Arcade Air needs its spawn zones protected

How to dive is obviously knowledge:
no practice needed for diving.
Situational awareness is another issue, but that is why we call it out in chat. :-)

Knowing to be aware, and what to look for is knowledge.

I think it is good that topics like that are being brought up, maybe ppl will get more educated. Cause this gamestyle is not an ultimate. Even from K/D pov, this works in low-skill lobbies where I happen to see like 5-7 ppl hanging, but I also can see this playstyle ends up with 3 kills 0 deaths, 300pts and a loose. The problem lies not even in fact that he can kill a lot, but if u happen to be in such low skill lobby, the main areas of interest on the map are empty of ur allies, occupied by enemy, but I’ll repeat that’s not always the case, I would say vice a versa.

Main problem is that such players are still getting in this low skill (or just unexperienced) lobbies. I’m playing since 2012 mostly 5.3-6.0, and still observe dudes landing while there are tanks on a field and typing in chat “WTF?” and in the same time there could be single-spawn Italian 109 doing this dirty stuff. But again, if this is a decent lobby, this is a part of game, just a kind of strategy and often there are multiple players on both sides playing like that, and these games are most interesting and challenging, there are multiple areas ppl are fighting for objectives, and even if someone manage to get to others spawn, it guarantees nothing.

Ppl just need to make some conclusions, I can’t believe OP never witnessed this stuff not working in terms of wining a game.

Believe it or not, people that tend to do that rarely score 3 kills. From my experience,the median lands between 6 and 9 kills,which is a lot considering that a new player without backups or GE spent has 5-6 spawns. This tactic can and will change the course of the battle if it’s not contained from the get-go: bombers can’t attack bases and players will be picked one by one from the spawn.

I remember a match,months ago,that ended up in a loss because there were 3 enemies in a squad performing this type of “tactic” as someone here already calls it in which they literally picked their preys as they spawned. The chat was livid,they acknowledged the problem but were unable to do anything because if you climbed,you got energy trapped. Even if you tried to use 3 people as a bait,they could still beat you in a turn fight since they used turn fighters.

These people that practices spawnkilling to boost their stats and to feel joy about killing low players play like this for no coincidence: they have a single plane in the lineup so that they can lower the BR in which they will find battles,strengthening their already strong plane.

The main objective is to destroy ground units or to capture points, that’s not debatable. But how can you do that if there’s a plane hanging above you that can and will beat you in terms of speed even if you dive? It happened to me countless times,and that’s why at this point i refuse talking to the usual 2 users here because they think it’s a skill issue or that i lie: i don’t neither of those,i’ve been playing this game since 2015 so i know what i am talking about and my stats in general says the opposite of being a bad player or having “skill issue”. Hell,in air matches 70% of the time i end up top of the leaderboard with the most kills or units destroyed.

in 90% u don’t need bases to win a match. It can help but not the only and supreme win condition

That’s just one of many others. I for example can remember two in a row vs same squad of 2 players doing this. It was domination kinda Ladoga and a frontline. Guess what? In the first case whole enemy team wasn’t able to clear central field from tanks, the only thing needed was to protect home field or cap theirs, but match ended even with all 3 fields controlled by blue. In the second case I just pounded like 50+ ground objectives and that’s all. And yeah, they had kinda 5-7 kills both, probably some few poor guys keeping spawning and hanging over and over, but nothing stopped the rest let say 13 players from NOT doing this, right? It was not the thing when more than half are suiciding what I was talking about.

u can lower BR not only with single plane, not the key case.

Did u even read responses here? they will NOT sacrifice a lot just for you, because this is almost death sentence for them. If u randomly got spawned too close to them, well unlucky. The same random as I got spawn in Wyvern right on the 6 of one of those. Or are u talking about bombers? Firstly, even in that case dive may work, depends on planes. Secondly, by the time ur spawn is being camped, the impact of bombers is minor. Majority of crucial ground/bases bomber kills is from 1st/2nd pick, not the timing they will get comfortable energy position (in most cases)

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It might be,but this doesn’t mean that bases are useless. There are people that want to bomb bases,and who are us to say that it’s useless and they deserve to be spawnkilled?

You can’t be certain on that

Bht it’s what they do, it’s clear as day. We’re not talking of someone that just got a Tier VII event vehicle out of a crate or bought a top tier premium, we’re talking of deliberately lowering your BR to have more chances to spawnkill

They will,i saw that ;)

Most of the time it’s not,they take advantage of the natural low skill of low level players

dude, lets be real. These people will be killed in the center of the map if we are talking not about complete newbie lobby, and considering air superiority warriors, we are not. What now, protect a corridor for them from spawn to each base?

I can watch a replay if u want, but this doesn’t change the fact they lost. Besides, these matches wouldn’t have ended like that if there were 5-7, not a few people constantly hanging for them.

You can’t be certain on that. It is one of the way for some people to play 1 spawn, more suitable and efficient for them, but not cause BR lowering, mainly. Why bother spawning when don’t give a fk about wining a game and mostly u will be in a disadvantage, same as eternal holywar from ground RB. No BR reduction right? but way more 1 spawners.

No man, u just saw a person who got mad of this enemy gameplay and tried but don’t remotely give a sht how to do this

not the problem of playstyle, its awful matchmaking. I repeat, if there were no opposite games where this give nothing besides personal K/D boost, I would agree it is a problem, and I assume this would somehow be fixed already. But luckily, it’s not even 50/50, more likely they will loose

Spawn campers are cowards btw. Nerf their kill rewards and buff rewards for playing the actual damn objective. SAMs and ECM over friendly spawns to make it at least somewhat easier for folks spawning in to get into the fight. No more immediate spawns getting locked on radar.

btw

1 plane no longer has reduced BR

LMAOOOOOO finally,spawncampers had it coming

don’t rush, this will not change too much for those who reeeally wants to get a BR reduction for a single plane, there are workarounds. You can read comments on that topic

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You do realize that this update to matchmaking basically changes nothing? You can still have a plane downtiered by 1 BR step the same way as before by simply putting 2 other planes in your lineup.

Instead what Gaijin should have done is to make the BR calculation the same as in Ground AB, the higher BR vehicle will be your lineup BR and not some average BR of a lineup with planes you only place there to bring it a BR step down.

I’m pretty sure the only reason why they made this change is more in order to avoid single vehicle lineups rather than hurt players that downtier their planes(be it spawncampers or not).

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I like this turn of events, it’s actually comical.

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Turns out that this change is a bigger fail than I though it would be.

You only need to place a reserve plane in one of your lineup crew slots to downtier the plane you intend to use by a BR step, and since reserve planes don’t get crew locked, this matchmaking update will actually change nothing.

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that exactly what I first thought of, just wasn’t sure if reserve doesn’t lock you

yeah. looks like huge poop

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I always get the feeling that these changes are made by people that doesn’t play this game.

They changed the rules for single vehicle lineup but made it easier to abuse for 2+ vehicle lineups.

You can now buy any premium plane and downtier it with a reserve plane without even having to own a tech tree vehicle besides the reserve one.

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It’s not even that. The whole new system is flawed and not very well thought out.

When they will hear about this reserve trick, they will probably call it a bug and e.g. exclude reserves from being used for calculations. So there are ways to fix this.

But this whole system is just stupid. Let’s say you want to play a 2.3 BR plane at 2.0 BR. You can create a “lineup” like this one:

Spoiler

This way I reduced my BR to 2.0, and I have no intention to play the 1.7 BR plane. It’s there just to reduce my BR.

Let’s say I die in the battle early, and since I only used my 2.3 BR plane, the 1.7 BR plane will get crew locked and my lineup will become a 2.3 BR, right?

Spoiler

You can say, it made the difference, it’s now working as intended. I can’t play at 2.0 BR anymore, because I have the 1.7 BR plane crew locked. A huge victory for the devs?

But don’t get too excited. I have 5 crew slots on my account. There is nothing that stops me from… adding another 1.7 BR plane to my “lineup”:

Spoiler

So I can start another battle at 2.0 BR again. And again, I have no intention to play the 1.7 BR vehicle. Before the next battle finishes, that first 1.7 BR plane will probably be already unlocked. And if not, I can add another 1.7 BR plane to this “lineup”.

This whole system is just stupid and not thought out at all.

The only difference is that more players won’t understand how this works and probably less players will use this system to their advantage, especially at the beginning (before they figure out how to do this).

The funny thing is that the devs have so simple and fair solution to just always use the highest BR plane as a lineup BR. Something that already works well in every other game mode.

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Enabling reserves etc as counting might be intentional. Off my head, Italy was unable to reduce BR with early jets due to lack of “at most 2BR lower” units for years.

And that is considering you get a crew lock in the first place, if you survive long enough all crews will be unlocked even if you die on the plane you want to use.

It’s so easy and fast now to change planes in crew slots that it will take no time to put another plane to lower your BR average even if you have a crew locked.

Not well thought at all.

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The actual thing is, that if you use the one plane, with those others you have no intention in using, and you leave the match, crew locking the other planes, then you are locked into the higher BR until those planes are unlocked.

This may be the intention.

It’s not going to actually punish them as the OP in this thread seems to want, it’s just to slow them down if they fail at doing it.