Barrel Damage - To be or not to be

Ive been playing this game since 2013 and really enjoyed my time with War Thunder, also my first post in this forum ever :)

The reason for this post is to make a small poll to see what the players of the War Thunder community think of barrel damage in Ground RB.

I personally feel this is a game breaking feature and should be removed or get a major rework.
There was a time when you actually had to study different weakspots for tanks in order to get a kill.
Now its enough to aim at the barrel and its almost an instant win, and honestly, all that hard work to create fancy armour stats is almost a complete waste of Gaijins time/work.

If you would like to remove or keep barrel damage as a part of the game or have suggestions how it could be changed, please do share your thoughts :)

  • Yes - Keep it as it is
  • No - Remove it
  • Back to the drawing board
0 voters
1 Like

It would be nice if they reverted it back to where you could still fire with a damaged barrel, but the shell was a lot less accurate and had more drop off.

17 Likes

Was only introduced to help .50 cal shooters

Keep it as is.
Barrels are already a risky shot due to the way a lot of them are modelled and server desync.
Happens often that you will either do no damage to barrel upon hitting it or only turn it yellow, at which point you’re dead.
Removing barrel damage would also significantly buff certain nations/vehicles that already have very small or unreliable weakspots too.

Nobody enjoys having their barrel shot out but it is a necessary mechanic.

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1 Like

If we’re fixing barrel damage, then it MUST be paired with APHE being fixed to create a very wide cone rather than a sphere of death.

If barrel damage is gone, british tanks lose even more of their combat effectiveness as they lack the ability to one-hit-kill enemies. Barrel damage allows for outskilling the opponent and gives you precious seconds to aim for ammo rack or take out the rest of their crew.

… Seriously, APHE as it is right now can do some real bullshit kills like… you have your front wheel and transmission just about poking out from cover. Enemy shoots side towards front plate - it’d knock out the transmission, MAYBE spalling would hit the driver if you were using solid shot.

APHE somehow bounces back and kills the entire crew.

6 Likes

This problem wouldn’t exist, if maps weren’t like 1x1km city maps half the time.

2 Likes

This sounds like a good option. Do we know if its been passed down to Suggestions?

Barrel damage is fine also barrels should be stucked when colliding with buildings, rocks or big trees !

1 Like

Having it reduce accuracy, or by giving it a chance to misfire wouldn’t be a bad idea. It would make tanks with big muzzle breaks much more playable, but it would also allow you to damage or destroy barrels (if they aren’t in good condition) head on.

Personally I think removing damage from head on shots is not good, and it doesn’t make sense.

Okay? I was talking about that. It’s a shot that can often simply do nothing due to server desync and other random nonsense which you typically employ against things that can pen you anywhere but you have very limited or no ways of dealing with it from where you are.

Barrel damage should remain as is. I know you don’t like getting your barrel shot out, neither do I. We don’t like it because we tend to die after it happens. Such is the game. It is still necessary.

1 Like

That would be a horrible idea, and make tanks like the Jumbo near unplayable.

And I think that is a bad idea, and wouldn’t be a good or realistic mechanic. So I proposed them to take a large accuracy hit when they are heavily damaged.

It wouldn’t be a fun mechanic if you accidentally hit a barrel head on, and suddenly you don’t do any damage. It would also make certain heavily armoured tanks very good, which means they will go up, and have the potential to face more enemies that can negate their armour. The only way to kill a Foch or T95 without APHE or a high pen round is to hit it’s barrel, track it, then flank it. Without the barrel weakspot those tanks could go up in BR.

Barrel damage isn’t an issue, other things around it are. Namely the goofy optics-in-barrel mechanic, which makes pixel-sniping drastically too easy. Remove that from the game and barrel sniping is fixed, along with a number of other (especially RB) issues.

Probably not going to be removed, to be honest. That same pixel-sniping also makes it easy for new players to learn and get into WT.

I’m not reading that by the way.

I said all I had to say and you wanting to be immortal in your tank destroyer with no counterplay isn’t going to convince me otherwise.

Ya no the problem with this is there are heavy TD and even low BR TD that are impenetrable from the front from almost all shells at its BR rating.

The only counter to these Heavy bois is to shoot out the barrel; in fact, I would take it another step and fix this arcadey mechanic of barrel sticking through buildings n obstacles. They need to really model the barrel cause it would change gameplay for the better as people will actually have to play like they have a 5m long barrel hanging off the front of their tank. They can also make it so u can damage ur barrel from ramming stuff like in real life.

1 Like

Flanking is not a counter play, like you mentioned yourself there are maps which TD can sit in spawn and snipe. Those maps flanking is not an option so don’t say flanking is a counter play; the only really counter play to these heavy impenetrable tanks is to demobilize and destroy the weapon similar to real life.

I.e. you track and damage the barrel/breech so it cannot return fire. You literally have the ability to wiggle the barrel so someone getting taken out like this is completely their fault.

Cool, so I win the argument by default since you have no more logic to bring to the fore.

Not how that works buttercup. You never had an argument to begin with aside from “I don’t like it when my barrel gets shot out so it should be changed.”.

And you know what? There’s no point in humouring you either since gaijin aren’t going to change barrel damage because it upsets you in particular. So crack on.

The issue is that at longer ranges heavies would simply snipe and be nigh-unkillable. (See AB for reference)

Armor does matter at the moment, and most stuff with that armor also has an excellent gun- heavies with bad guns should definitely be fine to at least be somewhat frontally invulnerable (Likr the Churchill VIII), but given that firepower others shouldnt.

I think making barrel damage do what repairing without parts does would be fine though- on the condition that LTs get major buffs in arcade.

Make suggestion.