B-29 and Tu-4 b.r

well, if you anticipate friendlies killing bases before you do, but you continue to straight line it to a single base, thats bad decision making on your part.
And obv you know better.

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Yes,this is next problem …
I am some time ago I was looking for how the maps of air battles in Korea or Vietnam looked like … the active combat area was about 50 x 50 km … here in the game, again for other reasons, the entire game map is about 55 km*55 km …

This is how I would imagine the game map, stars - targets, for large bombers, the center of the map for attack aircraft (this would have to be tested, of course) …
I thought it was good that the attack planes and fighter-bombers were knocked out by air defense during the attack on the big bases some time ago. They are supposed to attack bunkers, AAA, combat vehicles, bridges, trains etc…

I have bought both big machines that this topic is about, but I don’t feel like playing them because I shot a lot of them myself…

battle map

It’s not worth answering.

And on these small maps, I would not be afraid to solve the launches of heavy bombers using JATO-RATO launch systems…
Either for the basic version of the machine, or an explorable modification…

shame for you bro.
Keep flying direct at a base into the entire enemy team knowing full well that friendlies will kill the base before you and even if they dont, the most you will do is kill 1 base due to your approach vector. :)
Maybe request that gaijin allow you to fly into the enemy team with no repercussions, whilst your at it, request they allow me to dogfight and get 8 kills while tabbed out or making the worst decisions possible.

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You continue to amaze me with your brilliant answers.

This is what fascinates me about the entire GRB and ARB BR rebalancing situation. There are a LOT of bombers in the 4.3 – 6.0 range for which their BRs do not make sense in ARB.

I was under the impression—and I’m not alone—that balancing these planes for ARB was what was going to happen when introducing separate BRs for ground and air.

The fact we have something like the Tu-2 sitting at 5.3/5.7 while the Wyvern is 4.3 is insanity.

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I bet you do.
Reminds me of that one time i flew a biplane into a 16 man team of jet fighters then got upset i died and complained on the forums and complained its unfair that i was not able to do such things and succeed.

No but seriously though, if i cant spawn, point my nose at a base and simply do nothing apart from press the spacebar when i arrive whilst flying directly into 16 players, it must be broken :)

You could literally tab out and watch youtube and achieve the same results as that strategy.
In fact, i’m actually gonna take my wellington out for a spin, gonna fly direct into the enemy team, see you in a few minutes and i will complain the wellington is also useless.

I get the impression that they are doing a high tier decompression and so just initially focused on the same ranks being decompressed. Im guessing they’ll do below over the coming updates.

(its the only way the changes to GRB BRs make any sense to me)

Im not sure what its like in GRB, but my experience in ARB is that the Wyvern just needs to loose air spawn. At least id rather it got that change first, and adjust it accordinling afterwards

How many peopple genuinely get shot down by a wyvern though unless you go headon? i rarely see them get kills.

I dont know. I’ve got it, but basically only use it for NRB and the odd GSB match.

I can see airspawn + 1200 Hispano rounds though being good for getting bombers and other slow stirke aircraft. But I really doubt it would genuinely threaten a half decent player in a proper fighter

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I also have, its very strong yet i rarely see them do well.
It’s just strange for me to see so many having an issue with the aircraft.
But it is very deadly, just rarely used in such a way.

Ive also heard complaints of them ending matches via PvE fast, though I thought that was impossible these days. But yeah. Its why id rather see it loose airspawn then be rendered DOA at 5.3+ as most people want to see it moved to

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Most people don’t want to use it for air to air, but if you fly it correctly you can be pretty untouchable because of the speed. Boom and zoom from altitude is the bane of the game for using it in air to air situations and you want to always make sure to turn as little as possible because that will be your downfall.

Most players don’t understand/are unaware that every plane shouldn’t get in to a turn fight, and people interested in strikers like the Wyvern are in it for ground attack or bombing and don’t care much about employing fighter tactics in it. Experienced pilots in them are pretty easy to spot because they will usually dominate the skies even though it isn’t a good dogfighter.

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I know its absolutely deadly in a fighter role but i never see it used as such.
Myself and other guys in my squadron love to use it as such though :P

Classic toxic gamer behavior who thinks others are stupid and do stupid things in WT, just intellectual supremacy yours.

Well fine, you do you mate.
I personally enjoy shooting down bombers who choose to fly directly towards me time and time again.
Their problem, not mine nor is it the vehicles fault.
If that’s your choice, go for it, the only way is forward eh?
I just see many complaints about bombers, some are agreeable but some not.
I regularly see suicidal bomber usage or usage with little to no strategy or gameplan other than “point nose at red circle, maintain direct heading and press spacebar if i make it there”.

The issues or complaints that i see on this forum relating to bombers simply does not correlate to what i see every single game.

“bomber x is useless, bomber y cant survive”
Yet all i see is suicide into 10 or more players, match after match - maybe they should adjust their method.
If i choose to fly my p47 at ground level because i cant be bothered to climb and choose to fight yaks then get shotdown, i cant honestly blame the vehicle or it’s br - the issue was me.
You must be able to understand mate.

I concur, the air-spawn is the source of it’s power—particularly on some maps where the attacker spawn is significantly forward of the AF.

Much like the XP-50, you can disrupt the red team’s climb path in a way that gives your entire team an insurmountable altitude and energy advantage at the merge. Then it’s just a matter of time until you and your team pick them apart piece by piece.

I haven’t played the Wyvern in quite some time, but the last few times I did was almost exclusively as a fighter/interceptor using stealth rounds and I recall many 3+ kill, zero death games.

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I only wrote that heavy bombers are useless since there are no longer any airfields to destroy, and that destroying only enemy bases, if the attack planes don’t do it first, is of no use in determining the outcome of the game and is of little use. profitable, I didn’t complain about being killed.

Even if it had 0 impact on the tickets. Just making the airfield (or some other “heavy” target) always attackable would be incredible for ALL ground attack aircraft, including the heavy bombers. Nothing is worse than having a full bomb load, making it to where the bases should be but then finding nothing to actually drop on. This is in part why I swapped to mostly playing ASB