Base bombing = passive gameplay?

bombers are shafted by game design its not on them, the player id call passive are the ones taking fighters to base bomb.

Id also take a whole team of bombers over your ability. We have all read your previous posts and seen your stats.

thank you for your hard work Katyusha

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Base bombing does not assist in winning. Especially so if all you do is run from everyone. Actively avoiding players is passive is my take.

Fighters though, those should NEVER bomb, EVER.

Skill must only matter if they’re a super bad player, huh?

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This likely won’t happen as it would restrict their possibility to punish actively malicious behavior that is just below any such officially stated line. Players would find a way to maximize annoyance while still not crossing that theoretical line. This is also why so many laws and rules in general are written in a semi “gray-zone” way; to give the ones dealing out punishments some wiggle room to punish those who provably do malicious things intentionally (and continuously) while letting of the hook those who might have gone a bit further than that by accident once or twice.

It also discourages players from doing malicious things as if they don’t know where the “gray-zone” starts they will stay further away from it to not risk it. If there is a clear line they know how much they can sabotage the fun for others while avoiding punishment.

I often get asked things in the nature of "can i do [xyz], can i say [xyz], can i … " after someone has already been punished and is asking about their current punishment. My answer is almost always: “If you feel like you have to ask because you’re uncertain if it breaks the rules; then it’s likely best to avoid doing it to begin with”. There are of course nuances but that is generally my answer as most of those asking those questions are (as stated above) trying to find where the line is and how “bad” they can be to others.

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dude what did they say… and it got deleted as I was typing this lol

Base bombing drops enemy tickets and contributes toward winning matches.

it used to. It doesnt anymore. Gaijin made bade bombing valueless to the teamplay

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Hence, they are useless and only weakens the team

its not their fault so i will never blame them for it. the typical bomber will damage or kill the bomber hunters which still contributes to the team far more than fighters base bombing and then running away for entire matches or the other things which forum mods arent allowing us to mention here because of who OP is.

Depending on the bomber they can be used as interceptors too. I used the Canberra mk6 (the one with 4 hispano 20mm guns) to bomber hunt after taking a base so you can still play a vital role as a bomber.

When was this change? I can’t remember seeing anything about it and can’t find anything when i search.

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Still causes ticket drop.

autistic people in particular like consistent repetition

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im pretty certain bombing bases used to bleed tickets, think I remember it a couple years ago but it doesn’t do a thing now. May have been one of the things changed as base bombing rewards have been whittled down to nothingness.

Dude, you literally have a screenshot disproving your claim before your post…

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There was also one plane killed during that time difference, how many tickets is one enemy kill?

Absolutely, my point is that i still think it does.

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80, as proven in the first screenshot. Technically frag 2 was 60, but I’m not posting 3 screenshots.

Look at your teams tickets though, they do not change but an enemy bombed your base.

That’s cause it takes time to update and I bombed before them.

That might be correct but then your screenshots by themselves aren’t really concrete evidence as using just those images and nothing else you can just as well argue that bombs did nothing and the kill bled 199 tickets.

Edit: do you have a link to that replay so that i can check?

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