ARB - Better or worse without enemy nametags?

I really like the idea.
Of course it’s a far cry from mode overhaul, but I’d buy that for a dollar.

This feature is in the game already. It’s your own radar bubble. Not exactly with your distances, but it’s there.
Deleting only tags triggered by your mates: you have this.
This was the case after firebirds update one day.

The idea behind the distances I suggest is that you can confirm they’re a teamate or enemy just outside firing range, whilst making it harder to 3rd party.

Do I understand that rightly, you want to delete the option to end the game by killing all enemy players?

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From the beginning I was a bit confused about your purpose, but now it’s clear: Farming ressources to use them in GRB. That’s the only thing what will happen with your changes.

Im done.

After adding air spawn to every br and every map like its arcade i dont think they will make this

Nametags, aswell as single spawns, have always just been dumb. I can’t believe most players just accept this kind of gameplay.

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This is something you and I completely agree on. It is long overdue to axe the red enemy markers from aircraft.

Due to their over-simplified, low-res models, I think that unless those get updated to at least look like player tanks (especially when dead), the AI ground units should keep some degree of marker within a short enough range. Unless it was killed just a minute ago, a Light Pillbox looks the exact same when alive or dead.

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In ARB, only the nameplates of your own team should remain, i.e. blue …
Complete display, i.e. even red ones should remain only on the battle map… You can try it, in the game settings, there is an option to turn off all nameplates, but only for yourself. I don’t think, but, that Gaijin would ever dare to do that, there are enough reasons against it…
Players have different graphics, some have worse vision and gameplay… It would definitely not be possible to shoot at a distance of 1 km, rather only 200-300 m and the battle rating would have to be adjusted for many machines… But it would be interesting and much closer to realistic…

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They could just reduce the distance of enemy markers, we don’t really need them gone altogether

While i prefer no markers, this could work as well. And markers not being shared.
And get rid of the RPG crews mechanic as well…

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Two other Realistic modes already do this, at this point Air RB is the outlier and the stick in the mud.

I have seen this used as an excuse to keep the markers by some folks - and in the past one could lower their graphics settings and it made plane dots in markerless game modes way more visible. To “sell” markerless modes better, dot spotting needs to be made a little easier and consistent across all graphics levels if it isn’t already.

In my recent handful of Ground RB matches, there was more often than not a haze over everything which made dot spotting really difficult, nevermind spotting player tanks. This makes it harder to spot plane dots, and I have occasionally seen the same haze on some Air RB maps which are shared with Ground such as El Alamein.

Precisely - planes which have lots of speed and modest maneuverability would suddenly soar up in BR (F6F-5, P-51Ds, Corsairs are particularly egregious examples) because now they would better be able to drop into a hairball, obliterate someone, and zoom out without being dogpiled because of people seeing “oh look marker says its [weak plane]! GET HIM!” Doubly so if various guns’ pure incendiary bullets were made to do actual damage.

Turnfighters meanwhile would go down because it would be far easier to surprise-kill them before their turning becomes a factor. This is how we get sane BRs for various hilariously-overrated Italian, Japanese, and Swedish aircraft (Zeroes, J2Ms, Ki-84s, C.205s, G.55s/56s, Re.2005s, J21A-1, A21A-3).

Bombers and Attackers for all nations would become immediately more playable due to the lack of the above “monkey SEE free kill” effect red markers have. Though in most cases the maps themselves having all ground units piled in one postal code is also a significant factor. Maps like the [Air Battle] Moscow 1941 map with three or four well-separated groups of ground units should be the standard as soon as people leave newbie battle maps, and the spacing should increase with BR due to gap-closing ability increasing proportionally with closing speeds.

Reducing them doesn’t make anyone happy. All the same BS, especially shared spotting, remains under such a setup. Weak planes get dogpiled still under such a setup. Turnfighters remain overtiered and fast planes remain undertiered under such a setup. Snail still gets to use markers as a lame excuse to not fix how dot spotting works under such a setup.

If two other game modes work without enemy markers in their entirety, so can Air RB. It’s time for Air RB as a mode to grow up, and drop the training wheels.

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air rb is not realistic at all i mean,airpoint spawn should be deleted.

That part is not unrealistic, taking off from airfields 50km away from each other to combat is unrealistic. I still prefer ground spawn maps, but you can’t say airspawn is unrealistic

F117 at least shouldnt have nametag.

Well… most aircraft it faces don’t have radars, and nametags appear when the plane is considered close enough for sight. The F-117 doesn’t have visual stealth since most battles occur at day, so there isn’t really a reason for its nametag to be hidden

It’s basically a bomber… So you have to play it like that, not to be marked with markers until the last possible moment… The disadvantage of this machine is the load of 2 bombs, which cannot fully destroy the base and special, highly rated targets in silver lions are not in the game…
It is more intended for GRB players, in ARB it is not quite the same…

Between client side clouds and the game randomly deciding not to render people outside a certain distance, this sounds awful. Imagine playing props and trying to find the last guy in a 1v1. If a change like this was implemented, I would never touch props or anything without a radar again.

Just because you and I have played for years and can reliably ID stuff doesn’t mean the average player wants to memorize every single plane in the game, especially with how difficult it is to tell the difference on a lot of planes. “is that a F-16A with IR missiles or is it a C that’s gonna obliterate me if I climb? Is that a Bf 109 G14 or a K4?” There’s a ton of situations like that and playing the guessing game would ironically lower the skill ceiling

They could start with it as a rank 6+ change.