And think of what the TU-4 can see, in rb / ab / sim.
Sim is really the closest and most fair br difference.
And think of what the TU-4 can see, in rb / ab / sim.
Sim is really the closest and most fair br difference.
True, but there are some things that we take for granted that make no sense to me - I think the original intent has become anachronism. For example, why is the BR increment X.0, X.3, X.7 and then repeat? What happened to the rest of the decimals? Or why is AB different from RB different from Sim BR? Why is the Up-tier/Down-tier a fixed 1.0? Why not +/- 0.5? Or make it 0.25 for AB, and 0.5 for RB, and 1.0 for Sim? I think that clinging to this structure as well as a refusal to decompress is a huge deficit.
But decompression or nay, the fact that all bombers have now been nerfed to the point where the slightest gunfire causes them to shatter like bottle thrown at a wall makes them completely unplayable. Any decompression has to accompany serious structural buffs, or it’s meaningless.
(breaths) …yes…
This one actually makes sense, given AB has reloads, no wing rips, boosted capability, and worse acceleration.
Please no, this is like unironically pointless and would make queue times a mess ;-;
AB BRs are wierd, but I have never really had issue with them - minus the goofy 9.0 MiG-21.
Eh… in AB they arent useless - in fact they are exceptionally powerful - but I agree on serious structural buffs. I wouldnt mind some tweaking of spawn altitude though, because once they start spaceclimbing its very hard to do much. [This is why its so important to bring them down in the initial merge.]
There’s 0 challenge to playing bombers. Fly, press space, suicide into AAA/climb to space, repeat.
People wanteasy kills because climbing to 7500m is boring and tedious as hell. Then one has to survive .50 cal shower and finally can land hits, that oftentimes do nothing.
I don’t think bombers area weak.
The problem is, a SINGLE Type 99 Mk2 shell rips P-47s tail or wing off.
Single 23mm HE wrecks A2D.
If a 6-7t, sturdy built fighter/attacker dies in 1 shell, what do you expect to happen what B-17 eats 20?
In other words - damage is all over the place. Wings and tails are too weak, most low calibe cannons are too powerfull. But many cannons actually are pretty horrible vs big bombers and B-17 sometimes dies from a short burst, and sometimes eats 50 Hispano shells before receiving serious damage.
Because weapon systems reload in ab.
AB vs RB vs Sim can, and should be compensated by higher RP & SL payout alone. Varying the BR reduces immersion by mixing Historical eras. Of course that ship long ago sailed with moronic stupidity like Maus vs T55 and M109 with Shermans.
BR isn’t the point it’s durability and damage model. Unless you put the B17 at 1.7 BR so it never sees a 20mm.
You can reload without landing in AB.
Although this would be intriguing, it would give specific benefits to certain countries and make the others worthless to play.
For example: the submarine mode (which I wish they’d add subs).
Everyone just played USA since they made it too easy for them, while anyone playing Germany suffered.
Also, Maus was captured in 1945 if i remember correctly, so it could’ve seen T-54s (1947, 1949, 1951) technically, along with the IS-3, IS-6, and IS-4
(To add, the maus wouldn’t have been able to take out the IS-4 frontally, XYZ simulations even showed this on the drivers hatch (common weak point to kill the tank) vs a 128mm from the maus).
oh please, no 🫤
but of course it does … 🤣
But back to topic - are you satisfied with the current bomber survivability ?
No, I said that many comments ago
Indeed, as you said but I think there is a lot more that could be done, including structural buffs. They could make bombing and interceptor missions more integral to the game to eliminate what many seem to feel is stale gameplay. Different maps with interesting bombing missions, e.g. dam, strategic targets, where some roles are mandatory such as escort. Or historical missions as well. I’m spitballing here, but I think the game is becoming just more of the same with different vehicles. In this regard, resurrection of bombing and Bombers could be way more fun.
Hell no! I would rather not see more AB reward nerfs, and BRs do vary based on whether you can reload or not. An aircraft with lower ammo count is absolutely going to have shifted BRs in AB, same as an aircraft with two very good missiles, but only two.
Ideally RP/SL per hour across all modes should be about the same, with perhaps a slight advantage to sim. Your mode should not be forced by what the most effective way to grind is, but by what you want to play.