The devs have clearly made it clear that one death leaving is not the intended way to play the game. We need to be allowed to report people for continuous abuse and chain leaving games after 1 death.
It is a abused mechanic and something that is toxic for the entire game and player base.
Fix the awful maps. A lot of maps are not even worth spawning on, much less respawning. Even with premium account, you can’t ban enough awful maps to not go insane.
Fix the battlepass so that it doesn’t punish you for playing long matches. Get rid of all the tasks for medium and hard tasks that require completing more than 1 battle as an explicit requirement (ergo: no “win 3 times while doing X”)
Fix the economy.
The way the game’s economy is set-up, if you don’t ODL you nerf yourself.
Why?
Your Activity% is calculated PER VEHICLE, not PER MATCH.
Meaning,
You get 6 kills on your first spawn in Tank A.
If you use a back-up and respawn as tank A, you retain the 6 kills’ score to activity and go about your merry way.
Whereas, if you get 6 kills as tank A and respawn as tank B - you start from zero. It is very much possible to spend 10 minutes in tank A, getting a juicy score and then die… Then respawn as tank B and get 0 score (all capture points captured, enemies pushed into spawn or flying aircraft) and waste some 3-5 minutes getting 0 rewards.
As such:
When to respawn?
Your first life gained zero score with tank A && match still has plenty of easy targets/capture points
You have a back-up and you can spawn tank A again.
Your first life has gained a tier II or tier III skill bonus && (your team doesn’t have all 3 capture points || there’s still lots of enemies)
I’m tired of the excuses. You know the maps, if you don’t like em, don’t even play the game.
Battle pass has nothing to do with it.
Economy has nothing to do with anything. 1 death leavers are gonna leave ever if all those things are “fixed”
They always shift the blame to the next thing.
“We leave because the spawn cost!”
“We leave because the cost of vehicles!”
“We leave because we don’t have a free back up!”
“We leave because we don’t have another vehicle!”
These things don’t matter, it’s punishment that will actually get them not to leave.
I’ve had arguments with people who 1 death leave, and it’s always a selfish reason. “Why should I care about the team?” Or “the game encourages me to leave!”
The devs clearly don’t want you to leave, but they don’t outright ban it because it encourages the worst people. The 1 death leavers who buy a single premium vehicle and leave after 1 death or maybe have a premium aircraft. They don’t want that behavior but people pay money so it’s allowed.
1 death leavers are the worst and only get away with it because of premium buyers.
Why isn’t it? Plenty of other games do it. We punish players if they do things that are against the ToS.
The game actually punishes anyone who actually spawns into the game with the intention of playing(those who have a full line up) by banning them for a full 7 minutes regardless of context(which, I believe, can lead to harsher effects)
What is this game but an arena shooter at the end of the day? All we have is TDM.
Defending one death leavers is insane to me. Is the most unhealthy part of the game but the only reason I feel like it isn’t a bigger deal is because so many people do it and a lot of people who do, but premiums.
What about “get 120 critical hits”, and this after they nerfed what constitutes a critical hit so it’s pretty much just kills…
If a player is doing a task that ready you to get X kills of heavy tanks and nobody on the opposition spawns a heavy tank, there’s a good chance the player is going to ODL… Don’t give me “Battle pass has nothing to do with it.” Battlepass and grinding or spading specific vehicles seems to be all people do here now. There’s not enough incentive to play to win. Don’t get me wrong, I totally agree with you that it’s disappointing that it’s come to this, but it’s 100% Gaijin’s fault.