensus is that you need a 3000lb bomb to reliable one shot them

Never had an issue like that personally, I use 0.0 fuze btw.

I’ll see if that helps, but I still think the damage resistance is too high overall, and they need a LOT more buildings on those bases

Overall about the post theres only few things I agree.

I would like more variety of stationary targets for arcade/realistic/sim air battles. A mix of refineries (like the one we had in the SEAD event), FOBs (that would work like current bases), underground facilities (introduction of bunker busters) and the usual AI stationary units we already have. Maps with naval features could have ports like we already have in low tier but not in other brs. This targets should be many to avoid the classic shortage of targets and increase by 50% the respawn rate.

About the SPAAs I think it would kill a lot the PVP experience of this normal battles and just make a nuclear escalation 2.

Also make both airfields destroyable, needing to destroy the further one to be able to target the main one. With each airfield draining a big amount of tickets.

Finally rewards shouldnt be that much as 15k rp per base. Its too much and unrealistic. Maybe same amount as NE.

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Maybe an ammunition depot and some cosmetic stuff. Cant see what else.

It could easily be 5-10 buildings rather than just 3.

10 of what, I mean purpose of those buildings