I just had a pilot chase down my ME410. He was firing from a way back, but stayed on my tail until he got me, just before the base AAA got him, too. In all that time, I heard one burst that I think was my guns firing, but I was watching my plane via 3rd person, and never saw AI gunners fire.
This isn’t a shortage of crew skills. Are they any use at all?
At one point, I did try to suggest they add air crew reporting of enemy fighters. (Especially ones in full view of the gunner that were firing at your aircraft!) It wasn’t approved for review, though.
Why would any crewman NOT report a nearby enemy fighter? It could be so simple as putting a dot on the minimap.
I think, the last time an AI gunner actually did something to protect me was at least eight years ago…but Gaijin keeps finding ways to continue nerfing them. Now they barely open fire at all even with maxed crew skills.
Used to be able to actually kill for you but now nah. Gotta actually use them to get kills, Ai will barley do work. If it does, its rare now. Nerfs only happened because so many players cried about it :/
In RB, they have a range of about 300m with ACE I think (maybe not even that high).
Gaijin cant model AI gunners to be fair. Its either totally OP (look at naval AA or Sim SPAA) or cant hit a barn door at point blank range.
So they just dropped the range down to nothing. Even for me in a Spitfire, where Id usually hack and slash with bursts at more like 500m. Its never the AI gunners that fire back.
The AI needs work (even if that is just calling out targets like they will in naval)
Their damage models are too simplistic and need an overhaul
BRs still factor in GRB and all bombers need to be given split BRs. Some like the Lancaster could easily move down a full BR.
BRs also seem to be influenced by bomb load, even if there isnt a target to drop bombs on even if you actually make it that far. So overhauled ARB to give ground attackers more consistant targets to drop bombs on.
Overhaul contrails to not be this great big warning beacon to your location
It’s 600m which is still way too low
Contrails are fine
I don’t think BRs are influenced at all by ground performance, the only bombers really useful in ground are the Pe-8 and Lancasters, which are at BRs comparable to BRs of similar bomber aircraft (in terms of air performance). I mean, the Lancasters didn’t see a BR change when the tall boy was added.
Higher spawns or overall slightly lower BRs (.3-.7, ironically bombers suffer from DEcompression at the higher ranks) would be great. But I think the biggest problems with bombers is the useless AI gunners and lack of targets. I remember way back when airfields could be bombed. Nowadays there’s enough bases for a single bomber to kill- all others have to circle around for several minutes for them to respawn (if they manage to survive so long…)
There has been several good threads on this. In essence, they often spawn too low and too consistantly. Also they are too visible at long distances.
Lancaster always had the 4k bomb, which was pretty powerful and 14x 1000lb is no small impact either. Aircraft like the Pe-8 are a full BR lower than the Lancaster, with superior turret coverage and 20mm cannons instead of the Lancasters 7.7mm MGs. Also the B-17 at the same BR as a load of 50cals.
Overall the Lancaster and most of the WW2 heavy bombers especially those in the British TT are probably at least 0.3-.0.7 BR too high, maybe even a full BR too high.
This is the main change Id seek for a short term improvment, just make the AFs a perma-target, even if it didnt affect tickets. Just guaranteed reward if you made it through. Would be huge for all BRs, including stuff added this update like the GR4