When playing the Assault ground arcade, there may occasionally be tanks that are invisible, unable to attack, or moving at high speeds underground, causing the game to be unable to continue. Especially Japanese maps are prone to appearing
The bug is due to several conditions where they meet with each other.
The main issue is multiple AI tanks would spawn in the same spot, which would trigger the “collision mechanic” that several line of codes have a value that responsible doesn’t have a correct value to deal with this when ground vehicles collide with each other and how far the impact would affect them when two or more vehicles is in the same spot, which would explain why we start seeing AI tanks flying all over the places right after they spawn, sometime send them several kilometers away from the map which only can be deal with by using CAS, other times they are pushed underground or inside a cliff which make killing them impossible, resulting in the unkillable AI tank locking up the match progress.
They just need to make sure the AI tank doesn’t spawn in the same spot, which seems like something they hadn’t figure out how to do as the human-controlled tank would occasionally spawn in the same spot at the start of the match.
Gaijin should just rework the entire PVE assaults and/or get rid of sinai