Barrel Damage - To be or not to be

I have a suggestion, tear it down start from scratch. I bet bye now there is a ton of spaghetti code to be fixed.

Barrel damage ruins lower and mid BR.

Really wonder what nation benefits more from this mechanic, the nation where the barrel extends far beyond the tank and has a massive breech or the one with the tiny barrel that won’t do that and that has a stabilizer and faster reload.

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Who shoots first, most of the time wins.

If the game was a sim, the Shermans would still have a massive advantage over German tanks.

So disabling barrels is just a side effect.

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Leave APHE as it is and instead buff AP.

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Probably the one with a stabilizer that shoots first… which is also the one with the barrel advantage.

Just remove repairs except barrel and tracks.
If you pen, the vehicle is disabled in 90% of cases.
Problem solved.

Better, give module more HP but only repairable when they are not completely destroyed.

Get strafed? Repair your tank.
Get 17pdr AP through your turret or crew compartment? Can’t repair that.

This whole crew can keep the tank in fighting condition after several penetration and destroyed modules makes no sense.

How can 200g TNT knock out the entire tank crew but a 120mm AP that tore appart the transmission is not a big deal?

N o

Just no.

tear it all down and start over from scratch.

War Thunder 2

2 Likes