As a community we need to, and need to be able to, report 1 death leavers

First deal with griefers that bring low tier vehicles to top tier for “funsies”.

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That plan is a certain failure: How do I know that the player is leaving continously? He has to be continously in my matches, and I have to monitor and notice that he leaves all the time. Realistically, you are hoping for self-reports. Good luck.

So this is the first thing that has to change.
Don’'t force people to play, just make sure that “the grind” isn’t working for them for now.
A message like “you will not take part in any event or receive task rewards, RP/SL for x minutes if you quit now” will not stop anyone in rage mode who had enough for the day. But it will likely stop someone who just slaves to the grind. Because now
“you’re best off not going next.”

So quitting will not speed your grind.

Make them pay a lot for this. Seriously, 1-death leavers do so, because it simply allows them to maximize their SL and RP gains. If 1-death leaving stops being profitable, people will start actually having lineups.

I think the addition of two random vehicles helps for the wallet warriors that only have one premium in lineup.

More than the ODL, i hate thos people that spawn with a BR1 vehicle into a BR12.7 match. Yesterday evening there must have been some special day, cause it happend so many times to see Panzer IIc or M22.

Wrong: The narrow reason for ODL. There are many more.

Right: Stop making it work for them in general.

But to rely on reports here seems a bad idea.

I would prefer to address the issue by dealing with the underlying issues that cause it, rather than punishing players (which realistically will not happen any way as it would hurt premium sales).
In addition to the free backups and tank/SPAA/ attack drone that Gaijin has already added:
Give people more ban options for maps,
let people ban a game mode, for example I find this mode:
mode
less fun than watching my crew lock time count down
More multi vehicle packs
Increase rewards with consecutive spawns
fix maps that have cap points at locations that look straight into the spawn make it near imposable to get out of spawn after the 1st death
etc

I could also say “you know the players, if you don’t like them don’t even play the game” but that wouldn’t actually help resolve the problem would it?

SL maybe, RP not really unless they are trying to spade a single tank as RP is heavily dependent on activity time, the problem is most players do not realize that.

Those are many! But they can all be reduced to one issue:

I quit because I can without consequence to my ambitions.

They could just make it so score applies to all your tanks equally when you spawn them in, rather than calculated individually.

Suddenly, respawning becomes worth it the same way “I died 10 minutes in. We’re losing. However, I got good score - enough for 90% activity for a 20 minute game. If I use a universal back-up and hide in the corner until match expires, I get another 600 seconds of 90% of 1.34x(econmod)x0.71 RP”

Extreme example, but it shows the economy problem.

RN, if you respawn and don’t use a back-up, 600 seconds with 2000 score will be 100% activity, then if you respawn and get 0 score because every enemy is in the air and there’s no caps to take or enemies to fight outside of suicidal spawncamping… you might spend 600 seconds for 0 RP.

Make it a carrot, not a stick.

And remove the “3 /5 games/wins” based BP tasks and make them just require flat score or individual actions you can progress by staying until the end of the match.

The activity time is calculated per tank, not per match. You can confirm this by intentionally hiding somewhere without doing anything until match is over and comparing RP gains vs having not respawned. (sometimes you dont even grief by testing this. See earlier where I talk about “you respawn with nothing to do and game takes 2-3 minutes to count down until it ends.”

It’s under the “play time” label in post-battle report.

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Respectfully, it would be easier, simplier, and probably better for you to leave than them. Reporting one death leavers because it upsets you? Its a free to play premium game. Its going to happen. Gaijin has implemented pretty solid attempts at addressing the issue. But there’s a saying about horses and water.

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It’s a game, the only ambition is to have fun, if a lot of players are quitting that means a lot of players are not having fun. That is not a good thing for a game.

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Honestly, no.

Punishing an unwanted behavior should not be the first go-to. It’s much better in my opinion to first incentivize the wanted behaviour as far as feasible.

You don’t know anyone’s reasoning for leaving a match, they could have legitimate reasons for doing so.

What about those that play for the whole match gets 7+ kills and never dies once? Or those that spawn in, rush forward and get destroyed 3 times in a row while contributing nothing to the match? How would you differentiate those?

How would you handle those that only have one vehicle available in the BR they are playing and no available backups?

Punishment isn’t really the way to go (and with the crew lock there already to some degree are punishments in place, you can have your opinions about those but they are there). Better to suggest options to mitigate it happening in the first place through incentivization.

Like when, admittedly as a result of a vote from the community, Gaijin decided to reduce the rewards for winning and instead boosted the rewards for losing? Why could Gaijin not simply have offered to increase the rewards for losing without nerfing the win rewards and thereby REDUCING the incentive to win a match? Do Gaijin have to be THAT cheap?

I understand your economy example. But what you suggest would increase the abuse, as you can gain with a good vehicle and then hide with a stock one, while not even needing a backup. Won’t happen.

I do that nearly every time: Just click a button. But again, this is one of many detailed reasons for the leaving of some characters. We won’t solve it that way.

Many people have declared in ODL-discussions that they don’t have fun when they lose or are killed. So given that metric, you can’t always have “fun” in a competitive combat game. The “I dish out or I quit” mindset will not be happy in this game, no matter what.

We also need to punish 0.5-0.6 kill/spawn feeders which do nothing but drain team tickets at alarming rate.

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These people also provide income to the team. If you don’t want that, you would have to create a unique “we need skill based MM” thread, of which we don’t have enough. ;-)

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That applies to one death leavers as well. They also contribute to their team. And if OP doesnt want to have such people in their team, they are free to create sbmm thread or join squadron and play squadron battles.

Not if they j-out early. Multi-death lemmings generate more wealth for the other match participants.

You brought up the multi-death lemmings, not the OP. So please don’t deflect this on him.

Just like feeders if they dont get any frags.

Do you mean enemies by other match participants? If yes then sorry, I dont really care about well being of my enemies.
No offense but thats pretty much case for OP which dies twice just to get one frag on average. Enemy loses less tickets than allies do thanks to such kind of players.

I meant one death leavers (which OP was talking about), not feeders. If OP wants to have normal matches without them - squadron battles are waiting for them.

Feeders die and give reward.

For me, a game is a social affair. And I understand the symmetry: Their feeders are my income.

But it did occur to you that it isn’t possible for both sides to win? And that no matter what they do, they can’t all possibly have more than one kill per death.

OK.

Reporting, especially in the current situation where everything is handled manually, would only cause the number of reports to increase and, as a result, make their processing even worse. At the moment there are already serious problems with report handling, not only with player complaints.

I have personally reported players who were clearly cheating multiple times — without any results. In one case I even submitted a report using a server replay and additionally contacted a moderator directly, yet they were unable to find my report in the system.