Exactly.
And also, when they finally would get into a match, it would just transform into AIR mode in like 2-3 minutes. Every player, who has enough SP would hop into a plane, and kill all the remaining few ground vehicles. Those, who can’t get into a plane would just leave the match, and nobody would spawn in a tank a second time.
Gaijin knows this, and this is the main reason they won’t do anything.
Because teaching players how to play is hard, and time consuming. Not just that, but not every player wants to invest that effort. And if they are bad, they would just leave the game.
But, what if, Gaijin gives them something with which they are untouchable, and can destroy half the enemy team without any skill, knowledge, or effort? That would keep them playing, and even buy the premiums!
This is the exact same strategy used in other games too.
World of Tanks? Arty.
Armored Warfare? Arty.
Word of Warships? Aircraft carriers.
Battlefield games? Grenade spam, planes, mortars.
For years, in all of these games, players are rightfully complaining against these mechanics.
What is the response from the advocates of such mechanics? “Nu-uh bruv”. Or flase flagging here.
I am all for giving players these tools. Let them have it! But then also give an option to those players, that wants to use skill and game knowledge an option to say “i don’t want to deal with those”.
There are games, with mechanics hated by a large part of the community.
For example, griefing in games like Minecraft or Space Enginners. One part of the players hate it, and the other loves it.
What is the solution? Dedicated griefing and non griefing servers. You don’t like your base getting raided? No issue, play on non griefing servers. And a big issue is solved!
Of course with the CAS issue, it is different. CAS is so abusive and invading, that as i said, a CAS option would be unplayable next to a tank only option.
In that case, major changes would be needed in the CAS mode, and we all know Gaijin’s attitude when they have to put effort into something…
I see some options where a CAS mode would be viable, but still not balanced.
If Gaijin would make CAS balanced, and as much skill based as tanks, with the same chance of me fighting against a plane with my tank, as the plane has against my tank, i would have zero issues with it. But the problem is, it is impossible to get such a balance.
It is factually unfair.
How do you defend yourself in a Tiger I against a PE-8 dropping a bomb from 3-4km away?
How do you defend yourself in a Sturer Emil against a plane with 50+ HVARS?
How do you defend yourself in any higher tier tank against a self guided ammo launched from outside any SPAA effective range by a helicopter that just popped up behind a hill, launched and went down behind said hill in 2 seconds?
From every poll it is 70%+.
Gaijin’s wallet.
“BeCaUsE bAtTlEs In ReAl LiFe HaD pLaNeS bRuV.” (even tho it is not a realistic, nor a historically accurate, nor a simulator game)
More CAS enyoers would leave than tankers comming back.
There are youtube polls with 10s of thousads of votes returning 70%+ in favour of TO, with yourubers that make content on both tanks AND planes (so they have audience in both camp).