Oh okay.
I have almost all the bombers of six nations, I have three left to complete and they are British, Stirling B Mk III, Lincoln and Shackleton, I have been thinking about playing them in SB for a long time, because now in AirRB you have to be a risk-taker.
Yet to play the Shackleton, but the Lincoln is over-BRed in my opinion. Though I recall the stirlings being okay, because of their lower BR
But yeah, Only thing putting me off playing them in SB is the lack of decent cockpits.
Which one has the offensive 20mm’s and RP-3?
Thats the Shackleton. Lincoln also has 20mm but is basically an upgraded Lancaster
Oh ok.
You get taken out by fighters like I said before.
That is different. He wantd them to just increase the damage that bullets do. But only for bombers
Example: mg151 does X damage when on a fighter but does Y damage when on a bomber
Which is what I think as well, it can’t be implemented in game currently.
Why shouldn’t it? In WWII the ratio of bombers to interceptors was ~2.5-17.1:1, doubling the damage to compensate for at least some of the deficit created by the lack of formations would help to make bombers actually capable of defending themselves.
Yes. Bombers in game function as single planes, where they were designed to be in packs numbering in the dozens. Increasing the damage done by bomber MGs would actually help to fix the issue, because there quite literally is no other solution to it besides making the AI gunners laser-accurate (and we all know how much fighter players hate the AI gunners functioning in any capacity).
Because that is not how the game works. In fact, it attacks the very base of the game. Every mg151 does the same damage because it is the same gun.
The very base of the game ahistorically nerfs the ability of bombers to defend themselves, therefore ahistorical buffs must be given to compensate for the nerfs.
If you have some sources showing that those bombers had more gunners, or larger guns/cannons, than the they have currently, make a report.
Neat, then i think the 76mm sherman should get 200mm of frontal armor or make the 76mm gun have 180mm of pen because they face more tigers than they historically fought.
Nah, give it it’s historical reload. The buff doesn’t even need to be ahistorical
Fair but missing the point. OP wants ahistorical buffs. He wants the same gun to have different damage output depending on what plane it is on
Yeah, I saw that, still wanted to point out a historical buff ;)
The Shackelton is pretty fun. The forward mounted 20mm can take out other bombers/fighters in headons and the rear mount 20mm can do work but you need a slight upward incline to use it.
He doesn’t understand that making the same gun with the same ammunition do different levels of damage makes no sense for Warthunder. Same with the bombs. I don’t even understand why he suggested that bomber’s bombs do LESS damage to bases. He wants them to get buffed, but wants their prinary purpose to be nerfed considerably.
Just gave it a looksie and I’m very confused why it has sooooooooooooooooooooo many gunners, but only two turrets??!?!!?!?
Not sure there. My thought is the crew reflects the number that would be required to operate the sea radar that isn’t modeled completely in game. I haven’t used it in a while, but I’ll have to give it a look when I get a chance to see all these crewmembers.
He thinks this is something like WoT or battlefield where they can just change whatever stats they want for balance.
That is my theory at least.
Someone mentioned how the heavy bombers would dominate the 3 mini base maps so that was his reactionary response