Having your gun/aim get disturbed by something as silly as a lamp post or shop sign is silliness. This doesn’t help gameplay at all and simply creates moments where you can round a corner and completely miss/get killed by an enemy tank because the barrel decided to aim skyward at a shop sign instead of the tank you’re blatantly looking at.
It’s the same even with something as stupid as a lamp post. You can use the binoculars to line up a shot at range before peeping out of cover and completely miss because in that split second you switched view your gunner got confused by a damn BUSH.
Please tell me there’s a way to switch this off, if there isn’t I beg you snail delete this “feature”.
Well, some people want the barrel to be a collisionable object which in your case would help but in some other cases you wouldn’t be able to turn your turret through the walls.
The point of mouse aim do have to converge with the line of the barrel at some point though… does this means skipping the destroyable/pen-able objects and converge at a solid thingy?
WT is literally the only game this is the case and it is because Gaijin is incapable of making a version fort ground and a version for air, so all modes get the air version
in air we have a fixed convergence, in ground we have it auto set to the blockings of out sight. Convergence is a thing regardless of air ground whatsoever. Whenever there’s parallax problems, conv needs to be considered.
You misunderstand.
The reticle is the same regardless of mode. I understand why it is set the way it is for air. But this is not how you set it up for ground.
For air you want leeway and a bit of mush to give the player a greater feeling of control for fast paced combat.
On ground you want extremely tight and close controls to give the player a feeling of percision and full control.
But gaijin uses the same reticle for air and ground and naval. So every mode is stuck with a rather lose setting ahead of your actual intended aim. That is why your gun raises when close to a building because the outside of the ring is already interacting, while you would normally want that interaction to only happen in the very centre.