Anti-Radiation Missiles - Technical data and discussion

honestly, countering them shouldn’t be hard. Just move every once in a while and don’t leave your search radar on constantly.

Correct, IRST is a passive sensor and not detectable by an anti-radiation missile. However, the search radar on your SPAA will be enough, so SPAA players will have to bind the radar on/off button

Yeah and vehicles like the Stormer HVM will get a major buff, they don’t use a normal Radar but IRST so Anti Radiation Missiles wouldn’t really work against it at all.

There’s also the AGM-122 SIDEARM


Would be a pretty balanced early addition I think, since its just an AIM-9C but anti-radiation, so has limited range.

Spoiler

AGM-122 Sidearm - Wikipedia

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With the current state of SPAA in ASB, a lot of which is “radar guided” then these are definetly needed.

Kh-25MP
IMG_8906
“The Kh-25MP missile with passive radar homing head (RGSN) is designed for high-precision destruction of radar controls of enemy air defense systems, including radars of anti-aircraft missile systems such as “Hawk", “Improved Hawk”, “Nike Hercules”.”

Kh-25MPU
IMG_8907
“To defeat the Roland-1 and Crotale air defense systems, the X-25MP missile was upgraded and received the X-25MPA index. The modernization consisted in expanding the frequency range of passive WGSN and in the use of an inertial guidance system that makes it possible to prolong the guidance and re-capture the target when the radar target radiation is temporarily turned off. The range has increased dramatically.”

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Where’s the Russian ARH missiles at in the OP?

As far as wikipedia tells me, there is:

KH-28

Spoiler

(Kh-28 - Wikipedia)
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The first soviet anti-radiation missile

KH-31

Spoiler

(Kh-31 - Wikipedia)
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Many different variants, anti-rad one has a range of 110km, and can ship with one of 3 different seekers for different radar bands

KH-54

Spoiler

(Kh-58 - Wikipedia)
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Older missile, chunky, many variants with massively varying range, modernised over time

R27P/EP

Spoiler

(R-27 (air-to-air missile) - Wikipedia)
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Its the R27 you already know, now with a passive seeker! 72 and 110km ranges respectively.

And the KH-25s detailed above

Though I doubt we’d see any for a long time due to their relatively massive ranges. AGM-45(a) shrike and AGM-122 SIDEARM are both very close range missiles (no more than 16km it appears), and the firing aircraft would be susceptible to already-in-game SPAA

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You got the two that I mentioned above, one has a maximum range of 10km.

ah, welp there ya go then

See this bit

If you have data on Soviet missiles that you want to share (particularly what radar bands they cover), then post it here.

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i doubt those exist

Pantsir players laugh in the background

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i stand corrected

Meanwhile me in my stormer HVM with over 2000 air kills

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Well that has ap missiles so

I think you are thinking of the ADATS. I dont think the Stormer can kill much more than maybe an APC with a very well aimed shot.

With the RWR rework coming next patch I think ARMs might be a step closer. Gaijin are actually making radar bands matter now (they’ve always existed but never really done much).

They are also modelling RWR capability based on whole radar bands rather than specific frequency ranges, which is how I suggest ARMs should be added.

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To add to this some of the RWRs list specific threat types that aren’t in game such as Hawk, S-75, 2K11, And then there is S-125 but that’s on the Destroyer Bravy.

This leads me to believe that they are planning on adding more comprehensive SAM systems to modes like ARB and SIM which could compliment the introduction of something like ARMs very well.

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Vietnam pilots discussing the AGM-45 Shrike and specifically ‘lofting’ it to increase range


F105 performing a 45+ degree loft of a Shrike

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