ARH missile launch delay

Sometimes ARH missiles have a delay when trying to fire them. For example I’ll lock up an enemy aircraft and spool up the missile and as soon as I press to fire the missile, the missile will just not fire, or unspool itself. This is pretty annoying especially in intense situations.

Now there is already a post on here about this issue from like 2024, and under this post people have said that this issue arrises usually because I’ll have the same key-bind that locks the missile on target and fires it. Usually if you just have “fire air to air missile” bound, then it will lock up and fire. But people suggested to have “lock air to air missile” and “fire air to air missile” as separate, non-overlapping key binds.

Now I tried this but still felt like I experienced this issue all the same. Furthermore, I tested this in test drive and it seems like that even if I did use the same key-bind to lock and fire, there is no delay. So this tells me that it’s not a key-bind issue at all, instead its a server issue only.

I really only made this post to basically survey what other people experience when using separate key-binds. Do y’all still experience delays when firing when using separate binds in a public match? If so, then I believe this confirms that it’s a server issue only.

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Sometimes the missiles don’t even fire