you do realize trim existed since before guided weapons were a thing even? like what is the point youre trying to make, hell the mig 21 you used as an argument didnt even use guided ground ordinance with the exception of the junk that was the grom (which wasnt really used either) and it wasnt even tv guided.
Sure, there were “wheels” with cables to rotate with hand.
Okay, this is Skyhawk sticks, do they count? Skyhawk carried AGM-62 Walleye, a TV-operated weapon.
WT NEEDS trim in 0.1% increments too…
True.
Currently it’s impossible to properly trim any aircraft. You either climb, or, trimming nose down, descend.
It makes also no sense that SAS damping alnd altitude hold are the same “function” (or on the same control) in WT. SAS dampens control inputs, allowing more stable flight, automatic levelling is an autopilot - those two have nothing to do with each other.
But yes, please give us proper autopilots for the aircraft that have it IRL, with proper modes.
smh, THAT ISNT MY POINT MATE, what the hell are you smoking.
Easy.
This setting gives 1% trimmer deviation per 10 clicks:
You can make it even smaller by decreasing Multiplier.
Sorry if I misunderstood you.
I thought you were saying that the pilot didn’t use trim to stabilize the plane to use the TV-guided weapons.
Not confident it works that way, as in my experience this doesn’t mean that one click thus gives a 0.1° trim deviation:
I have set up my trim on a slider axis of my throtle quadrant, and have set sensitivity very low. When I trim, i see the value go from, say, -8° to -9°.
Now that would be a problem if that’s just how it is displayed, because no decimal values are shown, but the trim also works that way:
I’m at -8°, still climbing slightly, so I sloooowly slide the trim to -9° (needs a few millimeters on my slider):
My aircraft’s attitude doesn’t change while sliding, until that point when the indication switches from -8 to -9 as well, and that tells me we can actually sadly only trim in one degree steps…
Ah half step, good to know! = )
This, by the way, is also noticeable on the stick movement in the cockpit.
In-game trimmers work slightly incorrectly - they move the stick instead of deflecting the trimmers themselves on the control surfaces or some other device.
So, when you adjust the trimmers in the cockpit, the stick begins to move and it does this in noticeable steps, 0.5% as we found out)
Well that is part of it, what im really saying is thst for 90% of situations theyd have a better alternative to trim available, and also war thunder trim is much less precise than irl.
0.5% would be better than 1% increments sure, but it jumps all over the place if you move it up and down.
Why did they use a float instead of an integer???
I use a multiplier of 2 and sensitivity of 10%, this gives me an adjustment per click.
They need to put the RB CCRP hud back into SB.
The gameplay loop as it stands is even more unrealistic than RB
Working on it, please support:
https://community.gaijin.net/issues/p/warthunder/i/ZYhEu48TGTWL
https://community.gaijin.net/issues/p/warthunder/i/zt9bs0iXzKn8
There’s no visualization/animation of the trim tabs (even though they’re there on most aircraft) and yeah the way trim works is basically just shifts your current ‘center’ for whichever axis
I set my pitch and roll trim to “auto” with a button press (I think it’s just called “auto-trim” - and if you map this you don’t need to map trim controls separately, if you do, however, you will override the auto-trim setting) so I hit the button it trims to my current stick position, then I can let go of the stick (it helps I’m using a force feedback joystick) - I set my yaw trim with a wheel and it only goes in whole percentages (on screen)
Yeah, I just accidentally deleted my recent post here)
And yes, War Thunder planes do not have real trimmers )
Spoiler
What a downgrade from 2001 Il-2…
You can land at friendly ports in the water to rearm and i believe it refuels you to but i’m not sure but if you have damage you have to land on the airfields lol
Generally the main logic behind every update is like:
*Add new vehicles-check
*Improve Graphics-check
*Improve game mechanics for Arcade and Realistic modes-check
*Air-Simulation-Neee, it is perfect just leave it same since 2012 :)
Somehow no body in Gaijin can understand the potential of Air-Simulation mode. With some slight improvements-changes, this game mode can be a beast (for those who do not know, many players left this game mode in the last 3-4 years because there were almost no change and negative improvements like SL or RP gains)
nice joke
Gaijin barely pays attention to any gamemode, and sometimes they even make them worse. For whatever reason, they tend to ignore gamemodes, and the potential they and new ones have.