Instead of fighting needlessly over semantics when clearly, there is some possibility of compromise between our viewpoints, why not both?
There have been other topics calling for a trigger queue to opt out of bad weather in matches. Why not kill several birds with one stone here?
Add an option to opt out of bad weather, and block use of aircraft in bad weather. Then any given player must decide what is more important to them - hating on planes and helicopters or hating on bad weather. We don’t know how many people would actually want TO, but we do have a general idea how many would opt for no bad weather in comparison.
Because there is no justifiable reason in the era where planes are available why engagements happen without them. Especially in the modern age. This game doesn’t model surprise attacks before one side can scramble air forces.
But what does make sense both in historical sense and even today, is bad weather grounding air forces and one side trying to advance while the other side’s air is grounded. Like Germany so infamously tried in 1944 at Bulge.
If TO was so popular as you claim, we’d have seen it already. Therefore if you want it so badly, your best bet is to make TO effectively “hitchhike” onto another more popular idea.
This game is not historical, so please stop using such argument.
If TO is not popular then an option to have it like with night battles would not change anything for people who doesn’t want it and argument for TO people would end.
Not to mention that You would not need TO people to have something if the idea was not popular. By trying to ‘solve’ the issue You are showing that the popularity of the idea is not as niche as You claim it to be.
Simple, really. TO supporters have been a nuisance for nearly a decade.
After a decade of bad behavior, you frankly don’t deserve to get what you want. If anything, you deserve punishment for being such a nuisance.
You should be forced to compromise like the rest of us, like the rest of human beings. I’m tired of any potentially constructive CAS discussion being derailed by you people. And I’m not surprised you throw a compromise of both our ideas on how to allow occasional TO back in my face, simply because it’s not 100% what you alone want.
Nobody should listen to a word you say any longer.
If TO idea was not popular then there would not be enough TO supporters to be a nuisance.
Oh, showing true colors.
I have proposed the idea that would benefit everyone and would allow for no longer nerfing/buffing certain things, but yea, let us create a compromise which doesn’t get us anywhere just for You to say: “BUT YOU GOT WHAT YOU WANTED, STAY SILENT NOW!!!”
Except its the same small handful of people who keep derailing every single thread remotely focused on CAS until it becomes a cyclical TO flame war. You included. That’s not “popularity” of the idea - that’s the same stubborn folk refusing to accept the inevitable after being denied explicitly by the devs on many repeated occasions.
So yes, because pretty much every potentially productive discussion related to CAS has been derailed by people like you and SilkMonger, yes, in fact, I do want you to shut up already. I had (apparently foolishly) hoped that merging the two separate ideas we had into one could lead to a solution that both made realistic sense and could maybe, just maybe, lead to the dust settling so actually productive discussion could then occur.
You do seem like an ultimately reasonable person, but far too stubborn to see the actual reasoning behind ideas that are not your own. I don’t hate you, but I do want you and your groupies to stop invading every thread remotely mentioning CAS.
Sorry but I will be in every topic regarding balance and will talk about it.
Just because You want to provide some ‘changes’ that will ‘supposedly’ balance things out doesn’t mean that no one can criticise them.
I have already showed You that there are going to be people who are against what You want and changes You propose are going to just destroy game for others.
Giving people an option to play pure tanks is fair and good option that would benefit everyone. You just need to not be biased to see it ;)
Oh well, then. Not my problem if more and more people here just set you to ignore. Eventually you’ll realize being a broken record only wastes your own time and nobody else’s.
I attempted to compromise our two ideas to put an end to us bickering endlessly, and you swatted it away simply because it wasn’t wholly what you want. Nobody anywhere, not just in this game, gets everything they want in life.
Sorry but I will never be in favor of the idea which is bad for both sides when we can have one that will benefit everyone.
As said, TO is the best and easiest solution, but You need to not be biased to see it ;)
I hope that after more changes from gaijin that are just trying to ‘repair’ the balance and in order to do that they destroy game for everyone, You will understand what I’m saying.
TO is and always will be little more than a Dollar Store Band-Aid on the open, infected, oozing wound that is how CAS has been implemented. It achieves nothing except the appearance of doing something.
That is why I will always be against it. I only attempted to compromise with you so you would stop invading every thread relating to CAS and derailing it into a TO flame war. But clearly you are too prideful to even consider compromise.
TO will take all pure-tankers from current combined mode so the proper changes can be applied in order to archieve balance. Tank will always be worse than Plane when it comes to encounter.
As long as combined mode has to take into consideration that it is the only mode for tankers, no change will repair the unbalance and make game better for both sides.
But You need to be unbiased to understand it.
The funny thing is that I just understand how eaisly all ‘changes’ people want to implement will get exploited, but that requires some knowledge of the game.
If there were enough “pure tankers” we’d have seen the mode more than that isolated test event weekend solely for high tiers. At minimum we’d have seen repeats of that event. If it’s “the perfect idea,” then please tell me why we haven’t so much as seen a single repeat test, let alone a split mode?
Other games exist now for “pure tankers,” thereby unburdening WT from needing to try and be bent into something it was never meant to be. The main page of GHPC specifically cites “lack of a realistic but easy-to-access game for just tanks” as one of the key reasons why it was developed. Its devs are all current or ex-WT players.
I don’t see the “need” for such a mode. The supposed “need” you claim appears to be little more than frustrated desperation due to the intended counters either not working at all, not working well enough, or not being available.
And real life will teach any person possessed by desperation that desperation never works.
Nobody has the required clairvoyance to predict every possible thorny after-effect of a change to something ingame, man. Plus, you and I have very different definitions of “abusive play.” We have equally different definitions of “unbalanced play,” as well.
But if it makes you happy, by all means, keep deluding yourself. Hopefully one day you’ll accept this game for what it is and/or go join your people in other games which are built by your people for your people. Because I doubt GHPC will be the last game of its kind built in direct response to the “failings” of WT.
You mean that event which was played by many players and as Gaijin have said the reason for it was to test out how tanks at certain B.R. are balanced against each other?
And the argument ended here.
So You shouldn’t need to change the current state of things.
And You fail to understand that nothing will change for player who have spawned a tank, thus the ‘frustration’ will never go away and the problem will stay.
This is where You have proved that You don’t even know that I can play WT just fine, not to mention me using the air as I have already proved countless of times.
I just don’t like being dishonest or lying to people about how things are or what ‘change’ is the needed one.
I am aware. There will be no further mentions of such from me beyond giving proper context as to how and why it derailed below:
For the sake of context as to why I mentioned it before - in one of the many CAS rant threads I suggested a potential compromise with the TO folk, because I’m personally just tired of any thread remotely mentioning CAS being derailed by said people and want them to shut up already. That compromise being bad weather grounds countries’ air forces in real life, so why not have bad weather matches block aircraft use entirely given how its nearly impossible to see people from the air in such weather (or even see other planes)?
ULQ, meanwhile, suggested a trigger queue not unlike Night Battles. My main concern with that being that we don’t know how popular such an option would even be, and personally I can easily imagine inclusion of such an option, especially if it still fails to regularly provide their airless nirvana, only to enrage said folk further and make them even more of a nuisance everywhere in the whole game.
Since we were going around in circles arguing, I then suggested blending our two ideas, hitchhiking TO on the back of an idea with broader support - a trigger queue for bad weather matches, but planes & choppers are grounded in said weather. Then any given player has to choose what’s more important to themselves - whining about CAS or whining about bad weather.
And he (unsurprisingly) threw it in my face because it wasn’t his desired perfection.
I apologize for the derailing of this thread and will not do so any further.