Artifical ground attack nerf Eurofighter vs SU-34

FnF Brimstones are a complicated and annoying issues. But the bare minimum that needs to be done is to give the Typhoon it’s historically accurate loadout of Brimstone 2s or later. Their performance would be on par with other AGMs but the quantity advantage is mitigated by SAL only

And what SPAA can actually be considered a threat to an Su-34? I can only name one but it’s soviet.

It’s all fine and good to claim “skill issue” about dealing with CAS with SPAA when you have the Pantsir. But for anyone else? There is little that SPAA will do other than give a free kills to the Su-34. Though only meaningful defence is CAP which costs 10x more SP to spawn in.

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When the market is facing air planes why Gaijin would bother with new SPAAs, yet we can recieve new better SPAA for most other countries and probably better ways to counter CAS (like forcing airfield spawn), but the best we, as players, can do is actually putting the brain to work.

and again, if I was killed by an Su-34, the only thing my brain would tell me to do is spawn in a Typhoon. If I did not have the SP, I would be left with 1 of 2 choices. Hope someone else on my team has the SP for an aircraft or quit.

There is little point me spawning in an ADATS just to be a free kill for the Su-34 coming in for another run.

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No.

It’s a supersonic plane which can still dodge any missile easily. The only reasonable counter to it… is in its own tech tree.

Good luck trying to hit it with an adars at 8km limit of effective range. 4-7km before it released its payload and turned around. It’s payload which is seemingly the only one capable of 1 shorting every tank. With agm65d’s I’m sitting at like a 1/5-1/3 kill rate after launching all 6.

I regularly see 4-6 kills fill the screen when the su34 drops them all and they all stack at once in the kill feed.

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Prove that Typhoon can carry AGM-65s and you’ll have the Su-34/F-16C/F-15/Mirage-2000D/Rafale equivalent AGM.

Who said anything about giving Typhoon AGM-65?

Only giving them equal performance AGMs.

Brimstone is a FnF missile but Gaijin refuses to do so for balancing reasons.

They are also fully aware that the Typhoon should have Brimstone 2s or later, but instead is ahistorically limited to Brimstone 1s for “Balancing reasons”. This would be like limiting the F-16 to AGM-65As or the Su-34 to KH-29s for “balancing reasons”

Given the reasoning behind the Brimstone nerfs. It is frustrating that the same is not applied to any other missile. The logic and reasons given to not giving Brimstones their historically accurate FnF could easily be applied to have the IOG removed from KH-38s or AASM and yet they have not been removed.

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The reasonable move would.be to limit it to say 6 or.9 brimstones with fnf rather than the plethora it has nerfed.

Yep, or just have the SP cost increase exponentially with quantity. So 6 is on par with everyone else, but 9-18 costs an ever increasing amount.

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Though i have seen more ef2000s wipe out half a team than su34s cause the platform itself is substantially better.

But its swings and roundabouts and ive not got either yet so im trying to be more reserved on it.

The ef2000 can also clear the air far better than the su34.

Could also do 6 brimstone 2 as fnf and the rest as brim 1 with sal only?

just full send it and add MMW brimstones with AGM-114L, GBU-53, and JAGM-F (maybe), as well as whatever other equivalents there are

must be added with chaff smoke grenades though

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Id rather see the vehicles added with their equipment snd their BRs reflect that.

Than artificially nerfed or missing stuff so they can slip into a br bracket.

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F-15E would be like 16.3 in ground then lol, but im all for it

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A Typhoon has a lot of potential, I basically carried my team to victory in it in a GSB match the other day. 10 ground kills and 1 air kill. So its not that its unusable, but it is pretty unfair the nerfs applied to it.

I’ve also seen Tornado Gr4s wipe out an enemy team before and prior to the Su-34 being added, plenty of complaints about the Su-25SM3. So airframe performance is of little relevance.

Yes, though the PESA radar and inherrently small map size actually could be considered an advantage for the Su-34 as the R-77s are better at close ranges than AMRAAM and the Typhoons radar still has its problems. Especially when trying to find targets at shorter ranges.

You could, though that would still be really annoying in air modes, like air sim where you may want to run 18x FnF missiles.

I would simply apply my solution but have the SAL-only brimstones not increase the SP cost, at least not until all A2G weapons get exponetial SP costs.

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We need two versions of Brimstones that we can select on the loadout preset, SAL only or FnF only with a max limit of 6 for FnF and no limit for SAL. I think that would solve most of the problems in so far as balance is concerned.

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Yep, so long as that limit was applied only to ground modes though. Would be a frustrating limitations for air modes like air sim.

Absolutely, we need the full capabilities for sim, there is no reason to limit Brimstone to SAL in air modes.

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Here is the point that every jet/verhicle is overpower at top BR while you have good jet/verhicle it depend on the player skill. You can fly in SU-34 and still lose the battle if the op team can spawn jet fighter like F-15 or F-16 into battle and kill you SU-34/Eurofighter.

We need to get gaijin to stop giving artificial mechanics to weapons. If the brimstone had no option to disable the LOAL, then they should remove it until they feel they can add it with LOAL.

I really do not like this sudden shift to players who want to give weapons fake mechanics. At that point, just give the eurofighter agm65s.

Anytime I die to an SU34 and I don’t have enough SP to do CAP myself if I don’t see my team doing it I instantly leave the match. No point in being a free RP piñata there’s absolutely nothing you can do most of the time