In shooter games, people get bored of asymmetry rather quickly. This mission type is already trying to introduce a commendable asymmetry of objectives and it ain’t easy. No need to pile up even more asymmetries.
There’s a reason why it hasn’t returned. It suffered from the same issue encountered by every single historical event ever tried in WT.
Already is.
Thanks for the laugh lmao.
Quasi-simulator, so much so that we fight tank battles without infantry support, imagine that.
The milsim experience of deploying a Maus to the fucking Arctic side by side with Italy to defend a research base from France. So immersive. Really gives you an understanding of the logistical and organisational requirements of tank combat.
Also, we operate in units of 16 completely heterogenous vehicles from different nations, with no commanders or officers, no doctrine, nothing.
Give me a break man.
Citation needed. Unfortunately for you, the number of people who play GRB belies your statement.
No more so than GRB, which is to say, not at all.
It’s a 4.7 - 5.7 BR bracket equivalent, but without the quantitative MM restriction of max 4 players at 5.7. The only difference is in the objectives and since this is a test for a mission type there is no need to talk about vehicle placements just like it makes no difference if you get conquest or domination in GRB - the BRs stay the same.
It would not.
Besides, what is this, time travel for thee and not for me? The PaK Puma and the Porsche Tiger would never be allowed to be in the same lineup if this was done under historical MM. You can bring along the Dicker Max, that is also time travel since the last one stopped being functional after the battle of Stalingrad, etc etc.
It’s already much more restricted than in GRB, so imho, no.
I’m using it. Very fun.
Whatever historical WW2 themed event they do have in mind will likely be announced soon. But it ain’t this one, chief. BVVD mentioned them as separate points in his post.
