ATGMs performance

A short guide i made revolving around the ATGM’s physics update, it might help you.

They’re not consistently bad, that’s the problem, the Type 89 missiles hit the ground at the 4km mark, gotta be out there aiming for the moon if you want to hit those then, but then my second example of the Type 89, it went so high it wasn’t even on my screen, so you gotta aim in front of your own tank and at the moon, it’s impossible.

And then having other ATGMs be flawless at the same time is just ridiculous.

2 Likes

i honestly think it might be some bug or some sorts, cause it looks absolutely unreal. I’d make a bug report about it

Bug reports never go anywhere, until I see a singular one of my bug reports get dealt with I’m not going to bother with that, anyone at Gaijin that plays the game should easily see things like this as well, it’s not exactly a small or niche problem they won’t notice or is difficult to replicate.

5 Likes

This. Sometimes the HOT2 will come out of the tube in the direction its pointing and fly relatively directly at the target. Other times it comes out of the tube aimed at the ground and hits right in front of me. Other times, as seen in the video posted above, it will come out at some wild angle and take hundreds of meters before it is even visible in the LOS again.

2 Likes

For a brief moment I thought it was pretty decent, compared to most other ATGMs, went fast, straight and no issue… and then it just took the scenic route for no reason at all.

1 Like

Last mission, Stalingrad.

Took out the M48G. Saw the back end of a M901 partial covered by a wall about 100m away. Shot his engine out. He fired around the wall and killed me. When I saw around the wall, I mean it, he shot the missile to his left and then guided it after leaving the tube into me, something that I cannot do with the HOT any more because it will go flying al over the place.

Took out Rktpzr. Got into a GREAT location to flank. Saw T92, fire, watch missile follow tank and miss. See M163, fire, miss. See same M163, fire again, miss. All three times due to motion of the target which is the entire point of a missile. Original M901 comes out from behind another building. I shoot, hit and get his engine. He kills me.

So much fun to use the HOT now!

2 Likes

BMP2…the squadron vehicle

The behaviour of the ATGM are completly unrealistic since the last update, gaijin need to fix these in a short time because now ATGM carrier are useless, for example in 10 missiles of the UDES, only 2 destroy a target, 1 other hit the ammo of a leopard but no damages and the 7 other never hot a target at 1500m, hit the ground between the target and the launcher or avoids the target at the last moment to pass over or beside it for no reason. This new behaviour for the missile make their unrealistic and need to be fixed

2 Likes

Exactly same thing with the ADATS missiles. Circle all over the place and too sensitive or they launch from high above the vehicle like a Javelin would and ridiculous to aim, often it hits the ground trying to guide it from up in the sky falling down to the ground instead of straight at the tanks. Plus with my complaints regarding the messed up thermals now the environment is of course gray but now often the missiles are gray too so try guiding something you can only see by a little gray movement, can’t even see the white smoke now 90% of the time. In 1 update they have ruined top tier ground for the most part. I like air too even though I don’t have any air vehicles yet, I’m planning on it, but it’d be nice to have the ground game back like it was 2 weeks ago, with correct thermals and missiles we could actually use as part of vehicles we actually paid for in one way or another.

1 Like

Its also really frustrating that its so difficult to get the issues and bugs heard and up to surface for the developers… i love playing light tanks and helicopters but its just so difficult now with all these missiles beeing so bugged and bad

2 Likes

ATGM’s were already underpowered due to the tiny CoD maps we have in war thunder, now some of them are just literally unusable.
How are we even supposed to snipe on half these maps? 90% of the time we are forced into close quarters.

1 Like

The only fix bugs which are in their interest. There has been a bug for years where you lose any extra RP you gained after completing a modifications research. They are aware of it, and don’t bother fixing it because it increases the grind. You can bet your ass if it reduced the grind in any shape or form it would be addressed in the next “it’s fixed?”

2 Likes

Milan in Marder is almost uncontrollable as well. In testdrive they aren’t THAT bad, they still oscillate unrealistically but subtle mouse control can control them.

In game, they are completely erratic, if the tank is pointed up a single degree the missile will fly into the ground 10 feet in front of the vehicle. Adjusting aim causes them to oscillate wildly.

Incredibly stupid.

2 Likes

And no one asked for a change like this, and it hardly seems realistic, with Russian ATGMs being in a completely different league, as Russian equipment tends to be somehow.

5 Likes

I don’t know wtf the devs were thinking when they implemented the missile changes, one use of the rolands and you’d have seen instantly the vehicles carrying them are now dead and buried in game, these changes are not good for the game, they just limit the vehicles worth playing as most atgm carriers are useless now.

4 Likes

I wrote a first ATGM guide on the USSR 9M113 Konkurs (BMP-1 and BMP-2), i hope in someway this might help everyone. I sadly only play USSR so i can’t say much or even create guides on other ATGM’s, but if anyone wants. They can take the time and effort to help others, because i agree: this new change affected many people who used to enjoy vehicles that carry ATGM’s. And with this new change, a new difficulty has arrived for us all.

I don’t understand gaijin at all, why not, instead of nerfing the anti-tank missiles, they raise the BR of the tanks and helicopters that use it, and incidentally they give a more realistic damage, which tires to hit an enemy with a 500mm penetration missile and kill only the driver.
By the way, something similar also happens to the BMP-1, if you shoot and there is a small mound in front of you, the missile hits the ground, I don’t understand why the missile has to correct its direction 5 meters after leaving the tube, give it more distance so that the direction of the missile is smoother and does not make it touch the ground. Apart from that I have noticed that the missile does not follow when you make small corrections, when you launch a missile at an enemy aiming at the left side of the hull front and You had to aim at the right side, the missile directly does not change the trajectory and hits the left side.

I don’t know, but after what I’ve experienced with the BMP-1 and after watching the videos posted above, this isn’t a new difficulty, it’s a bug that gaijin should fix as quickly as possible, since the missiles touching against the ground is not real, if not how is it possible that in reality the anti-tank missiles are used on small tripods so that they are almost invisible, if it were reality like the game all those missiles coming out of the tube would hit the ground, but they don’t because the missiles don’t make that dive within a few meters of being launched.
It could be said that we can add one more serious bug hehe, such as the damage model of all the projectiles, the penetration calculator and the volumetric bullets that make bullets that pierce more than 300mm bounce off 45mm of armor at 0º.

Yeah this needs to be fixed quickly.