Arent video games supposed too be fun or is this a simulator now?

I know this will cause some arguments but it is becoming more simulator than just videogame ik its still far from ultra realistic but its becoming less and less fun.

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Interesting take considering the amount of dumbing down Gaijin has been doing recently and the amount of guesstimations necessary for the modern tech we have been getting.

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dumbed it dow for using it makes it easier not fun

War Thunder is in a middle term of realism and arcade games, meaning it wants to sell your that it’s a combat simulator but at the same time lacks elements to be considered a simulator. The current game’s environment is set in stone. Meaning any radical change for one side or another in the spectrum of a realistic or arcade game is impossible.

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WT is an arcade game with somewhat realistic damage models and plain vehicle stats like armor, engine power, etc.

Other than that it’s pretty much a full blown arcade.

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In what way?

Unrealistic scenarios, no tank is fighting in a knife game-sized map, physics is a complete joke in this game: wheeled vehicles have no traction, the interaction between two materials is not modelled, meaning tracks, regardless if it has rubber pads or not, as well wheels have the same friction level, including that wheeled vehicles is slower than its tracked counterparts.

At this point, bombers have no tasks in mid-high tier battles, being easier targets, in realistic battles I mean, bomber don’t have its position anymore, as well in naval, maps are some times excessively small or not suitable, ships fights at longer distances and rarely these distances are shortened because the objective is in the middle of the map, at the same time Coastal vessels are not supposed to fight Bluewater vessels, what I mean again is that Coastal vessels are in a terrible state that, its own matchmaking doesn’t exist anymore, pushing its branch to an unrealistic scenario, again.

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Well yes, when the math kicks in and adds more and more difficult calculations that break often - the game becomes less fun. So its no doubt

Right. That’s what I thought. Basically all of these are not limitations of the game or the engine but rather Gaijin’s imagination and game designing capability.

More of “gameplay needity”. It was never fun and will never be fun to play on “real” fighting distances with ww2 era tanks. It is not fun to play even on modern era machinery, let alone old bolt boxes

I agree tanks are made too fight long distances not 40 of them in a small city

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One player controlling a vehicle that has multiple crew.
Having access to a 3rd person camera, allowing you to peek behind cover without exposing your vehicle.
No forced gun parallax.
Roof mounted MGs controlled by magic.
Repairs being done by invisible and invulnerable copies of the crew which are still operating the tank.
Enemy/friendly vehicles being marked in “Realistic” modes.
Your vision/optics can’t be damaged in a way that hampers your experience.
Awful physics.

I don’t think I need to continue.

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I never said if I think it’s good or bad. I just noted that the things preventing War Thunder from being more realistic or simulation like are not technical in nature most of the time. Or at least for those that @Константинович7 mentioned.

well with those i can easilly agree. Them arent technical, rather the game design choice

I agree with most of these except markers and physics. Modern vehicles have capability to mark friendlies over some kind of datalink. And they can mark enemies.

Idk what you mean by awful physics.

tanks that stop by scratching sideskirt to a house, tanks that fly over a rock size of a human head, tanks eating each other when ram each other i suppose.

I myself will point out awfull lack of physical objects on a tank. Machines are packed with crates, boxes, nets, cables, cloth things, and none of them move. SOME SIDE SKIRTS do move, some dont. Thats stupidty. Latest one, the T-34 Partisan, has an entire flag welded to its turret. that makes me sick tbh

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I mean those are kind of realistic given that houses and rocks are both indestructible and immovable. Idk why tanks eat each other but I am going to guess that Gaijin cheaped out on the collision resolver steps.

May be a misunderstanding or I didn’t expressed myself correctly, my initial argument is that, any changes that would have radical change to the game, for realism or not, will be negatively recieved by the community, the current environment is set in stone, Gaijin is much capable of doing these things but they just don’t do:

  1. It’s not financially viable and is excessively complex or a fewer people will support such addition.

  2. The community itself will express their concerns about some new realistic mechanic or major gamemode change, as is in realistic mode:

Example of that is the armor piercing high explosive change poll, it was a realistic proposal and it’s proof that Gaijin is capable of making a truly realistic game but they didn’t: the community voted against so they not implemented.

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This is happening even with decades old vehicles that have no such feature, so it’s pretty much a valid point.

UFOs turning at well over 13G for several seconds without taking any damage.
Slopes being slippery meaning tanks often times don’t have enough torque to scale them, even if the slope angle/material combo would be easily traversable in real life.

Barrels also lack collision, which is totally absurd.

Rocks as big as a human head should definitely be movable and destructible by machines weighing dozens of tons. At least in a realistic game.

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i guessed so too

xD well they do stop on destroyable houses and fences too. Still the collision works crazilly bad - tanks eat each other but houses stop them easilly