To start this off to make these things needed in game we need to 4x the ASB maps. With that out of the way these things would add so much more depth to the game. The bigger map would also allow more objectives and allow for more complex gameplay.
I agree with this (for larger maps, of course). I think the current large maps are large enough to allow for refueling over the respective air bases and we should replace the current “surveillance” objective with AWACS which actually functions (i.e. calls out enemy contacts).
At the same time/ or perhaps instead of they should also re-do the “Air Alert” voice to include DISTANCE as well as Altitude (and the Altitude should be in Feet for anyone speaking English)
We had air refueling, who knows what happened to that.
AWACS
adding each team’s AWACS in the top 2 and bottom 2 rows of each map
their Detection range is almost half the map, so there’s a H shaped blind strip in the middle and the sides of the map
every enemy player within the AWACS detection zone is visible as in Air AB, new aircraft that get into it’s detection range of your AWACS get pinged with an audible BRAA type call, those not within detection range of your AWACS have no marker at all, like in Ground RB
taking down the enemy AWACS takes a large amount of their tickets and turns them into sitting ducks, giving high rewards and a new award for taking down the enemy AWACS, defending your AWACS also gives high rewards
once the enemy AWACS is down your AWACS moves closer to the center of the map
Tankers
each team has 2 Tankers in random side parts of your team’s side of the map, the tanker is always within detection range of your AWACS
if your aircraft is able to be refuled in the Air you can “get in line” behind the tanker, from then your instructor refules the plane fully, the player has to do nothing unless he uses Full real controls
taking down an enemy tanker gives high rewards, but not as high as taking down an AWACS
people seem to misunderstand how AWACS systems work. its a plane flying 200km away from the active combat zone radio informing pilots of enemy planes in the form of heading directions. NOT DETECTION just information for the pilots. furthermore, awacs itself has protection, and often so much protection enemy fighters dont have a reason to fly over 200km just to risk getting shot down. awacs in war thunder would be fine under AI command only if it functioned in a similar way that chat commands do like 42 or 41 where it displays it in chat, or voices it to you in from of square coordinates or heading relative to your nose. second, tankers are also quite far from the battlefield, from what ive gathered, they can be away up to 100+ km lingering for hours at a time for up to 6 refuelling approaches per tanker. this itself is not useful in war thunder. but lets put the limitation aside, making tankers infinite fuel would also make little sense as most planes (if not all) do not have the lingering capability to stay even if they had the fuel because they are limited to the number and range of their weapons. about 40% of their fuel would be consumed flying to and back from the tanker, and they would still need to enter active engagement to do their primary function. awacs is a glorified radar with a dude spewing directions towards directed pilots, that is it. it would be fun to have, but it would be a rat fest like it is in br ranges of 11.3-12.0 and 12.0-12.7 sim.
Play dcs. You all are asking alot from a game that plays on xbox 1 and ps4. Thats like asking to store 10gb on a 5gb drive. There is only so much they can do and stay within cpu requirements parameters.