ARB - Better or worse without enemy nametags?

I personally find even the air battles in GRB to be much more fun when you are unable to see the enemy’s name tag. Having the ability to see the enemy’s nametag encourages pure team deathmatch, furballing and overall lowers the skill ceiling. This would certainly make the gamemode more difficult which could be offputting for new players. This would however solve many problems such as the redundancy of strike aircraft in ARB and the lack of focus on winning via objectives.

Increased difficulty and last-alive game stallers are the two biggest arguments I can find against this. It would be a large change to the gamemode which will draw a lot of backlash - people like what they know and most of the time don’t want change. However, if GRB thrives under a similar system, I don’t know why ARB couldn’t either.

Friendly nametags remain as they are, as this isn’t SB. Top tier would benefit most from this system due to the prevalence of radar and RWR. Niche WW2/prop aircraft that feature target-finding radars would also finally have some use for them.

  • ARB would benefit
  • ARB would be worse
0 voters
5 Likes

Probably better above 12.0, worse below 12.0 IMO. Plus, prop tier air RB isn’t built for lacking nametags in mind, so RB EC would be needed for them to be a positive addition when removed.

2 Likes

they should add RB EC for this and leave ARB as is

9 Likes

For sure, leave ARB in the dust for another silly mode…amazing idea

1 Like

What skill ceiling?

Air RB is Air AB+ as long as players use MnK and mouse aim - they use an auto pilot programmed to follow a mouse and are supported by an instructor.

Skill at prop BRs circles around situational awareness and a competition for the best absolute and relative positioning vs targets or threats. The markers by themselves are besides dot spotting and sound just another (but way more valuable) tool for correct decision making regarding energy states.

As Air RB became this grind mess Gaijin won’t even think about deleting markers - they prevent successful PvE game play and allow point & click game play. Deleting markers would increase the difficulties for non radar equipped aircraft and rookie/fresh players - but basically all measures in the recent years were aimed to lower the necessary skill to participate and play the mode…

3 Likes

Aircraft identification/knowledge, range indicators.

1 Like

Mare - This looks like a misunderstanding.

I argue that there is no skill required to participate in Air RB and gaijin is not interested in skill requirements which might prevent minors from buying fancy premium aircraft.

It would probably make air rb funnier to play, and if you really want markers there will still be arcade… and tbh arcade isn’t that bad if you want an easy time

4 Likes

If you think about it, following the line of thought from some of the diehard fighter mains, removing markers could in theory just as much lower the skill floor as it could raise it.

It raises things by requiring a keener eye to spot people in the first place.

But it also lowers the skill floor by making it far easier to sneak up behind someone, thereby enabling someone with superior positioning to blow an otherwise far better machine out of the air before their superior flight performance can be a factor.

Thus as a net result I’d daresay it’s more a “skill floor tradeoff.”

Air RB without markers would be funny for props simply because fighters/interceptors with radars would suddenly become very relevant, and not just a gimmick for simulator.

4 Likes

Horrible, things moving Mach Jesus on the deck would be basically invisible, so actually, maybe, screw BVR meta.

Radar rangefinders on aircraft like the F84G, Hunter, Swift and more would also gain a lot more valuability.

Stuff like the F6F-5N is really interesting.
The radar on that thing can pick up fighters as far as 6km , depending on conditions. Its really wide cone also gives you awesome awareness of the battlefield.

2 Likes

Disable nametags to give some room for attackers and bombers, and let skills to be used plz.
Visual identification is cool

3 Likes

There’s many more reasons that this should be done. Bombers would finally be buffed, radar would be useful for rangefinding, stealth would matter, and it would be harder for people who rely on 3rd party kills.

Imo, ally nametags should be limited aswell to 5km, or abt 3 miles.

2 Likes

Would 100% help the IR reliant fighters which are surrounded by SARH/ARH (ie, JAS39A, J-7E; Kfir C7)
And also provide benefit to attackers who are still overBRed (ie, Tornado ASSTA, F-111C, AJS37)

Although this should be offered as an opt-in or seperate game mode, since i don’t want the COD DM side of the community ruining it by calling for changes that are ruining Air RB, like top tier airspawns, furball dynamics and activity based rewards

2 Likes

Map knowledge, technical knowledge (like enemy performance, RWR, Radar, and other skills related to mechanics), awareness, stealth (in the literal sense) and so on

The skill ceiling for un-marked air combat is far higher, I agree

1 Like

I think removing of nametag in ARB sounds awful idea.

Hyperboliically
If you want to play a gamemode without a nametag, you can play Air-sim, I think.

No offence, but I really think this idea is
[Making Air-RB to Air-SIM with Third-person view]


But if Gaijin is skilled enough to make things differently,
Maybe we can have ‘a lot shorter range of nametag shown’ only in the top-ranked jet area.
13.0-14.n.

Removing the nametag or showing the nametag in a lot shorter range itself has some good points.

3 Likes

There is some misunderstanding about this system. It’s not about deleting markers completely.
Like at the bug day after major update, markers in your own bubble still were there. Only markers triggered by mates out of your bubble were deleted. So no one was able to spot enemies at 30km because a mate fought him. Same with clouds.
Dots were untouched.

it’s 2 situations for me

a) I can’t ID what it is coming onto me if the TWS didn’t specify
b) I can’t ID what it is for teammates when I spectate after died to enemy

also tags doesn’t matter above 13.3 for me because every AMRAAM and R-77 is coming into me before I could see what the enemy is (and later TWS itself already gives what it is, if I selected one of many targets)

could compromise if tags not appear when you’re in the fight, but appears when you in spectator mode after died to help your teammates

also useless when sometimes you died to an enemy that didn’t have tags appear or appear just after you died (people who frequently jump)